AtIas, on 16 February 2014 - 12:16 PM, said:
Been playing the past two or so hours with the LLs, they don't really pack any "punch". I like to blow people's components off with projectile weapons. I will mount a STD engine because in the last 4 games I lost my torso.
EDIT: Above^ I've never tried flamers. That looks like a fun build.
What do you guys think of this? I figure i'd ask before I buy since it is a big purchase. I'm just trying to justify the mech purchase with the 400STD, why throw in anything smaller if the 400 is what makes this mech special.
6xML
1xSRM6 w/ Artemis +4 tons ammo(no space for dhs)
400STD
Upgrades: Ferro Fibrous, Endo-Steel, and DHS.
Will the repair bill be high? (not sure if repair bills still exist, they did a while back)
EDIT: Above^ I've never tried flamers. That looks like a fun build.
What do you guys think of this? I figure i'd ask before I buy since it is a big purchase. I'm just trying to justify the mech purchase with the 400STD, why throw in anything smaller if the 400 is what makes this mech special.
6xML
1xSRM6 w/ Artemis +4 tons ammo(no space for dhs)
400STD
Upgrades: Ferro Fibrous, Endo-Steel, and DHS.
Will the repair bill be high? (not sure if repair bills still exist, they did a while back)
Don't give up on the 6 Large Laser just yet. Set up the lasers in 3 weapon groups, top 2 in the left arm, top 2 in the right arm and bottom 2 in the last group.
Stagger your fire to avoid any Ghost Heat. 2+2+2 with half second delay between each.
I also have a weapon group for chain firing when it gets too warm.
Boar's Head
71 kph in an Atlas is addictive!