Jump to content

Disconnects, Failure To Connects, Hide And Go Seek


No replies to this topic

#1 Willard Phule

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,920 posts
  • LocationThe Omega Company compound on Outreach

Posted 18 February 2014 - 12:01 PM

Well, here's a new one for you.

With the release of UI2.0, we discovered that a Disconnect wasn't really considered "dead" and had to do our best to lead the other team to him so we could get the round over with.

That still persists, and is annoying, but some of us just teamkill the disconnect before we leave spawn and avoid the whole "marco polo" thing.

NOW...not only do we get the neat Disconnect thing, people that fail to fully connect (aka- 0 Pings) are starting to be counted as still alive, even though they were never on the map in the first place.

Doesn't effect Skirmish mode all that much, other than forcing everyone to watch the BattleMech square dance until time runs out....but I bet it'll be an issue with Conquest and Assault.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users