Edited by Kutfroat, 18 February 2014 - 02:01 PM.
Nice Matchmaking,really Nice...
#1
Posted 18 February 2014 - 01:59 PM
#2
Posted 18 February 2014 - 02:01 PM
#4
Posted 18 February 2014 - 03:02 PM
Kutfroat, on 18 February 2014 - 01:59 PM, said:
idk but i like having 1-2 players out, more a challenge. Had won alot of matches over the weekend that were like that. Seeing your not going to play anymore ill say seeya have fun.
#7
Posted 19 February 2014 - 03:42 AM
TheMaker, on 18 February 2014 - 03:02 PM, said:
idk but i like having 1-2 players out, more a challenge. Had won alot of matches over the weekend that were like that. Seeing your not going to play anymore ill say seeya have fun.
All except for the game of "Marco Polo" you have to play at the end, where you're trying to guide the other team to the disconnected guy's mech so they can kill it.....and no, it's NOT in D4. It defaults to something until the guy moves out of spawn.
There's a cool, new twist after the patch though. Not only do you have to play "Marco Polo" with the disconnects...they guys with a "0" ping that failed to connect....their mechs don't show up on the map but they still show as "live." Seems to me that PGI is determined...DETERMINED...to prove that matches last X minutes on average by padding the numbers this way. At least, that's what the cynical part of me thinks.
#8
Posted 19 February 2014 - 03:47 AM
Willard Phule, on 19 February 2014 - 03:42 AM, said:
All except for the game of "Marco Polo" you have to play at the end, where you're trying to guide the other team to the disconnected guy's mech so they can kill it.....and no, it's NOT in D4. It defaults to something until the guy moves out of spawn.
There's a cool, new twist after the patch though. Not only do you have to play "Marco Polo" with the disconnects...they guys with a "0" ping that failed to connect....their mechs don't show up on the map but they still show as "live." Seems to me that PGI is determined...DETERMINED...to prove that matches last X minutes on average by padding the numbers this way. At least, that's what the cynical part of me thinks.
#9
Posted 19 February 2014 - 04:27 AM
Joseph Mallan, on 19 February 2014 - 03:47 AM, said:
Dunno what to tell you man, it happened to me the first 3 matches after the patch yesterday. Granted, I didn't play after the hotfix...by then, I was frustrated enough to want to play solitaire on my phone more than MW:O.
Maybe it was a by-product of that whole "zero call" thing.
#10
Posted 19 February 2014 - 04:27 AM
#11
Posted 19 February 2014 - 04:33 AM
Joseph Mallan, on 19 February 2014 - 03:21 AM, said:
Been saying it a long while because I tend to watch trends. Attacks on the net are ever increasing and from what I read many governments and groups are going full on with them. When I have issues connecting I check several attack related sites and find It always happens to correlate.
http://www.digitalat...=16120&view=map
#12
Posted 19 February 2014 - 09:54 AM
Mudhutwarrior, on 19 February 2014 - 04:33 AM, said:
Been saying it a long while because I tend to watch trends. Attacks on the net are ever increasing and from what I read many governments and groups are going full on with them. When I have issues connecting I check several attack related sites and find It always happens to correlate.
http://www.digitalat...20&view=map
This is why we can't have nice things.
#13
Posted 19 February 2014 - 11:29 AM
One assumes they will sniff connections just before Launch to detect dead connections and re-issue those spots to the MM to fill.
For most, it will just mean your chances of actually winning will go down as I see many 12 v 11 teams Lose due to assuming they will win via attrition and then playing like 11 Rambo's.
P.S. It is sort of weird that it seems to mostly be "Your Team" that is a man short most times though...
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