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Question On Artemis & Srm Streaks


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#1 Baron Cunedda Kell

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Posted 17 February 2014 - 09:06 AM

1. Does Artemis work with streaks?

2. If so, then what is the benefit? As I was under the impression, they do not work with streaks, as they all hit anyway, once you lock on your target, please advise.

#2 TercieI

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Posted 17 February 2014 - 09:08 AM

View PostBaron Cunedda Kell, on 17 February 2014 - 09:06 AM, said:

1. Does Artemis work with streaks?

2. If so, then what is the benefit? As I was under the impression, they do not work with streaks, as they all hit anyway, once you lock on your target, please advise.


Artemis is extremely useful for streaks because of an "undocumented feature." Streaks apparently use the same code as LRMs for lock-ons, so you get the decreased lock-on time benefit of Artemis on your streaks. It's a huge help (and now much cheaper!). All my SSRM-heavy builds use Artemis.

#3 Redshift2k5

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Posted 17 February 2014 - 09:08 AM

Under normal Battletech rules, Artemis and Streaks do not work together.

In MWO Artemis applies it's enhanced target lock speed to SSRMs as well as the intended LRMs.

#4 z00med

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Posted 17 February 2014 - 09:17 AM

In addition, if you use BAP (which you should, if you use SSRM), the both lock-on time boni stack. Its a nasty little surprise for annoying bugs (Spiders ;)) running around your mech. If you already have the "Advanced Target Delay" module: that makes it even a more nasty surprise :)

Edited by z00med, 17 February 2014 - 09:17 AM.


#5 Jody Von Jedi

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Posted 17 February 2014 - 09:34 AM

I didn't believe Artemis did anything for Streaks for a long time. So I did a test. Conclusion: There is a noticeable decrease in lock-on time with SSRM when Artemis is installed.

Jody

#6 Durant Carlyle

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Posted 17 February 2014 - 09:36 AM

This is a bug and the devs are aware of it. Don't get too comfortable with it, as it will be fixed eventually.

#7 warner2

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Posted 17 February 2014 - 09:38 AM

View Postz00med, on 17 February 2014 - 09:17 AM, said:

In addition, if you use BAP (which you should, if you use SSRM), the both lock-on time boni stack. Its a nasty little surprise for annoying bugs (Spiders ;)) running around your mech. If you already have the "Advanced Target Delay" module: that makes it even a more nasty surprise :)


I don't think it does.

I don't think BAP reduces lock-on time for missiles.

BAP always did three things:

- Reduce time to get target information (paper doll)
- Increase sensor range (+200m)
- Detection of shut-down 'mechs at short range

Then PGI added the fourth, which is to counter ECM at 150m.

Unless something has changed it doesn't affect lock-on time.

#8 Durant Carlyle

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Posted 17 February 2014 - 09:41 AM

View Postwarner2, on 17 February 2014 - 09:38 AM, said:

I don't think BAP reduces lock-on time for missiles.

BAP always did three things:

- Reduce time to get target information (paper doll)
- Increase sensor range (+200m)
- Detection of shut-down 'mechs at short range

Then PGI added the fourth, which is to counter ECM at 150m.

Unless something has changed it doesn't affect lock-on time.

This is correct. There is no lock-time benefit to the BAP.

#9 z00med

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Posted 17 February 2014 - 09:48 AM

Sorry, I had in mind that most lights I encounter have ECM. So the benefit comes from "counter ECM" + faster lockon from Artemis + Adv. Target Decay. (its darn hard holding a 150+kph mech under TAG if its circling you...)

Thanks for the correction :)

Edited by z00med, 17 February 2014 - 09:49 AM.


#10 Inflatable Fish

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Posted 17 February 2014 - 09:59 AM

from what I've heard, even though it's considered a "bug," this undocumented bonus for SSRM is here to stay, unless they figure out a way to decouple LRM and SSRM lockon codes.

#11 Koniving

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Posted 17 February 2014 - 10:10 AM

Long story short: It's a bug.

Short story long: PGI has put any solutions to the matter on the back burner as it would 1) require a separate lock on system and/or code and 2) take away from development time on any of the other strongly needed features.

#12 JC Daxion

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Posted 17 February 2014 - 10:41 AM

View PostKoniving, on 17 February 2014 - 10:10 AM, said:

Long story short: It's a bug.

.




Why is it a bug? IS that from mech warrior rules? I know PGI has done some stuff different than TT top rules, (something i never played so no clue)

Personally i like how it works with Streaks to speed up lock.. Adding Artemis+bap, Is a pretty big weight addition to your mech, so why not add some bonus to it?

#13 Arnold J Rimmer

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Posted 17 February 2014 - 10:56 AM

It's a bug because the lock-on time decrease is only meant to work with LRM's. PGI cut a corner and used the same lock-on code for SSRM's, though, and here we are.

Artemis will not add any additional weight nor slots to your build, if the only missile launchers on your 'mech are Streaks. They're not meant to work with Artemis at all, so apart from the c-bill cost, it's a 'free' upgrade. The BAP costs 2 slots and 1.5 tons, though.

#14 JC Daxion

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Posted 17 February 2014 - 11:39 AM

they aren't suppose to work with SRM's either? I thought reducing spread on SRM's was a prime reason to use this upgrade..

#15 TercieI

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Posted 17 February 2014 - 11:44 AM

View PostJC Daxion, on 17 February 2014 - 11:39 AM, said:

they aren't suppose to work with SRM's either? I thought reducing spread on SRM's was a prime reason to use this upgrade..


No, definitely intended to work with SRMs and LRMs, just not with SSRMs. It's a "free" upgrade to streaks, which seems to be a mistake.

I'm with Kon, I'm skeptical it'll get fixed any time in the foreseeable future. And at a now-cheaper price (250k down from 750k), it's a must-have on any streak mech.

#16 Redshift2k5

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Posted 17 February 2014 - 11:52 AM

View PostJC Daxion, on 17 February 2014 - 11:39 AM, said:

they aren't suppose to work with SRM's either? I thought reducing spread on SRM's was a prime reason to use this upgrade..


Artemis does work on SRMs, although the effect is different; Artemis tightens the spread on SRMs

#17 Koniving

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Posted 17 February 2014 - 12:27 PM

View PostJC Daxion, on 17 February 2014 - 11:39 AM, said:

they aren't suppose to work with SRM's either? I thought reducing spread on SRM's was a prime reason to use this upgrade..


In MWO ARtemis tightens the spread of SRMs and LRMs. It accelerates the lock on LRMs (intended) and Streaks (unintended). For the weapons it is meant to affect, there is additional cost and weight penalties for using it. There are no such penalties on streaks. Thus, it is a bug.

As for why Artemis affects SRMs when SRMs do not lock the truth is SRMs are as PGI intended and as Mechwarrior has displayed in the past, not as Battletech intended.

Spoiler

Edited by Koniving, 17 February 2014 - 12:58 PM.


#18 JC Daxion

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Posted 17 February 2014 - 12:34 PM

ahh... Well i think a simple fix would be to add +1 ton to the ammo like the others, and call it a day.. that way it is not a free upgrade, and on tight builds would be something to think about. Drop a ML or pair of SL's or a SMP, or add the artemis to your streaks.

I personally like the speed up feature on streaks, as those fast moving mechs can shot, and in and out of range so fast, that split second can mean hitting or not.. Though i guess light pilots can say, I hate it!.. But i think people are typically swearing about light pilots and trying to hit them, especially in slower/larger mechs, than the other way around

#19 Koniving

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Posted 17 February 2014 - 12:51 PM

View PostJC Daxion, on 17 February 2014 - 12:34 PM, said:

ahh... Well i think a simple fix would be to add +1 ton to the ammo like the others, and call it a day.. that way it is not a free upgrade, and on tight builds would be something to think about. Drop a ML or pair of SL's or a SMP, or add the artemis to your streaks.


See. Until something is done, if it will ever be done, this is actually a simple and solid solution. It's also very commonly thought of. ...Why hasn't it been done?

#20 Victor Morson

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Posted 17 February 2014 - 12:54 PM

View Postz00med, on 17 February 2014 - 09:48 AM, said:

Sorry, I had in mind that most lights I encounter have ECM. So the benefit comes from "counter ECM" + faster lockon from Artemis + Adv. Target Decay. (its darn hard holding a 150+kph mech under TAG if its circling you...)

Thanks for the correction :)


BAP is really really good. It does counter ECM and it also does help scan information faster, among other things. It's not a bad system, but it does not help lock times.

Artemis & TAG help lock times across the board, including the unlisted boosted to Streaks as people have confirmed here.

EDIT: Also the Streak+Artemis thing isn't an exploit or a bug, it's a questionable design choice that they've never talked or even hinted about fixing, so I wouldn't worry about it disappearing anytime soon. They have ONE lock on system, so any missile that locks on will get buffs to it. The only band-aid you could throw in there is make it so the better lock times only happen if they have an LRM mounted on the 'mech too; it'd still buff Streaks if you had both.

Edited by Victor Morson, 17 February 2014 - 12:56 PM.






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