Function: Reduce the occurrence/intensity of long-range pinpoint damage derived from Boating large numbers of identical weapons.
Suggested Execution:
- Firing too many of a weapon within a window of time causes the player to experience an exponentially-scaling cone of fire [using the "Jump Jet reticule shake" mechanic]
- Firing X PPCs within a 0.5 second window results in pinpoint-accuracy
- Firing X+1 PPCs within a 0.5 second window causes the +1th PPC to fire quite inaccurately.
- Firing X+2 PPCs within 0.5 seconds causes the +1th PPC to veer significantly off target, and the +2nd PPC would veer waaaaaay off target.
- Firing too many Lasers within the 0.5 second window would cause laser beams to start poking out in every which-way, resulting in diffused damage-application.
- Firing too many SRMs within 0.5 seconds would send successive volleys off-course.
- Firing too many LRMs within 0.5 Seconds would... um... I don't know if there is an in-game Mechanic for PGI to utilize in order to make missile flight patterns more spread out on-the-fly because this isn't covered by the JJ reticule shake mechanic... Same with Streak SRMs...
So, yeah, other than LRMs and StreakSRMs, I suggest that we try a Ghost Cone-of-Fire Mechanism to replace Ghost Heat since PGI has already programmed a reticule inaccuracy function that can be utilized.
Edited by Prosperity Park, 19 February 2014 - 05:56 PM.