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How Xp And Battlemech Mastery Works

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#41 luxebo

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Posted 21 March 2014 - 04:02 PM

Thanks for the info and dedication to testing Shar! Good to know. :rolleyes:

#42 Whoops

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Posted 25 March 2014 - 12:22 PM

Aha! So once I finish Master on my Jenners (I own 3 vars + a Jag-A), I can sell 2 (or 3 if I really got bummed on 'em) and buy a Raven. Said Raven would have NO basics, NO elite...but Master would be unlocked already (for the module)?

#43 Alaskan Nobody

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Posted 25 March 2014 - 12:30 PM

View PostCyron Zarva, on 25 March 2014 - 12:22 PM, said:

Aha! So once I finish Master on my Jenners (I own 3 vars + a Jag-A), I can sell 2 (or 3 if I really got bummed on 'em) and buy a Raven. Said Raven would have NO basics, NO elite...but Master would be unlocked already (for the module)?

Not quite - you still have to work through the [Basics] and [Elite] for the Raven to unlock [Master]
However - the Jenners would count for the unlock - so you would only need to unlock [Elite] for the Ravens.

IE:
[Master] done all three Jenners
Buy a Raven - it cannot go past [Basic] until you do all the Basic on 3 Raven - but then you can sell 2 of them - as the Jenner would count for having finished Elite and unlocking Master (still have to work through the Elites on the Raven before putting points into Master)

#44 Whoops

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Posted 25 March 2014 - 02:19 PM

Oh...sad panda and such. For those of us that haven't put any money into 'Mech bays...this can be an expensive proposition. I thank you for the clarification, Shar. :lol:

#45 Alaskan Nobody

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Posted 25 March 2014 - 02:22 PM

View PostCyron Zarva, on 25 March 2014 - 02:19 PM, said:

Oh...sad panda and such. For those of us that haven't put any money into 'Mech bays...this can be an expensive proposition. I thank you for the clarification, Shar. :lol:

You're welcome - as a bonus - with my testing I can personally confirm that you only need 1 mechbay to master a Chassis - so you could start with the ones you know (or at least have a fairly good idea that) you are not planning on keeping/liking.

Edit: still gets expensive Cbill wise though. <_<
Did my testing with Hunchbacks and I have ~1.3m Cbills left in that account..... if I recall correctly.

Edited by Shar Wolf, 25 March 2014 - 02:23 PM.


#46 Alaskan Nobody

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Posted 02 April 2014 - 10:56 PM

Bumping back to page 1 since it fell to page 3...

#47 Nanakio

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Posted 03 April 2014 - 03:54 PM

there is something i don't understand
who thought it is a good idea that you need 3 different chassis to unlock elite tier? i don't get it
i buy one mech, lets say a Atlas AS7-D and i'm happy with it. why should i buy 2 other atlas variants with slightly other weapons. it a big waste of money.
a real mech pilot would try to master his own one mech to become an top pilot.
i can only think that the developers want to force you to spend as much money as you can
i dont want to troll or something like that but i can't get it out of my head. that game mechanic its so strange and hits you right in the face with spend more money.

#48 luxebo

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Posted 03 April 2014 - 05:09 PM

For the grind really. All the variants have some unique quality over each other; for example AS7-D is useful as a pure Atlas, but AS7-RS is good with lasers, AS7-DDC is a strong Atlas with ECM and lots of power in it, and AS7-K is a money saver (sorta not really) if you like dual AMS and the XL engine you don't have then it might be worth a buy. AS7-BH requires real money and is nice with lots of lasers and speed, but once again requires real money. I don't get the lore aspect of it, but it's there, so not much we can do about it.

#49 Alaskan Nobody

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Posted 03 April 2014 - 06:25 PM

View Postluxebo, on 03 April 2014 - 05:09 PM, said:

I don't get the lore aspect of it

Experiencing the difference between the variants giving you greater appreciation of the one you like or something like that.


View PostDarkwolf18, on 03 April 2014 - 03:54 PM, said:

there is something i don't understand...

If people only had to buy one variant to get the most out of the chassis - they would run out of "time put into the game" very quickly - as very very few people have any interest in playing more than a few chassis.
FTP games work partially off of that time-to-play (though less so than subscription based games, it is still there)
That and the added grind makes it more appealing to spend real-world money on the game
If no-one spends real-world money on the game, the game dies, and the developers lose their jobs.

#50 Alaskan Nobody

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Posted 24 April 2014 - 09:32 AM

Update - started adding what earns XP and how much.

Edit: anyone who wants to help fill in that info, it would be greatly appreciated.

Edited by Shar Wolf, 24 April 2014 - 09:32 AM.


#51 Dragonfett

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Posted 25 April 2014 - 07:21 PM

Spot Assists award 25 XP/salvo

#52 Alaskan Nobody

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Posted 25 April 2014 - 08:19 PM

View PostDragonfett, on 25 April 2014 - 07:21 PM, said:

Spot Assists award 25 XP/salvo

I wish it were so, but it is not.
I did some extensive testing a while ago - one per enemy, per ally.

Only one ally brings LRM - you get a maximum of 12 spotting assists.

Keep in mind the message that pops up mid-match is not necessarily what actually happens - same bug as when it looks like someone sent two messages out.

#53 Arnie76

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Posted 27 April 2014 - 10:28 AM

Some inputs, although some of it is in need of confirmation:

-turret destruction apparently (final shot it seems) nets 150XP, and appears as "grids neutralized" in the final screen (xp confirmed by screenshot)
-win is 300xp (confirmed with screenshots for conquest and assault)
-?There seems to be additional xp for "conquest win", 75xp, not sure if you need to meet a certain condition (e.g. reach 750 resource points)
-loss is 100xp (confirmed with screenshots for assault and skirmish)
-tie is 0xp (no screnshot, but pretty sure about it)

-there also is some xp if an assault match is won by cap, and more if you helped in the capture (75xp and 50xp or the other way around, appears as two items).

-UAV can give multiple XP bonuses (for detection alone, spotting and C-ECM if there is an enemy ECM mech in the UAV range) unfortunately I can't find the numbers now.

Edit: typo correction, wording

Edited by Arnie76, 27 April 2014 - 10:30 AM.


#54 Alaskan Nobody

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Posted 27 April 2014 - 02:22 PM

View PostArnie76, on 27 April 2014 - 10:28 AM, said:

Edit: typo correction, wording

Thank you - I will update those tomorrow

#55 Alaskan Nobody

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Posted 28 April 2014 - 02:49 PM

Updated several of the XP requirements - anyone have a NARC that can comment on how much that bonus is worth?

#56 Alaskan Nobody

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Posted 28 April 2014 - 02:54 PM

View PostArnie76, on 27 April 2014 - 10:28 AM, said:

-there also is some xp if an assault match is won by cap, and more if you helped in the capture (75xp and 50xp or the other way around, appears as two items).

From what experience I have had with that.... (and by my poor memory)

Possibilities:
1) If you are standing on the cap point you get 75, if not then 50
(I think I remember having wandered off the point just before winning and getting 50)
2) If you helped cap at all you get 75, if not you get 50

Tricky to check though >.<

Edited by Shar Wolf, 28 April 2014 - 02:55 PM.


#57 Alaskan Nobody

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Posted 01 May 2014 - 10:38 AM

Updated with all XP values but UAV destruction - does nobody shoot at those? :rolleyes:

#58 Alaskan Nobody

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Posted 21 May 2014 - 09:39 PM

Update - finally finished updated the list of XP rewards (which I had the last one for a while - but kept spacing putting it in when I logged in :ph34r:)

#59 Pekiti

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Posted 21 May 2014 - 09:49 PM

"Con: you cannot use the daily 2x bonus on the mechs in parallel as you only own one at a time."

Wait, what is this 'daily 2x bonus' thing? Is that the mysterious 2x blue ribbon thing on my mechbay mechs? How does that work?

Posted Image

Edited by Pekiti, 21 May 2014 - 09:58 PM.


#60 Alaskan Nobody

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Posted 21 May 2014 - 09:51 PM

View PostPekiti, on 21 May 2014 - 09:49 PM, said:

"Con: you cannot use the daily 2x bonus on the mechs in parallel as you only own one at a time."

Wait, what is this 'daily 2x bonus' thing? Is that the mysterious 2x blue ribbon thing on my mechbay mechs? How does that work?

First Victory you earn each day earns double XP value for that chassis.


...probably better add that to the guide :ph34r:

Edit: if it is alright with you, I will use that image to do it.

Edited by Shar Wolf, 21 May 2014 - 10:00 PM.






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