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Mwo Like Kingdom Come: Deliverance?


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#21 Besterino

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Posted 21 February 2014 - 03:40 AM

Whopsie... I hadn't guessed this would develop into a SC / MWO comparison. Well, silly me, I guess.

I also wrote the original posting having not come to terms (yet) with UI 2.0. Wth the introduction I simply stopped playing MWO. Why? I don't want to bother with fitting a Mech anymore (which used to be a big part of the fun that is MW(O) for me). Every weapon basically now looks the same in the MechLab. I can't find information or stuff where I expect them to be... well, in the end it takes really too much learning and doing (effort?) before I can actually do what I really want: shoot other Mechs. Sorry. It's not that I'm not willing to adapt or change, but this? Sorry, as it is right now I'll just wait for another patch and check whether it's worth spending some time with again. Right now - no thanks. So, I consider myself not "gone" but "inactive until [___]". .

Anyways: What I wanted to express was my yearning that this game should get better! Both technically as well as from a (UI)design perspective. I don't care what it may take to get there. If others are struggling with CryEngine, too, why not share experiences/knowledge? Of COURSE I am aware that a CharGen ist not really what MWO needs - maybe a MechGen though... ;-D Sorry, just kidding. On the other Hand: netcode, DX11 (SLI/Crossfire), modularity, Idon'tknowwhatelse might be stuff worth talking about with others who ask themselves similar questions every day, too. Also - kinda as with SC and KC:D - in my mind SC and MWO shouldn't be exactly competing - I at least will be playing MWO for different reasons than I might be - also - playing SC, LOTRO and/or EVE any other day.

Edited by Besterino, 21 February 2014 - 03:42 AM.


#22 Smokeyjedi

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Posted 21 February 2014 - 03:56 AM

The simple fact that there isnt DX/11 support or SLI/XFIRE functionality on Crytec3 makes me chuckle........They give 200-300$ to AMD and NVIDIA @ a time when we all have to buy bleeding edge GPUs and CPUs with fancy cooling, etc, just to play this core thrashing game. 100,000 people buying 250$ worth of MC or 100,000 people buying gtx 760's? what a flail.

P.S. I recently received a Titanfall beta key......And was totally blown away...........needless to say, My rig performed so awesome, I am frothing @ the mouth, MWO makes my rig all show no go. so dissapointing from a performance standpoint. who top fuel drag races on ice with slicks?

Edited by Smokeyjedi, 21 February 2014 - 04:00 AM.


#23 Mawai

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Posted 21 February 2014 - 05:47 AM

A couple of comments:

1) Missed deadlines are par for the course in software development due to several factors
- development management usually produces optimistic schedules to keep the business side happy
- usually this then requires a reduction in deliverable features, a lot of overtime or a deadline slip
- in addition, often delivering a feature requires infrastructure or other backend development that was not spec'ed in the initial development plan and forecasts.
- there are a few managers out there who can effectively estimate the time required for feature implementation by consulting with the engineers, applying their own knowledge and experience and come up with reasonable time lines ... but it is not the norm in the industry ... and the talking heads at most companies are usually clueless so that the PR statements on deadlines for large project completion are pretty meaningless. (Just look at the delays in software development, new airplane development and testing or any number of other similar areas that have similar issues).
- occasionally, really unforeseen issues do come up ... but most of the issue could have been identified and assessed with a sufficiently thorough planning and design process.
- in some cases, folks use "agile" development as an excuse not to properly spec out the project since it involves a recurrent development cycle producing functional units ... however, without an overall plan of development ... agile can fail to deliver. Agile means quick and adaptable ... not thoughtless :)

2) The OPs point was that Star Citizen and Kingdom Come are both using Cryengine and they have agreed to exchange tips, tricks, technology and tools for working with Cryengine to produce better games. Some of the issues that Star Citizen might have been having with Cryengine netcode may have already been encountered by PGI in its MWO netcode development (certainly PGI has mentioned that they had to completely rewrite the Cryengine netcode layer to accommodate the features needed by MWO). SC will need something like the same server authoritative architecture and host state rewind if it plans to implement non-hackable multi-player online spaceship dog fighting ... which is pretty similar to the requirements of MWO. Sharing knowledge, approaches and solutions to these issues might actually benefit PGI since SC has a bigger development team and dealing with the issues in Cryengine and the resulting technology development could be a beneficial two-way street leading to better netcode, hit detection and host state rewind implementations in both games.

#24 xTrident

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Posted 21 February 2014 - 05:49 AM

View PostSmokeyjedi, on 21 February 2014 - 03:56 AM, said:

The simple fact that there isnt DX/11 support or SLI/XFIRE functionality on Crytec3 makes me chuckle........They give 200-300$ to AMD and NVIDIA @ a time when we all have to buy bleeding edge GPUs and CPUs with fancy cooling, etc, just to play this core thrashing game. 100,000 people buying 250$ worth of MC or 100,000 people buying gtx 760's? what a flail.

P.S. I recently received a Titanfall beta key......And was totally blown away...........needless to say, My rig performed so awesome, I am frothing @ the mouth, MWO makes my rig all show no go. so dissapointing from a performance standpoint. who top fuel drag races on ice with slicks?


What are your system specs anyway? Once in a while I'll get a weird stutter for five - ten seconds otherwise it's smooth going for me.

Core specs cared about:
EVGA 680 GTX
i7 930 @ 4.0GHz

My thinking is, MWO isn't the only game I play on the PC, and it's not the most demanding by any stretch. From what I've noticed I'd say BF4 is based the jerkiness I've seen. If one is upgrading their machine just for MWO I'm scratching my head because it wouldn't be worth it.

Edited by xTrident, 21 February 2014 - 05:49 AM.


#25 Smokeyjedi

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Posted 21 February 2014 - 06:40 PM

View PostxTrident, on 21 February 2014 - 05:49 AM, said:


What are your system specs anyway? Once in a while I'll get a weird stutter for five - ten seconds otherwise it's smooth going for me.

Core specs cared about:
EVGA 680 GTX
i7 930 @ 4.0GHz

My thinking is, MWO isn't the only game I play on the PC, and it's not the most demanding by any stretch. From what I've noticed I'd say BF4 is based the jerkiness I've seen. If one is upgrading their machine just for MWO I'm scratching my head because it wouldn't be worth it.

8 core 8350 @ 4788mhz 24/7 @4.966= I7 4770K stock clock....according to passmark benchmark
760 Zotac amp OC'd to further to nip @ the heels of the mighty 680

#26 Hellcat420

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Posted 21 February 2014 - 06:53 PM

View PostVoidsinger, on 18 February 2014 - 07:25 PM, said:

Don't know about Kingdom Come: Deliverance, but sometimes I get reminded of Deliverance.

Is that banjos I hear?

i bet you can squeal like a pig!

#27 Tigreen

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Posted 12 March 2014 - 02:57 PM

View PostSandpit, on 20 February 2014 - 11:22 PM, said:

ok.........

so because they explained why they missed a deadline that makes it ok and somehow different from every other deadline ever missed. Gotcha

Sooooooooooooooo
you're saying that it's ok for SC to have 38million for a hangar and then not deliver their deadlines


No, I'm saying that they did not miss a deadline, they shifted project goals and realigned priorities to better suite the project. That is part of project management and happens all the time. They showed that the change would not effect the critical path as such keeping the project on schedule.

View PostSandpit, on 20 February 2014 - 11:22 PM, said:


You're also suggesting that a company should tell its customers every time there's a staff change? Interesting. How many times do other companies make sure to randomly announce every time an employee is hired or fired or resigns (unless it's the CEO position of a large company or some sort of scandal)? That has absolutely nothing to do with the game or us as customers. Since when is it expected for a company to run their staffing decisions by it's customers? That's really not a good example of anything.


Nope, just an example of the open nature of CIG (SC is just the game by the way). Because of the nature of the funding Mr. Roberts is treating the backers as a CIO would the BoD. Understanding that and what it means is integral to the discussion.
You thinking this has nothing to do with the game is sad. Understanding how the money we gave them ( yes I'm a backer ) is letting us know the direction he is taking the company ergo the game. Beyond that the fish bowl style of development is getting them feedback from the backers early on. Feedback that they are listening to and acting on. When we the last time PGI did anything we asked?

View PostSandpit, on 20 February 2014 - 11:22 PM, said:

This is just another in a long list of posts that basically says "SC is better because they explained the missed deadline so that makes it ok. Nevermind that they're completely blowing past deadlines like every other game ever developed because that's the nature of the business most times. I'll just hold PGI to a double standard because it's not cool to say anything bad about SC"

It's exactly the same thing. A missed deadline is a missed deadline no matter the reason. Hell we had forum rage here because a staff member had a family emergency (which they announced AND explained so your example really holds no validity in this case) and had to push some hitbox adjsutments back by a couple of weeks.


Wow, seriously? Have you never been part of a large scale project? Its not about a missed deadline. Deadlines are missed all the time. We are mad becase they set a deadline and miss it and just ignore us when we ask about it, delete our threads asking about the deadline, lie to about the deadline, post that the features are 100% complete when they are far from done, and generally ignore the people giving them money. No I don't think they need to go to the CIG level of transparency but maybe get to a middle ground that's better then ignoring us or straight up lying to us.

View PostSandpit, on 20 February 2014 - 11:22 PM, said:

You complain that PGI doesn't communicate and then complain about the new UI issues. Yet, they announced WEEKS prior to launch what issues the new UI would have and that they would patch and fix as they go (which they have done every single patch since its launch), so they did EXACTLY what you're saying they don't do and yet saying it's ok for SC to miss a deadline because they explained it. It's not ok, for whatever reason, that PGI did the exact same thing though.

You find where they said "We are removing features in UI 2.0" and I will agree. But they did not. Not only did they not inform us the new UI would be missing basic features ( such as what module is installed via the load out overview and double clicking an item to remove it ) they did not give us ample time to help test ( 2 sessions of 2 hours really doesn't count ). And for the pathetic 4 hours of testing, they ignored the feedback they did get.

View PostSandpit, on 20 February 2014 - 11:22 PM, said:

If you want to hold them to a different or higher standard that's cool but don't expect those that aren't and that are more of a middle of the road type to not see it for what it is. I've never said a bad thing about SC, I'm looking forward to it. It looks like a fun game. The forum rage over there is increasing just like it did here and will continue to rise as deadlines are missed and adjustments are made that a select few forum trolls don't like and start doing exactly what's done here.


You have an interesting view on standards. If I were PGI I would never have removed the BETA tag from this game. If it's beta then its unfinished and all this would be moot. If CIG launches a game (not in beta) and it crashes all the time, doesn't have many of the announced features, has only a few maps (worlds), limited ships, no FPS module, no quests or any of the other major features promised for the launch, then yes they will have many vocal CUSTOMERS. Remember, PGI was given over 5 million dollars for a project sight unseen. They do not have a good track record (http://en.wikipedia....i/Piranha_Games) and people still gave them a crap ton of money, why? Because they/we really want a Mechwarrior/Battletech game. My only regret is I gave them so much money. I should have just played the trial mechs and the 4 you can fill the free bays with until they made it possible for me to play with more then 3 of my friends. I don't mind giving money for services but such a basic feature as grouping with 4, 5, 6 or 11 friends is not one I am willing to pay for. WoT has that feature and as such everyone I know that plays left.

This is the ONLY game dev team I know of that purposefully adds obstructions to having fun. YES they need to make money to support the game and future development. But that should never be at the cost of fun game play/social interaction. Look at successful F2P games, they hit you on all sorts of little crap, boosters, character slots and look/feel stuff. Other then world of tanks not a single one I am aware limits party size based on money.

That you are happy with the state of the game is cool, PGI needs happy customers and you are few and far between. If the forums are indicative of the player base (or the increased sales for that matter) then I would assume they are hemorrhaging customers ( that's my assumption, take it as you will ).

There is one positive outcome to this, in the 30+ years I've been programming I've never taken the time to learn game programming. Realizing that they can make this poor of a game and make good money has finally driven me to take the time to learn about game dev. I should have a prototype up and running in 6 months, but you never know, I might miss that deadline...

Edited by Tigreen, 12 March 2014 - 03:11 PM.






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