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Catapult Chained Srm2S Nasty


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#1 FEK315

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Posted 03 March 2014 - 08:42 PM

I just got 5 or 4 SRM chained from a Catapult, the shake was crazy and I went from 100% armor to 0% in about 37 seconds. I got 3 shots off and that was about it.
IT was nasty, I kinda wanted to call foul but it seems legal.

1) Did I get shot with a NARC first because every missile hit me in the tight circle battle?
2) Have you encountered this?

I am not complaining but just giving a heads up. :( ;) :ph34r: :) :D

#2 FEK315

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Posted 03 March 2014 - 08:48 PM

I just realized they must have been streaks.

#3 Tesunie

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Posted 03 March 2014 - 08:49 PM

He probably had 6 SSRM2s, which homed in on you instead, on chain fire...

http://mwo.smurfy-ne...0ef2b36422b21b2

My Shadowhawk does a very similar trick, but it comes with PPCs too... ;)

#4 FEK315

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Posted 03 March 2014 - 09:16 PM

I got a Shadowhawk, this sounds like it could be fun. MMMUUUUU HA HA HA! :) ;) :(

#5 loopala

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Posted 03 March 2014 - 09:18 PM

if that was you in a heavy metal i got you with my c4

http://mwo.smurfy-ne...375e87e9bfa2e4e

if not i did get in the face of a heavy metal with this and took him out quick with ssrm and ml

ssrm is very nasty lately and can surprise you when they get a lock.

Edited by loopala, 03 March 2014 - 09:19 PM.


#6 Tesunie

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Posted 03 March 2014 - 09:20 PM

View Postloopala, on 03 March 2014 - 09:18 PM, said:

if that was you in a heavy metal i got you with my c4

http://mwo.smurfy-ne...375e87e9bfa2e4e

if not i did get in the face of a heavy metal with and took him out quick. with ssrm and ml

ssrm is very nasty lately and can surprise you when they get a lock.


Nasty against anything but a light from what I've seen. (I've serously shot and visually hit with 120 missiles into a single light, and only blew off his arms (because I hit them with ERPPCs instead)... did over 400 damage against that single light, and it didn't even die (or breach any armor). I'm not joking.) I've found my SSRMs to be most effective on everything that is bigger, which is what it shouldn't be effective on.

#7 Kjudoon

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Posted 03 March 2014 - 09:28 PM

View PostTesunie, on 03 March 2014 - 08:49 PM, said:

He probably had 6 SSRM2s, which homed in on you instead, on chain fire...

http://mwo.smurfy-ne...0ef2b36422b21b2

My Shadowhawk does a very similar trick, but it comes with PPCs too... ;)

Yoink! I'm trying it. BUT... you realize Artemis does not boost streaks, right?

#8 Tesunie

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Posted 03 March 2014 - 09:31 PM

View PostFEK315, on 03 March 2014 - 09:16 PM, said:

I got a Shadowhawk, this sounds like it could be fun. MMMUUUUU HA HA HA! :) ;) :(


Personally, I find my Shadowhawk (if you are going to use it) is great at preforming a charge (but try not to be too reckless with it, have friends join you). However, it can also do some sniping work when needed as well (I start off sniping, and if I see a need to charge, I can). Just be careful of the heat. It tends to run hot with the ERPPCs... SSRMs are a weapon to shoot when cooling off though. (If the ERPPCs run too hot for you, replace with ER LLs instead. Same basic idea, just not pin point damage.)

View PostKjudoon, on 03 March 2014 - 09:28 PM, said:

Yoink! I'm trying it. BUT... you realize Artemis does not boost streaks, right?


Artemis doesn't boost Streaks themselves, but it does still decrease the lock on time, making them lock on faster. (LRMs and SSRMs share the same lock on mechanic in the game. This is basically a free, no weight, bonus for SSRMs.) Give it a try if you wish. You should see your missile locks being gained faster with Artemis than without. (I've tested it myself, but encase you don't believe me...)

Artemis isn't vital, but it is REAL handy for SSRMs... I suggest it for any SSRM builds if possible.

#9 bar10jim

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Posted 03 March 2014 - 10:14 PM

View PostTesunie, on 03 March 2014 - 09:31 PM, said:



Artemis doesn't boost Streaks themselves, but it does still decrease the lock on time, making them lock on faster. (LRMs and SSRMs share the same lock on mechanic in the game. This is basically a free, no weight, bonus for SSRMs.) Give it a try if you wish. You should see your missile locks being gained faster with Artemis than without. (I've tested it myself, but encase you don't believe me...)


I think they fixed this a couple of patches ago.

#10 Tesunie

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Posted 03 March 2014 - 10:28 PM

View Postbar10jim, on 03 March 2014 - 10:14 PM, said:


I think they fixed this a couple of patches ago.


Not to my knowledge, as it was an "intentional bug" from what I recall reading. I could be wrong about this though... I am not perfect. (I do recall when I got Artemis for my SSRM builds, that it still decreased the lock on time for them... but it has been a while...)

#11 Napoleon_Blownapart

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Posted 04 March 2014 - 10:25 AM

tag will get you a faster lock and cut thru ecm i believe(i dont think it tightens the spread),i usually try to group fire the ssrms but chain them when im hot.

Edited by Gorantir, 04 March 2014 - 10:28 AM.


#12 Redshift2k5

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Posted 04 March 2014 - 10:31 AM

We've gone back in time! You've encountered a streak-cat. Much less deadly when SSRMs were tuned to strike different body parts and spread out more, but obviously they will still give you a bad day if you're in a light and get caught.

#13 Nehkrosis

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Posted 04 March 2014 - 10:42 AM

The Improved Gyro's Module will help considerably with your screen shake. <_<

oh, and also, if you ever run into that mech build again, aim for the ears.





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