Well, I got tired of it...so I sat down one night and vowed to find a counter to such pesky little ******. I discovered a few loop-holes while spectating the very mech types that were getting to be little thorns in my ass!! They like to target the big guys cause they know (or think) they are much too slow to counter even one light mech nippin at their toes. Round and round they go slowly chippin away at your massive armor as you mercilessly attempt to defend your honor, until you fall humiliatingly to your death...
Enter...CPLT-A1©...ROMAN CANDLE
http://mwo.smurfy-ne...d605a521f8eb0c2
Designed as a "fast-intercept" chassis, and named after the popular 4th of July "fireball launcher", this rig utilizes agility, speed and lock-on ability using rapid chain-fired, SSRM's x4 with the extra "punch" of SRM4+Artemis x2. Line this arsenal up in a single weapon group chain-fired, boost your mouse sensitivity up to keep up with the quick little targets and never take your finger off the "W" key and keep your target reticule directly on or just ahead of your target and let the gymnastic show begin!!
In addition to the maneuverability, speed and rapid fire abilities, Ive included in my build as modules, Improved Gyros, SSRM Range2 and SRM Range2.
This chassis alone is not designed for the novice pilot mind you, in order to fully appreciate and take advantage of this build, you gotta know your target...its capabilities and ultimately your own weaknesses. As we all are aware, CPLT's in general are prone to having their arms blown off regularly. As they are obviously easy targets to hit, and you need to be aware of any surrounding enemy contacts before you go in for the strike. And if your prey is out in the open, remember, if you go in...you will also be out in the open. So you need to watch a potential target from a distance...anticipate where they will scurry off to...or at least the general direction of such...then, utilize cover...like a snake in the grass to position yourself for the intercept.
Once you have achieved the element of surprise, the first thing the Spider or Commando (for example) pilot will see is a Catapult...they think, "aahh, lrms...ha! cant hurt me! Just gonna circle of death him no prob"...Thats where he will be mistaken! missile doors already open to eliminate any delay in missile fire...point and click...and never let go...let your fingers dance...jump over him as you perform a mid-air 180, zig...zag...he jumps...you jump, he zigs...you zag...all the while...your target reticule never leaves him, and your rapid fire never subsides until he falls. Light pilots wont expect this, and become disoriented, confused on what to do even. (Maybe they will know after reading this, but its OK, cause no matter what, this tactic is simply *** for tat, tough to beat!)
My friends, this tactic is tried and true...I can say this chassis is the "cat", and any light mech will be the mouse...and if your good enough, the "CAT" will always prevail!! Pun intended!
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P.S. If anyone knows how to capture video of actual gameplay and be able to post it on the forums...let me know...I will show the "Roman Candle" in action!!
C:UsersZacDesktopMWO
Edited by Mighty Virtus, 16 February 2014 - 11:15 AM.