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Tried Playing Again.... Still So Close To A Good Game...


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#21 Nick Makiaveli

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Posted 23 February 2014 - 07:13 AM

View PostHammerhai, on 23 February 2014 - 01:35 AM, said:

Any one of you guys ever play Star Fleet Battles? The physics and the speed of light are bent WAY out of shape, but it works as a game. And those who know it will remember the fights over rules and their complexity, but it was fun. Aaahyes. Wargaming the way she ought to be.

But that has been said above. Either way I am going to add to the voices that you believed in this game enough to go Founder. Hope you stick around or at least visit.


Wow...flashback time. Three main rule books, supplements, addendum etc.

For those not familiar, there is a starter version of the rules that is free to download, just google it.

#22 Gremlich Johns

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Posted 23 February 2014 - 07:29 AM

View PostJonny Slam, on 21 February 2014 - 03:56 PM, said:

Maybe take a break Fluffy, and then come back.

Maybe if you mixed your game play with a more hyper realistic game and MWO you could find a balance. I hope you stick around as we need all the founders we can get buddy


He did and you do not really understand his frustration with what the potential of MW:O is not. Our expectations are pretty even - we are not the rabid BT fans you make us out to be. Oh, sure, there are some, but their numbers are small and vocal. Many of us have played in planetary leagues using MW3/4 and had great fun.

MW:O is becoming more and more like an arcade game and it is the F2P model that is pushing it that way. Just wait until you see power-ups in the Tunnel on Forest Colony. Community Warfare is going to be difficult to pull off because Clan mechs and tech will be diluted down to the point where everybody, regardless of faction affiliation, will be taking Clan tech to a fight

Appearance and labels will be the game, not Clans vs IS - this will not be Mechwarrior in anything but name.





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