Kitsune Butt, on 07 March 2014 - 12:08 AM, said:
(this was also my first intro to Mechwarrior too =^.^=) And this is a number of things, the way the mechs handled, the sounds, the visuals, nevermind balance issues and so on (never had a chance to play it online, and certainly couldn't hope to on this computer sadly), but I mean from complete aesthetics here, it was a beautiful game.
I'll extend an extra praise on the sounds, they were really great, the sounds of lasers, autocannons, missile launches, and above all, the mech engine, and the ground stomps! No other game including nor even MWO had sounds that gave you such a sense of the energy of events. I remember the loud sound of my annihilator pounding it's feet across concrete loudly reverbing in the caverns of a Smoke Jaguar base or insde the volcanic power plant. in Mech 4 and MWO it's just far too muffled or weak to me, it really made you feel like a 100 ton giant, even if in a light!
Next thing is the visuals and effects, they were truly awesome for the time, things like taking shots to the cockpit (and that startling glass shatter sound!) putting holes in the glass, nicely destructable buidlings and objects with matching debris in many cases that no other game did so well, the Mech skins and models were sweet, and I especially loved how the bare steel armor looked! Also very cool was being able to make craters in open terrain, I remember how neat it was to blast open the ground in a volcanic caldera and expose the glowing hot stuff below!
Mechwarrior 4 still wasn't bad by any measure, but it certainly felt like it was years older than Mechwarrior 3 rather than it's sequal at all. MWO did a lot to bring a more true feeling experience for me indeed, but still the feeling Mechwarrior 3 gave is a hard shoe for a modern mech game to fill. No other pulled off the feeling of being in an actual mech cockpit like Mechwarrior 3 did for me. Anyone else feel like Mech 3 despite it's age really set a great bar that is a feat even for modern engines to pull off again?
I'll extend an extra praise on the sounds, they were really great, the sounds of lasers, autocannons, missile launches, and above all, the mech engine, and the ground stomps! No other game including nor even MWO had sounds that gave you such a sense of the energy of events. I remember the loud sound of my annihilator pounding it's feet across concrete loudly reverbing in the caverns of a Smoke Jaguar base or insde the volcanic power plant. in Mech 4 and MWO it's just far too muffled or weak to me, it really made you feel like a 100 ton giant, even if in a light!
Next thing is the visuals and effects, they were truly awesome for the time, things like taking shots to the cockpit (and that startling glass shatter sound!) putting holes in the glass, nicely destructable buidlings and objects with matching debris in many cases that no other game did so well, the Mech skins and models were sweet, and I especially loved how the bare steel armor looked! Also very cool was being able to make craters in open terrain, I remember how neat it was to blast open the ground in a volcanic caldera and expose the glowing hot stuff below!
Mechwarrior 4 still wasn't bad by any measure, but it certainly felt like it was years older than Mechwarrior 3 rather than it's sequal at all. MWO did a lot to bring a more true feeling experience for me indeed, but still the feeling Mechwarrior 3 gave is a hard shoe for a modern mech game to fill. No other pulled off the feeling of being in an actual mech cockpit like Mechwarrior 3 did for me. Anyone else feel like Mech 3 despite it's age really set a great bar that is a feat even for modern engines to pull off again?
I feel exactly the same, as though you are stealing my thoughts.