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New Drop System, Balance Vs. Role Warfare


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#1 Stepping Razor

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Posted 18 February 2014 - 08:23 AM

I started a thread called "BALANCE VS. ROLE WARFARE" all though the topic was kind of bland at first it lead me to and idea, that maybe has been seen before its based on adding a Drop type, to the current Game type here is the example.

Drop Types

Maybe give an option when dropping to select a Drop type, along with the game type(any, skirmish, assault, conquest) this would promote role-warfare, but would also create longer wait times, for matches(that's just a given and it would be awesome if it could be avoided, maybe by showing the percentage's of community dropping in certain weight classes, then you could fill the less played role if you chose to.).

So here are the match types, and each match type has a potential drop, so you would say choose "Ton up" and it would randomly drop you in one of the 3 sub category's.

Balanced -
- 3 Assault, 4 Heavy, 2 Medium, 3 Light.
- 2 Assault, 3 Heavy, 4 Medium, 3 Light.
- 4 Assault, 2 Heavy, 2 Medium, 4 Light.

Ton up -
- 6 Assault, 6 Heavy.
- 7 Assault, 5 Heavy.
- 5 Assault, 7 Heavy.

Boxer's -
- 12 Mediums.
- 6 Medium, 6 Heavy.
- 8 Medium, 2 Heavy, 2 Assault.

Speed Demon's -
- 12 Light.
- 8 Light, 2 Medium, 2 Heavy.


these are just some random thoughts, they would of course need to be fine tuned etc.
I am some what looking for role warfare, not this grab bag for most damage/kills. so id like some feed back, and maybe some idea's that y'all could come up with just to get the ball rolling, to spark no ideas and thoughts.

Idea was sparked while reply on one of my posts Here i now realize that my topic was in the completely wrong area of forum, so i apologize for that





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