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Transparent Floor


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#1 Uargl

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Posted 11 February 2014 - 07:39 AM

Hi guys, since the new patch i have this weird bug. Playing on any Map the floor is transparent and only rocks roads or buildings are visible. First i thought it was something connected to Nvidia control panel settings because i changed some settings like Antialising and it worked somehow but now no matter what i do i allways have transparent floors. Please help me ia want to get back on the battlefields :)

Win 7 64bit
Intel core i7 920
Nvidia Geforce GTX 260
4GB Ram

#2 Shamous13

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Posted 11 February 2014 - 12:59 PM

Have you run the repair tool? an you could try this don't know if it will work.

View PostAlbert Meyburgh, on 06 February 2014 - 02:40 PM, said:

vsync makes the shaders rebuild so it's probably related to a bug we've been tracking regarding the game getting corrupt during async shader compilation. we're possibly turning off async shader compile when dx11 is released but it's not my dept so I'm not sure. In the meanwhile if you delete your user shader cache, run the repair tool, and add r_ShadersAsyncCompiling=0 to your user.cfg it MAY resolve the issue but no promises for now ;)

View PostAlbert Meyburgh, on 07 February 2014 - 09:47 AM, said:


sorry I should clarify, if you follow these steps as I suggested, you can turn vsync off again, and since async compiling is disabled with that user.cfg flag, the corruption would thus be avoided in the future... so it is a permanent workaround in theory with no need to rely on vsync to force a rebuild... but no warranty as I said :D I am just throwing it out there since I can appreciate the frustration.


#3 Uargl

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Posted 12 February 2014 - 08:13 AM

Thank You very much. I did run the repair tool and changed all options for antialising and vsync in nvidia control panel back to "application controlled" for MWO and now it works fine. 20 matches without transparent floor :(





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