I have just finished my 5th battle tech book . . .And one thing that pops out to me is the lack of heat created by movement / speed in the game. In the books moving at greater speed then say 75% is a real heat concern in battle .  Is there any intention of including this in game ? It could make lights really consider when and where to use speed / weapons . . .
					
					
					
				
				
				
					
				
			
				
	
Movement / Speed Heat
		 Started by ogy, Feb 18 2014 10:47 AM
	
	
	
		4 replies to this topic
	
		
#1
Posted 18 February 2014 - 10:47 AM
#2
Posted 20 February 2014 - 12:29 AM
					100% throttle is the equiv of 2 heatsinks from memory.  More on hot maps.  So a big mexh can be at 15% or more heat when flat out.  Its not a lot but not insignificant. 
I still want to see heat penalties for running hot. Where t slows youdown and mmaneuvering etc. Target gets flakey etc. Make running hot progressively worse not just on or off.
					
				
				
				
			
				I still want to see heat penalties for running hot. Where t slows youdown and mmaneuvering etc. Target gets flakey etc. Make running hot progressively worse not just on or off.
#3
Posted 20 February 2014 - 01:07 AM
					Beads of sweat running down the screen obscuring your view . . .
		  
PS the fan in the cockpit should make a difference !
					
				
				
				
					
				
			
				PS the fan in the cockpit should make a difference !
#4
Posted 20 February 2014 - 06:41 AM
Firewuff, on 20 February 2014 - 12:29 AM, said:
I still want to see heat penalties for running hot. Where t slows youdown  and mmaneuvering etc.  Target gets flakey etc.  Make running hot progressively worse not just on or off.
Interesting idea. A drop in mech performance above 85% heat (similar to running a smaller engine) would be interesting. Running around 95% would be similiar to being legged. I could see that as adding an interesting dynamic to the game.
I don't think I would want any additional affects though (like that target flaky thing you were hinting at), but just mech performance degradation till the mech cools.
ogy, on 20 February 2014 - 01:07 AM, said:
Beads of sweat running down the screen obscuring your view . . .
		  
PS the fan in the cockpit should make a difference !
PS the fan in the cockpit should make a difference !
Nah, I don't think that is a good idea. People complain about the cockpit glass effect and that is pretty minimal, I don't want to see what type of forum rage would come about from adding screen distortions due to sweat.
#5
Posted 20 February 2014 - 12:38 PM
					Speed penalty I was thinking of wasn't quite that severe, more amount the lines of 1..5% abve 75% heat.  It could be killer but worth it.  With the glitches.  More like about 90% the HUD flickers, mini map studders, small amounts of visible steam escapes.  Possiblysome mmodules and equipment fails for 1 to 3 seconds such ecm, ams, 360 deg target retention etc.  None of these are killer but just enough to be a real penalty.  This would all be only very briefly as mechs can cool 10% in 1-2ses in most caase.  Makes flamers more useful too.
					
					
					
				
				
				
			
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