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Tag Laser Not Penetrating Ecm?


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#1 ecued

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Posted 24 November 2013 - 06:13 AM

how the hell does ECM counter a TAG laser? if it counters a TAG, then why not all laser? i have seen players running around with no ecm and all by themselves, and i still cant target them with tag. whats up with that

#2 Nick Makiaveli

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Posted 24 November 2013 - 06:17 AM

View Postecued, on 24 November 2013 - 06:13 AM, said:

how the hell does ECM counter a TAG laser? if it counters a TAG, then why not all laser? i have seen players running around with no ecm and all by themselves, and i still cant target them with tag. whats up with that


First off, it wouldn't counter other lasers since it doesn't stop the beam from hitting. Second, it counters by preventing a mech from sending or receiving information.

That all said, I don't think a TAG affects targeting except for LRMS and then only for lock on etc. I think you want a Beagle Active Probe.

#3 Junkman7mgte

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Posted 24 November 2013 - 07:27 AM

ECM doesn't counter tag. If your reticle is lit up " tag on target" your missiles hit just fine. The issue is holding tag - on target - until they hit. I was in my Hunchback with lrm10 w/artemis and tag last night. Several ECM mechs were quite surprised when I was tearing them up.

#4 Barkem Squirrel

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Posted 24 November 2013 - 07:42 AM

Just remember your distance from the target or another ECM mech. If you are close enough then the ECM will prevent you from sending the TAG data to others and your own missile.


TAG will target for one second when the laser hits the mech, but you have to keep the laser hitting it to provide guidance or negate the ECM.

Hitting the Atlas D-DC is not too hard, but keeping the TAG on commando's, ravens, cicada's and spider's is a challenge.

Remember Narc and TAG have an additive effect on the number of Missiles that hit and both negate ECM coverage on that mech. Artemis does guide missiles to targets within line of sight, but is nerfed by ECM unless TAG or Narc is used and that mech is not in an ECM field.

Beagle or ECM on counter are the end all to this argument, if a teammate is using it and counters the ECM let the steel rain begin.

#5 Bront

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Posted 24 November 2013 - 07:55 AM

1) If the target mech you are aiming at is hit with TAG, ECM will not protect it from gaining a lock, missiles will lock faster, and track better (IE, Bunch more and steer better in the case of LRMs).

2) If you are under an enemy ECM bubble, you can't lock missiles regardless of the locking assistance you have unless you have some kind of counter to it (ECM in counter, BAP).

So, ECM is countered by TAG for any mech able to lock, but ECM prevents locks by mechs it's close to, so they can defeat each other in a way.

#6 scJazz

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Posted 24 November 2013 - 07:56 AM

Neat stunt for Master Lurming TAG users...

Lock your target and fire your missiles, duck back to cover, break cover, lock and TAG your Target right before the LRMs hit.

They will get a new set of "Guidance" and come in almost horizontally.

Pulling trick this on a light mech is certain to cause parts to fall off :) I really can't count the number of light mechs I've legged this way.

It isn't easy though as you basically have to know your range say 600m at launch count to 3 (lrms move at 120m/s) under cover or otherwise then reacquire the target and tag it.

#7 Koniving

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Posted 24 November 2013 - 08:01 AM

Combine the information of the 5 posts above me.

Tag does not function beyond 750 meters.

Tag counters ECM up to 750 meters.
At 180 meters and below, TAG cannot function against ECM because ECM jams "all communication" between yourself and your allies. There, your targeting computer gets jammed with extraneous information and cannot function. Your target and all other data does not reach allies. They have no idea you are fighting.

A BAP can counter that problem, allowing you to tag like normal.

If you break your lock after firing missiles and then relock, you can get missiles to do sharp turns around cover. I occasionally wait to relock until after the missiles have gone past the real target (when possible). Waiting until missiles go past the targets will work best against long range targets who are rushing towards you -- this way you can steer the missiles into their backs. Also works fairly well against light mechs, as horizontal is more likely to hit than vertical. Then there's hitting guys in cover who then cry about it after; that's a rich flavor of tears to drink.

Edited by Koniving, 24 November 2013 - 08:14 AM.


#8 ecued

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Posted 25 November 2013 - 09:18 PM

yea, i know all that, thanks. the post is made from a sarcastic point of view. i know damn right well ecm doesn't or shouldn't negate tag, but either some players are using an exploit, or down right cheating. this has happened on several occasions and only with specific players, i.e. i could tag everyone else but them.

#9 Victor Morson

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Posted 25 November 2013 - 11:16 PM

View Postecued, on 25 November 2013 - 09:18 PM, said:

yea, i know all that, thanks. the post is made from a sarcastic point of view. i know damn right well ecm doesn't or shouldn't negate tag, but either some players are using an exploit, or down right cheating. this has happened on several occasions and only with specific players, i.e. i could tag everyone else but them.




#10 Navy Sixes

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Posted 26 November 2013 - 12:11 AM

View PostscJazz, on 24 November 2013 - 07:56 AM, said:

Neat stunt for Master Lurming TAG users...

Lock your target and fire your missiles, duck back to cover, break cover, lock and TAG your Target right before the LRMs hit.

They will get a new set of "Guidance" and come in almost horizontally.

Pulling trick this on a light mech is certain to cause parts to fall off :) I really can't count the number of light mechs I've legged this way.

It isn't easy though as you basically have to know your range say 600m at launch count to 3 (lrms move at 120m/s) under cover or otherwise then reacquire the target and tag it.

And this is why, though I may try different systems from time to time, I always come back to LRMs as my favorite. With everything else, it seems like once you get putting the cross hairs over the target and learning to lead at distance, all that's left is "the twitch." With LRMs, there always seems like new ways to grow and improve your technique.

I'd never heard of this until now. I can't wait to get a TAG LRM build together and start practicing. Thanks!

#11 Greyboots

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Posted 26 November 2013 - 02:08 AM

View PostNick Makiaveli, on 24 November 2013 - 06:17 AM, said:


First off, it wouldn't counter other lasers since it doesn't stop the beam from hitting. Second, it counters by preventing a mech from sending or receiving information.


It's just a troll post complaining that TAG doesn't work from inside 180m of an ECM.

To be fair, the idea is this:
  • A TAG system both sends and receives the beam.
  • That information is then communicated to other mechs.
  • If you are within 180m of an ECM unit however, your mech cannot communicate with others preventing it from sharing information.
Which just doesn't gel with the fact that your mech knows because it doesn't need to receive the information from another mech. However, it can't do anything with the information either.

The OP is right. This chain doesn't make logical sense in a "real world" application.

Most of us, however, understand that it's a video game about giant freakin' robots and not everything is going to make absolute sense. Otherwise, we'd all have our knickers in a twist since if we can get 1 AC 20 into the arm of a blackjack or a Thunder Chicken we should be able to fit at least 2 into the torso of an Atlas.

Unless the arms of Blackjacks and Ravens are built using Time Lord technology anyway.

Dah dun, dah dut
Dah dun, Dah dut
Da da da da
Dah dun, dah dut
Dah dun dah dut,
Dah dun dah dut
Woooo EEEEEE OOOOOOOO.....

But... It's bigger on the INSIDE...!

View PostNick Makiaveli, on 24 November 2013 - 06:17 AM, said:

That all said, I don't think a TAG affects targeting except for LRMS and then only for lock on etc.


TAG does NOT only allow you to target missiles. It provides full functionality of all features of any visible mech
  • paper doll damage readout,
  • weapon list,
  • location shown on minimap if locked as a target,
  • All friendly mechs may target the mech and recieve this finctionality regardless of whether they have LRMs.
As near as I can tell all it does is "switch off" the ECM protection flag for that mech allowing it to be targeted like any other mech.

#12 XxmadcatxX

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Posted 20 February 2014 - 09:35 PM

View Postecued, on 24 November 2013 - 06:13 AM, said:

how the hell does ECM counter a TAG laser? if it counters a TAG, then why not all laser? i have seen players running around with no ecm and all by themselves, and i still cant target them with tag. whats up with that

I have the same problem my tag doesn't work it doesn't allow my allies to target the person im targeting i have stood there and tagged a Atlas DDC and My buddy couldn't target him

#13 Koniving

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Posted 20 February 2014 - 10:14 PM

View PostXxmadcatxX, on 20 February 2014 - 09:35 PM, said:

I have the same problem my tag doesn't work it doesn't allow my allies to target the person im targeting i have stood there and tagged a Atlas DDC and My buddy couldn't target him


A few things:
  • TAG has a maximum effective range of 750 meters.
  • The tag must be on target.
  • It works like a Battlefield 3 SOFLAM.
  • Your target (if covered by ECM) must be held on by a constantly fired TAG (in other words if you stop pointing it stops working).
  • Your target (if the source of ECM) must be outside of 180 meters. Inside, you will be jammed.
  • Your ally that you are trying to give targeting data to must also be more than 180 meters away from the ECM source.
  • It generally helps if you and your friend carry a BAP. But remember, BAP only counters for yourself but does not anyone else acquire a lock.
  • If you cannot overcome this issue, go for the left torso (missile side) of the Atlas. With that side destroyed, the ECM suite will be destroyed.


#14 Mad Porthos

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Posted 21 February 2014 - 12:13 AM

View PostGreyboots, on 26 November 2013 - 02:08 AM, said:

...

To be fair, the idea is this:
  • A TAG system both sends and receives the beam.
  • That information is then communicated to other mechs.
  • If you are within 180m of an ECM unit however, your mech cannot communicate with others preventing it from sharing information.
Which just doesn't gel with the fact that your mech knows because it doesn't need to receive the information from another mech. However, it can't do anything with the information either.



The OP is right. This chain doesn't make logical sense in a "real world" application.

Most of us, however, understand that it's a video game about giant freakin' robots and not everything is going to make absolute sense. Otherwise, we'd all have our knickers in a twist since if we can get 1 AC 20 into the arm of a blackjack or a Thunder Chicken we should be able to fit at least 2 into the torso of an Atlas.


Hey Greyboots, one additional level of this that ECM could be effecting, since you wished to go "real world" explaination or "versimilitude". Indeed, your mech sends the tag laser and recieves the tag laser so damn well should know where the enemy target is, if you tagged it... but if YOU are under ECM and are trying to send missiles to hit something you have tagged, likely your mech can't send the targeting updates that it normally could (TRACKING) to your missiles in flight. So not only can your tagger mech not share what it's tagged with allies when under ECM, it can't really use it's data/intel even for itself, if it has missiles. This you sort of cover by saying, "It can't do anything with this information", but here I think the "realistic" reason is the main thing it would allow would be missile tracking and the ECM jamming prevents relaying data even to your own missiles, that you get from tagging.

Of course BEAGLE can kinda help here as we know for countering one ECM source, and I suppose in the right ranges, I think advanced sensors helps a little, giving an range where outside the 180m of ECM, the ECM covered/cloaked mech CAN be detected and locked on to, out to around 250m (180-250m window).

Edited by Mad Porthos, 21 February 2014 - 12:14 AM.


#15 Koniving

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Posted 21 February 2014 - 01:35 PM

Actually given PGI's design of LRMs, Mad Porthos' comment on this is exactly true.

But if someone wanted to compare it to the tabletop or lore... this whole scenario is pretty screwed up.
Spoiler

Edited by Koniving, 21 February 2014 - 01:42 PM.






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