How does one see unlocked skills and XP amounts on Mechs you no longer own.
You could in the old UI, In UI 2.0 I cannot find a way.
Thanks.
Nice graphic update on the UI, But more cumbersome.
1
How Do I See Unlocked Skill For Sold Mechs.
Started by Splatshot, Feb 16 2014 08:34 AM
9 replies to this topic
#1
Posted 16 February 2014 - 08:34 AM
#2
Posted 16 February 2014 - 08:39 AM
You can't. Hoping that changes in the future.
#3
Posted 16 February 2014 - 08:42 AM
Thanks,
I wanted to make sure I wasn't missing anything.
I wanted to make sure I wasn't missing anything.
#4
Posted 16 February 2014 - 08:51 AM
You can always repurchase them to see.
(I wouldn't recommend it though)
Otherwise, there is no way to see the specific skills you've unlocked on a mech. You can see how much XP you've earned on a mech though the stats page though, but that won't tell you about the skills.
(I wouldn't recommend it though)
Otherwise, there is no way to see the specific skills you've unlocked on a mech. You can see how much XP you've earned on a mech though the stats page though, but that won't tell you about the skills.
#5
Posted 16 February 2014 - 08:56 AM
lol ... the problem is that the people who program this game dont play the game.
#6
Posted 17 February 2014 - 01:08 AM
yeah.. its one of the things ui2.0 sucks in...you could see it in the old one. i hope they change that.
#7
Posted 17 February 2014 - 09:00 AM
Yeah, I haven't figured a way to view MXP for my trials or anything now. It sucks, and also you can't group mechs you don't own because you can't configure (mainly trials again).
#8
Posted 17 February 2014 - 12:30 PM
while this maybe GUI 2.0, It is far from complete.. They pushed it out with less features, in the hopes their new "Modular" design will help them improve the game at a faster rate. They have said, many features are being added to GUI 2.0 in the future..
The best thing you can do is give well thought out feedback to what you would like to see in the future, and not, this sucks, the old GUI was better.. They made a decision to push it out earlier, verse wait till all the extra's were added 6+ months down the road.
The best thing you can do is give well thought out feedback to what you would like to see in the future, and not, this sucks, the old GUI was better.. They made a decision to push it out earlier, verse wait till all the extra's were added 6+ months down the road.
#9
Posted 19 February 2014 - 01:24 AM
And because the statistics were implemented not from the beginning, all pre-statistics-phase Mech archievements are not part of it
#10
Posted 19 February 2014 - 05:45 AM
So many of the community have given "well though out feedback " on what could be added to quickly fix this debacle of a UI but it seems like PIG has not listens to (or cares much about) what we (the community) think and feel. As someone said before me.. "they don't seem to play the game", as proof of that they obviously would not have released a UI missing so many important features, simple features, like giving you a way to see all item on a mech in one place ie: engines, modules the list goes on and on.
PGI - please work on adding the few simple features the community is begging for before you sell us another mech.
PGI - please work on adding the few simple features the community is begging for before you sell us another mech.
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