Jelik Andelgard, on 16 February 2014 - 09:10 PM, said:
The tracking speed increase to missiles with Artemis makes it the only effective way (when stacked with TAGs) to punish lights and fast moving mediums. On top of the grouping bonus and lock time bonus. Why I'd say this is absolutely essential no matter what kind of LRM 'mech you are running.
Charons Little Helper, on 19 February 2014 - 02:51 PM, said:
As a quick heads up - I run pretty much that build. At present though - you need to go LRM 20 & LRM 10. It's cooldown is a bit more - but the griffon is one of the mechs with screwed up tubes.
If you make it like that - the LRM 15 goes into one of the 10 tube slots. (I submitted a ticket - they let me know that they're aware of the issue.)
Huh. Is that a new bug? Other frequent New Player forum member Itsalrightwithme runs that setup (as recently as last night) and was still outputting all 30 in the first salvo (as the tubing should).
I don't own the Griffin yet so I can't check it personally; if it has bugged missile tubes right now, definitely consider the 20/10 launcher config - it even has some advantages. This has happened to a few 'mechs in the past and it really screws with them.
PS: Is it all models of Griffin that are bugged?
EDIT: I will be buying the Griffins this week though, so I guess I'll find out what's going on with the tubing first hand soon enough, heh.
Edited by Victor Morson, 19 February 2014 - 02:59 PM.