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Summoner (Thor) Has 3 Hardpoints?

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#61 Zerberus

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Posted 28 March 2014 - 05:40 PM

View PostKhobai, on 18 February 2014 - 03:40 PM, said:

70 ton mech with 3 hardpoints? lol.

I suppose you could do CERPPC and CUAC20... but still.

Posted Image

Considering that the Thunderbolt 5S works like a charm with the approximate loadout of a Summoner Prime (LBX-10, ERPPC, LRM15, 300XL), I don`t see how adding more armor, more ammo, jumpjets and a larger engine would be an issue.

I honestly feel that the Summoner Prime is one of the few mechs that many just might leave exactly the way it is. That said, most of those people are probably driving said Thunderbolt and loving it.

The Summoner, Timber Wolf and Daishi are easily the 3 mechs that I`m most excited about. The only other things they could release this year that I might take notice of are the Mauler and the Urbanmech

Unless some sort of power shift in the force results in Harmony Gold suddenly saying "Sure, dudes, take all the mechs you want and use the hell out of them.", resulting in the remaining unseens like the Wasp, Tomahawk, Warhammer and Marauder suddenly being available. :)

View PostFupDup, on 28 March 2014 - 05:16 PM, said:

Can you say Posted Image heat?


IIRC (IS) Small lasers aren`t affected by ghost heat... of course that doesn`t mean the clan variants won`t be, but it also doesn`t mean they will..... :)

Edited by Zerberus, 28 March 2014 - 05:45 PM.


#62 DocBach

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Posted 28 March 2014 - 05:45 PM

You can always pull the arms off of a different Thor say the C or D and make a 2 ERPPC Ultra AC/20 'Mech that runs at almost 100kph and jumps.

#63 FupDup

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Posted 28 March 2014 - 06:04 PM

View PostDocBach, on 28 March 2014 - 05:45 PM, said:

You can always pull the arms off of a different Thor say the C or D and make a 2 ERPPC Ultra AC/20 'Mech that runs at almost 100kph and jumps.

The Thor has 22.5 tons of pod space to use. The CERPPC is 6 tons, and the CUAC/20 is 12 tons. 2 CERPPC + 1 CUAC/20 weighs 24 tons. You go over your pod space limit before you even add ammo or heatsinks (14 dubs is fine for 2 regular IS PPC, but the CERPPC will probably have more heat than the IS ERPPC). Plus, if you want to add more armor than stock (because the stock armor is akin to that of a 55 ton medium, and the VLOG2 said that we can modify armor values) you'll have even less pod space.

Edited by FupDup, 28 March 2014 - 06:08 PM.


#64 MisterPlanetarian

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Posted 29 March 2014 - 06:08 PM

Stuff like 2xClan ER Large Lasers and 2xClan SSRM4 with two tons of ammo and near max armor is entirely possible.

#65 Aim-Bot

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Posted 30 March 2014 - 02:15 AM

there are 3 variants bro.

#66 Petard

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Posted 30 March 2014 - 02:19 AM

My HGN 733C was considered so overpowered with 3 weapons, that they nerfed the bloody thing...

The Thor has jj's too, unless I am mistaken, consider it "pre-nerfed".

Edited by Petard, 30 March 2014 - 02:21 AM.


#67 Aim-Bot

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Posted 30 March 2014 - 02:34 AM

i just bought : Madcat,Nova,Thor,Masakari,Daishi

#68 GRiPSViGiL

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Posted 30 March 2014 - 02:51 AM

I got me a Gold one on the way. :)

#69 Sephlock

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Posted 30 March 2014 - 02:54 AM

If Clan tech isn't nerfed as hard as they have implied up till now, 3 hardpoints could actually be a lot of fun to work with. We'll see.

#70 Carrioncrows

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Posted 30 March 2014 - 06:50 AM

As I am sure you all know, but something I didn't see mentioned here.

Clan ERPPC do 15 dmg.

Clan ERPPC and Cgauss is = x2 innersphere gauss but for 12 tons less weight.

#71 XX Sulla XX

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Posted 30 March 2014 - 10:30 AM

I am sure they are looking at potential alpha and DPS for each clan mech. Then by hard points, heat and slot limiting them to current IS range. This will not be perfect it never is. So the question is will they be underpowered or overpowered :)

#72 SgtMagor

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Posted 30 March 2014 - 03:36 PM

I want mah Summoner to mount dual ultra Ac20 cannons mwahaha :)

#73 Khobai

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Posted 30 March 2014 - 04:31 PM

Quote

As I am sure you all know, but something I didn't see mentioned here.

Clan ERPPC do 15 dmg.

Clan ERPPC and Cgauss is = x2 innersphere gauss but for 12 tons less weight.


Except PGI has said they want IS and Clan mechs to be equal. For that reason, clan tech cant be significantly better than IS tech.

For a CERPPC to do 15 damage and be equal to an IS ERPPC it's going to have to generate like 20+ heat.

Same with the CGAUSS. Since it weighs 3 tons less than IS Gauss, its going to have to have a much longer cooldown to offset the lower weight.

#74 MisterPlanetarian

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Posted 30 March 2014 - 04:36 PM

Clans ONLY have ER variants. A fair trade would be to give them minimum range and keep the damage/heat as is. 10/10 is also acceptable.

Best way to balance it is to give them longer cycle times to impact DPS more. Especially for their ballistic weapons.

#75 Khobai

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Posted 30 March 2014 - 05:36 PM

Quote

Best way to balance it is to give them longer cycle times to impact DPS more.


Except CERPPCs arnt dps weapons so lowering their dps isnt going to balance them. CERPPCS are sniper weapons and dps doesnt matter for sniper weapons. All that matters for sniper weapons is doing massive pinpoint damage. Increasing cooldown would be a great solution for clan ultra autocannons. But for the CERPPC you need something else.

I only see two ways to balance CERPPCs: 1) lower their damage to 10 and make them the same as IS ERPPCs, or 2) leave them at 15 damage but increase their heat from 15 to 22.5 (50% more damage means 50% more heat in order to maintain equality)

Edited by Khobai, 30 March 2014 - 05:38 PM.


#76 MisterPlanetarian

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Posted 30 March 2014 - 05:53 PM

There is a reason as to why the IS ERPPC is absolute shit. It could weigh five tons and it would still be worthless since you need more than two heatsinks to make up for the heat difference between it and a regular PPC. The increased range and no minimum range won't matter.

#77 FupDup

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Posted 30 March 2014 - 05:55 PM

View PostMisterPlanetarian, on 30 March 2014 - 05:53 PM, said:

There is a reason as to why the IS ERPPC is absolute shit. It could weigh five tons and it would still be worthless since you need more than two heatsinks to make up for the heat difference between it and a regular PPC. The increased range and no minimum range won't matter.

To be fair, the IS ERPPC can actually be a pretty nice weapon if you only have a single type of PPC. But more than one, yeah then it isn't always the greatest option...

#78 Khobai

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Posted 30 March 2014 - 05:56 PM

Quote

There is a reason as to why the IS ERPPC is absolute shit.


The main reason ERPPCs are terrible is because other weapons are better. Weapon balance is entirely relative. If you nerfed PPCs and ERLLs into the ground suddenly ERPPCs wouldnt look so bad anymore.

#79 ShinVector

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Posted 30 March 2014 - 06:03 PM

So apparently it is being hinted that the Thor is the first Clan mech to be release ?

http://mwomercs.com/...ost__p__3260530

#80 FupDup

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Posted 30 March 2014 - 06:07 PM

View PostShinVector, on 30 March 2014 - 06:03 PM, said:

So apparently it is being hinted that the Thor is the first Clan mech to be release ?

http://mwomercs.com/...ost__p__3260530

That's the Thunderbolt 9SE variant, which has the missile pod on its left shoulder. The arms/shoulders on the sale picture mech also don't look anything like the Thor's arms.

Edited by FupDup, 30 March 2014 - 06:08 PM.






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