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Command Module


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#1 Rhent

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Posted 15 February 2014 - 01:09 PM

How to make the command module useful:

1st) When the command module equipped mech gets a lock onto a mech, the mechs chassis and model is now displayed to everyone on your team. The command module equipped mech has to get a target lock with information display on a mech before that information is shared. The command module mech can keep targeting additional enemy mechs to share more information. If the command module equipped mech dies, then the information is now gone.

2nd) Ability to paint targets with a priority mark, like a large flashing Red/Gold Bullseye on the mech that is the priority target. Even if target is lost, that mark stays. There can be only one priority target at a time and it can be reapplied at will. If the command module using mech dies, the mark goes off.

3rd) The command module equipped mech can be given the ability to put a quick note on a mech that they have targeted by shortcut keys:
shift-1 = LRM mech
shift-2 = 30+ Alpha mech
Shift-2 = AC mech

4th) Command Module acts as a secondary BAP well and allows for the addition of a second BAP. Game rules would be a mech with a command module and a BAP would count as 2 BAP's when countering ECM. If the mech only has a Command Module and no secondary BAP then it would count as 1 BAP when countering ECM.

Bamf, Command Module is now useful and worth the 3 tons it cost.

Edited by Rhent, 15 February 2014 - 01:14 PM.


#2 Levi Porphyrogenitus

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Posted 15 February 2014 - 02:36 PM

For PUGs, all they'd need is to have whoever a CM mech is targeting show a giant target indicator over his red triangle. It'd totally be worth the weight and head slot to tell all the randoms who to focus on.

It would be best to give it some ancillary function, too, to make it more useful in a premade group as well. ECM countering is a popular and probably effective one, as is the common suggestion of letting a CM mech place artillery, airstrikes, UAVs, and whatever other deployables come in the future by means of the command map.

#3 LauLiao

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Posted 15 February 2014 - 03:03 PM

View PostLevi Porphyrogenitus, on 15 February 2014 - 02:36 PM, said:

For PUGs, all they'd need is to have whoever a CM mech is targeting show a giant target indicator over his red triangle. It'd totally be worth the weight and head slot to tell all the randoms who to focus on.



It would be great until the PUGs started thinking that having a CM equipped makes them the de facto leader and you end up with 8 pugs all with CMs, all of them expecting the rest of the team to follow them and focus their targets.

#4 Goose Igaly

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Posted 15 February 2014 - 03:10 PM

I could be wrong, but isn't the DDC the only mech with command module access? Future tonnage limits would restrict a team of full DDCs

#5 Rhent

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Posted 15 February 2014 - 04:55 PM

View PostLauLiao, on 15 February 2014 - 03:03 PM, said:


It would be great until the PUGs started thinking that having a CM equipped makes them the de facto leader and you end up with 8 pugs all with CMs, all of them expecting the rest of the team to follow them and focus their targets.


A Command Module costs 3 Tons. No PUG in his right mind if going to always run with that module. The main benefit could be for a mech that wants to run LRM's or SSRM's and not worry about disruption. It would also help to protect its defenders from lights as well. In a PUG, it would make life a lot easier if a target is called out and it was visually present. I can't think of a single MMO i've played in the last 5 years that did not give you the ability to paint a target. But in MWO they haven't put that in yet.

#6 Sagamore

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Posted 15 February 2014 - 04:58 PM

But isn't this game balanced around competitive play? No competitive player would bring command module because they can use VOIP for everything you describe (something which, in my opinion, should have been part of this game from day 1).

#7 Rhent

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Posted 15 February 2014 - 05:42 PM

View PostSagamore, on 15 February 2014 - 04:58 PM, said:

But isn't this game balanced around competitive play? No competitive player would bring command module because they can use VOIP for everything you describe (something which, in my opinion, should have been part of this game from day 1).


No. Have you played much competitive PVP games outside of MWO? Being able to paint a target helps A LOT when you have a mass of players running everywhere and you are trying to target. You can call out "Hit A" or if you have a bullseye on the mech, it would help significantly more to target the mech. This would be a buff more for competitive play than PUG.





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