Fang And Flame
#1
Posted 17 February 2014 - 08:00 AM
http://mwo.smurfy-ne...93e81e2056a5674 came up with that for flame
http://mwo.smurfy-ne...0609f1e428bd513 and that for his brother trying to stay away from anything ppc related since i find them boring trying to build something around large pulse lasers
#2
Posted 17 February 2014 - 08:08 AM
Consider using FF on any Dragon. It usually translates to some added equipment (e.g. AMS) or a bigger engine (jumping from XL300 to XL325 is pretty nifty).
The standard Flame is either AC20 (STD300) or Gauss (XL350), and 4xML. Your LPL idea looks fun, but it may be too hot to work on most maps.
#3
Posted 17 February 2014 - 08:10 AM
Oh, and wait for a sale. Since you plan on getting two it'll be a lot easier to justify.
#4
Posted 17 February 2014 - 08:16 AM
outside of that a few things
1) if your not taking full advantage of the AC 20 space you need to be running a 350. speed is too important.
2) your too hot.
3) dont forget about the center missile hard point. its pretty useless for LRMs like the stock setup has but an SRM 4 or SRM 6 can do some work for you.
#5
Posted 17 February 2014 - 08:20 AM
#6
Posted 17 February 2014 - 09:00 AM
#7
Posted 17 February 2014 - 09:05 AM
XL300, 4 mlas, gauss, SRM6.
One of my favorites back in closed beta.
#8
Posted 17 February 2014 - 09:09 AM
.. Well... Its not. Its not bad, though - just not better than cbills variants.
The flame suffers from ghost heat. Previously, a 4LL build was extremely effective. Now, it still works but you need to fire the arms separately, which means you have to spend more time as a target for enemy fire.
Gauss+4ml works quite well, with the high shoulder mount allowing effective sniping over terrain.
Personally, these days I run an ac5, 2LL and 2ML.
Large Pulse Lasers are poor weapons. Large lasers do comparable damage at vastly longer ranges for less heat and less tonnage. And in a dragon, you're better off further away whenever possible. Large Pulses take away the ability to engage at range and eat precious tonnage that could go into a larger engine... And make no mistake, if you want to be effective in a Dragon, you want speed.
#9
Posted 17 February 2014 - 09:27 AM
My own build is LB10 2 LL and looking at it again one streak launcher, which would probably be better used increasing your engine size or AMS, but I'll stick with it and try and work out why, though it probably had some thing to do with lights, but lack of room means you can't have bap.
needs a xl300 endo and ferous, so it does get expensive.
It doesn't brawl well so I'd avoid the ac20.
Flame one of those hero's that suffers from the 'must not be P2W' which is good, but suffers from being not even as good as C-bill mechs, so all your really doing is gaining the 30% c-bill bonus, which once all are mastered, you'll probably be using the flame or the 5N out of choice.
Having said that I rarely use my dragons as I have other that have been favorites since table top days, but having flame without fang is like cutting a hand off.
I also don't regret buying it, even if it does under perform.
Edited by Cathy, 17 February 2014 - 09:31 AM.
#10
Posted 17 February 2014 - 09:51 AM
the build in my previous post was my fang build
flame 3 ml 1 erll, 1 LB10
xl300 endo and ferros again.
yup when I see a post with comments saying this mech sucks or that mech does, I just have to drop next game and see what I can do with it, and I don't run cheese builds
Edited by Cathy, 17 February 2014 - 09:53 AM.
#12
Posted 17 February 2014 - 10:18 AM
#13
Posted 17 February 2014 - 10:28 AM
As has been mentioned, the AC20 Flame is a no brainer and a great brawler if you can get used to the rolling way the Mech moves and twists.
The Fang is a different beast altogether....Unlike the Rattle-Dragon I run (5N above) or the Bush-Dragon (Flame, AC20), this one was harder to find a niche for. I ended up running a skirmisher similar to the 5N but with a LL instead of the second AC2 (AC2, AC5, LL, 2 x ML - purely back ups) and it's a solid "third place" set up to the previous to for me. My version is XL 320 and lower on ammo, so you need to be on point with it, no spraying and praying nonsense. Use the LL with the AC's for best bang for the buck.
I concur with earlier advice however....wait for a sale. As much as I love DRG's (my fave Mechs believe it or not), they are way off the radar in terms of optimal chassis for some pretty significant reasons that you just cannot get around. So you might feel better if you get them on sale, lol.
#15
Posted 17 February 2014 - 11:12 AM
FANG 2 AC/5s, LL, 2 MLs, and a SSRM for the fps/counter-Light duty. Streak+2MLs=a dead Light. Large Laser can be switched out for a ERLL, or alternatively you can get rid of the SSRM and throw a LPL in there.
The Flame is where it's at as far as Dragons go. That being said, it's the only Dragon purchase I've made since Closed Beta, and tbh I find it frustrating to pilot. It's the Awesome of Heavies: crappy chassis dimensions, great speed, awesome turn rate, low dakka. I dont like the crappy chassis and low dakka, would rather get in my Shadow Hawk or Hunchie. That being said, be cautious when buying into the Dragon chassis. It's fun, but it isn't meta any more.
Edited by Pezzer, 17 February 2014 - 11:18 AM.
#16
Posted 17 February 2014 - 11:56 AM
XL340 (my favorite)
AC/10
2 LLs
XL350
2 AC/5s
3 MLs
Bishop Steiner gave me a pretty cool Flame build:
XL330
UAC/5
2 LLs
2 MLs
#17
Posted 17 February 2014 - 12:12 PM
paint job is the best part of the flame/fang
#18
Posted 17 February 2014 - 12:21 PM
I currently run: xl340, 4 large lasers, machine gun, and a bunch of DHS. Does reasonably well, runs fast.
The fang: I don't own one and understand they're under whelming but I did just recently see someone rocking two AC2's on one (not sure what else) and pushed 1148 in that game (plus killed about 7 of us). Pilot skill matters, apparently.
#19
Posted 17 February 2014 - 12:26 PM
Roachbugg, on 17 February 2014 - 08:00 AM, said:
http://mwo.smurfy-ne...93e81e2056a5674 came up with that for flame
http://mwo.smurfy-ne...0609f1e428bd513 and that for his brother trying to stay away from anything ppc related since i find them boring trying to build something around large pulse lasers
Just wanted to add, the trouble with pulse lasers is extra weight, heat, and shorter range, isn't off set by the shorter more concentrated damage bursts, of which the Large pulse is the worse of them, I haven't run a large pulse in weeks if not months I think I might have one an awesome build, a couple of medium pulse on a spider, and two small on a Jenner build.
All pulses are in a bad place which PGI seem unable to fix, because, when a person is a bad shot, or with a high ping, they're more likely to miss with the pulse, and by the time they're a good enough shot, then you have the skills to track properly, with full beam lasers, so generally they're not worth a snuff.
But it is your build, not mine, and they do make a great noise, which is the reason I haven't abandoned them completely
#20
Posted 17 February 2014 - 03:05 PM
Quote
I had a similar build-up , exept : 2 Large Pulse, 2 med pulse, xl350, and stack as many heat sink. No ballistic weapon.
Range was an issue , but you could pump LPLX2 3 time in row , then 2 MedPl 3 time in row without overheating. Needless to say, it melted any mech quite fast.
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