Right now the field of Information Warfare is fought-over with a piece of highly-advanced equipment from the BattleTech universe called the Angel ECM Suite, presented in-game as the "Guardian" ECM suite.
The Angel ECM suite is a piece of equipment that can prevent the formation of targeting locks on hostile targets standing within 180 meters of an enemy unit bearing this ECM suite (the ECM unit, itself, is untargetable under basic circumstances, too). This can be witnessed in-game as the inability to obtain targeting locks on enemies that you can see with your eyes, but are near one of their ECM buddies. The Angel ECM can also block the function of enemy BAP's and target-sharing C3 systems within 180 meters, too, which is what you experience when an enemy ECM Mechs comes close to you and blocks your sensors.
There are exceptions: If you and you enemy both have Angel ECM, then you can turn yours to "counter mode" to block the function of theirs. Also a friendly TAG laser can cut through the ECM field and [as long as the TAG bearer isn't being personally dampened by hostile ECM] then your team can target the TAG'd enemy even under their ECM umbrella.
Now, if I may touch on the [BattleTech] Guardian ECM suite for a second. The Guardian ECM suite does not outright block the formation of targeting/missile locks on shielded targets, but does have effects on blocking advanced target-sharing.
The use of the Angel ECM equipment in MW:O (once again, under the name "Guardian ECM") has caused many headaches. Initially there were no tools to counter the Angel ECM suite other than personally equipping one (assuming you had a Mech that allowed it) and setting it to Counter Mode. This tilted the balance of Information Warfare entirely into the hands of Angel ECM users. One way to alleviate this problem was to give PPC weapons an anti-ECM effect that lasts for 4 seconds. After that initial change, the Devs overrided the Angel ECM system's ability to trump the Beagle Active Probe, and instead turned the tables 180 degrees to make the BAP trump the Angel ECM suite. This allowed any Mech in the game to "protect itself" from the short-range effects of enemy Angel ECM. Also, you can peg an enemy ECM Mech with a NARC beacon to temporarily block their ECM from working.
I believe that introducing a new piece of equipment to the game will buffet/supplement these changes that were made to the game rules in the quest for balance, and bring the battle over information to everybody's fingertips instead of letting the select few Angel ECM users dominate it.
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- Since the Angel ECM Suite is very rare and very powerful (counts as 2 ECMs when engaged in counter-counter measures according to BattleTech), and mounted only on select few Mechs, AND
- the real Guardian ECM Suite weighs 1.5 tons tons and takes up 2 slots, and is produced in large numbers AND
- the Beagle Active Probe weighs 1.5 tons and takes up 2 slots, and is produced in large numbers, AND
- the Beagle Active Probe is currently allowed on all mechs in the game,
The Guardian ECM system would not entirely block the ability for Mechwarriors to obtain targeting locks on enemy units.
The new rules/restrictions for in-game ECM usage would be:
- the Angel ECM suite can only go on the COM-2D, RVN-3L, etc., and has roughly the same operating principles as the current implementation.
- any Mech in the game can install a Guardian ECM just like they can currently install a Beagle Active probe
- BAP and Guardian ECM would each exhibit 1 unit's worth of counter ECM, such that a single unit with BAP would block the usage of an enemy with Guardian ECM (within 180m). Targets with both Guardian ECM and BAP can provide 2 counter's worth, but can also run their Guardian in Disrupt mode while countering with BAP.
- Angel ECM counts as 2 ECMs when trying to counter, so it would take 2 friendly Guardian ECMs in counter mode, or 2 BAPs, or one of each, to block the function an enemy Angel ECM.
- Angel ECM also possesses 2 ECM's worth of countering ability.
- Angel ECM's countering ability cannot be stacked with BAP's, and Angel ECM's cloaking abilities cannot be stacked with Guardian's.
- aaaaaaaaaand...
- ...Targets equipped with Guardian ECM will protect itself [and may/may not project a field out to 180 meters that protects other friendly units] from enemy sensors by decreasing the range at which enemy sensors can effectively target them by XXX meters.
- Mechs that are shielded by Guardian ECM will require X% more time to achieve Missile Lock by hostile Mechs without BAP, but a Mech with BAP may/may not experience this lengthening of lock-time.
You would no longer need to run an "ECM Mech" to have some sort of defensive sensor-inhibitor, so everyone can participate more deeply in Information Warfare.
Anyways, my whole presentation collapses here because I am having a hard time nailing what rewards you should get for something that's basically the opposite of a BAP. If it's too good, then everyone will have Guardian, and that will require the use of copious BAP... I don't want everyone to feel obliged to carry 3 tons of electronics.
So, if you think this is the starting point for a good idea, please feel free to fill in some blanks for "What kinds of rewards should you get from a Guardian ECM suite than can be mounted on any Mech?"
Edited by Prosperity Park, 19 February 2014 - 05:33 PM.