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Nice Matchmaking,really Nice...


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#1 Kutfroat

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Posted 18 February 2014 - 01:59 PM

...10 games in a row my team was 1 or 2 less right from the beginning of the match. 9 out of 10 games lost. really fun. feels like wot matchmaker in ist worst times when you got into tomato Teams on purpose. thx. i just rage quit, absolutely no use to play this game any longer. finally i will spend my money from now on on panzar with pure pleasure, thx pgi.

Edited by Kutfroat, 18 February 2014 - 02:01 PM.


#2 NextGame

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Posted 18 February 2014 - 02:01 PM

not matchmaker. disconnect bug

#3 KharnZor

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Posted 18 February 2014 - 02:13 PM

View PostNextGame, on 18 February 2014 - 02:01 PM, said:

not matchmaker. disconnect bug

This.

#4 TheMaker

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Posted 18 February 2014 - 03:02 PM

View PostKutfroat, on 18 February 2014 - 01:59 PM, said:

...10 games in a row my team was 1 or 2 less right from the beginning of the match. 9 out of 10 games lost. really fun. feels like wot matchmaker in ist worst times when you got into tomato Teams on purpose. thx. i just rage quit, absolutely no use to play this game any longer. finally i will spend my money from now on on panzar with pure pleasure, thx pgi.


idk but i like having 1-2 players out, more a challenge. Had won alot of matches over the weekend that were like that. Seeing your not going to play anymore ill say seeya have fun.

#5 Sandpit

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Posted 18 February 2014 - 03:51 PM

and players disconnecting because they don't like the map.

View PostKutfroat, on 18 February 2014 - 01:59 PM, said:

thx. i just rage quit, absolutely no use to play this.

Bye, can you donate your stuffs to needy mechwarriors?

#6 Joseph Mallan

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Posted 19 February 2014 - 03:21 AM

View PostNextGame, on 18 February 2014 - 02:01 PM, said:

not matchmaker. disconnect bug

A bug that is affecting more than just MWO from my gaming of late.

#7 Willard Phule

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Posted 19 February 2014 - 03:42 AM

View PostTheMaker, on 18 February 2014 - 03:02 PM, said:


idk but i like having 1-2 players out, more a challenge. Had won alot of matches over the weekend that were like that. Seeing your not going to play anymore ill say seeya have fun.


All except for the game of "Marco Polo" you have to play at the end, where you're trying to guide the other team to the disconnected guy's mech so they can kill it.....and no, it's NOT in D4. It defaults to something until the guy moves out of spawn.

There's a cool, new twist after the patch though. Not only do you have to play "Marco Polo" with the disconnects...they guys with a "0" ping that failed to connect....their mechs don't show up on the map but they still show as "live." Seems to me that PGI is determined...DETERMINED...to prove that matches last X minutes on average by padding the numbers this way. At least, that's what the cynical part of me thinks.

#8 Joseph Mallan

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Posted 19 February 2014 - 03:47 AM

View PostWillard Phule, on 19 February 2014 - 03:42 AM, said:


All except for the game of "Marco Polo" you have to play at the end, where you're trying to guide the other team to the disconnected guy's mech so they can kill it.....and no, it's NOT in D4. It defaults to something until the guy moves out of spawn.

There's a cool, new twist after the patch though. Not only do you have to play "Marco Polo" with the disconnects...they guys with a "0" ping that failed to connect....their mechs don't show up on the map but they still show as "live." Seems to me that PGI is determined...DETERMINED...to prove that matches last X minutes on average by padding the numbers this way. At least, that's what the cynical part of me thinks.
Thats just cold! :rolleyes:

#9 Willard Phule

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Posted 19 February 2014 - 04:27 AM

View PostJoseph Mallan, on 19 February 2014 - 03:47 AM, said:

Thats just cold! :rolleyes:


Dunno what to tell you man, it happened to me the first 3 matches after the patch yesterday. Granted, I didn't play after the hotfix...by then, I was frustrated enough to want to play solitaire on my phone more than MW:O.

Maybe it was a by-product of that whole "zero call" thing.

#10 Rocdollar

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Posted 19 February 2014 - 04:27 AM

It seems they are too busy designing silly cockpit trinklets to give matchmaking or any of the desperately needed ui2 fixes any attention.

#11 Mudhutwarrior

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Posted 19 February 2014 - 04:33 AM

View PostJoseph Mallan, on 19 February 2014 - 03:21 AM, said:

A bug that is affecting more than just MWO from my gaming of late.


Been saying it a long while because I tend to watch trends. Attacks on the net are ever increasing and from what I read many governments and groups are going full on with them. When I have issues connecting I check several attack related sites and find It always happens to correlate.

http://www.digitalat...=16120&view=map

#12 IronChance

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Posted 19 February 2014 - 09:54 AM

View PostMudhutwarrior, on 19 February 2014 - 04:33 AM, said:



Been saying it a long while because I tend to watch trends. Attacks on the net are ever increasing and from what I read many governments and groups are going full on with them. When I have issues connecting I check several attack related sites and find It always happens to correlate.

http://www.digitalat...20&view=map




This is why we can't have nice things.

#13 Almond Brown

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Posted 19 February 2014 - 11:29 AM

Until they get the "replacement" code into play, the old issue still exists. A player connects, takes up a spot and then DC's before ever hitting the Launch screen. As far as the game is concerned, that spot is still occupied and so it all good.

One assumes they will sniff connections just before Launch to detect dead connections and re-issue those spots to the MM to fill.
For most, it will just mean your chances of actually winning will go down as I see many 12 v 11 teams Lose due to assuming they will win via attrition and then playing like 11 Rambo's. ;)

P.S. It is sort of weird that it seems to mostly be "Your Team" that is a man short most times though... :wacko:





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