1st) When the command module equipped mech gets a lock onto a mech, the mechs chassis and model is now displayed to everyone on your team. The command module equipped mech has to get a target lock with information display on a mech before that information is shared. The command module mech can keep targeting additional enemy mechs to share more information. If the command module equipped mech dies, then the information is now gone.
2nd) Ability to paint targets with a priority mark, like a large flashing Red/Gold Bullseye on the mech that is the priority target. Even if target is lost, that mark stays. There can be only one priority target at a time and it can be reapplied at will. If the command module using mech dies, the mark goes off.
3rd) The command module equipped mech can be given the ability to put a quick note on a mech that they have targeted by shortcut keys:
shift-1 = LRM mech
shift-2 = 30+ Alpha mech
Shift-2 = AC mech
4th) Command Module acts as a secondary BAP well and allows for the addition of a second BAP. Game rules would be a mech with a command module and a BAP would count as 2 BAP's when countering ECM. If the mech only has a Command Module and no secondary BAP then it would count as 1 BAP when countering ECM.
Bamf, Command Module is now useful and worth the 3 tons it cost.
Edited by Rhent, 15 February 2014 - 01:14 PM.