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Tired About Cowards And Lrm Rain!


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#181 Joseph Mallan

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Posted 25 February 2014 - 06:26 AM

View PostNicholas Carlyle, on 25 February 2014 - 06:14 AM, said:


That was kind of my point.

Guess I just don't understand how there are still so many staunch defenders if over the course of a few months we've basically gutted the grouping population IN game.
This is how. I play MWO maybe 3 hours a week now. I use to do double that a night. But I still frequent the forums trying to keep it known not everyone wants Vanilla. Not everyone want DpS or fast, or hard to crack, or Long TTKs. I am that counter voice the DEVs need to have to make a balanced decision that will hopefully will make everyone Comfortable playing the game. For best results PGI cannot make one group more happy than another. And someone has to support a different approach to the game. I like it that StJobe can jump in a Jenner or a Commando and have some fun. I tried it. I do off and on for my last 32 years of gaming. I always come back to being a hammer of the gods player. Its what I am. So we have to have weapons and armor that make me happy, and weapons and armor that makes StJobe happy.

OR at least not piss us both off. :D

View PostPrezimonto, on 25 February 2014 - 06:19 AM, said:

It's possible that groups segregate to higher elo as the majority of the players know what they're doing.... weighting people who see groups to see groups much more commonly that people on the other side of the hump in elo. Again without more information it't hard to say anything concrete.

Has anyone considered that they're gearing up to say that CW isn't profitable for them as most of their players aren't interested in groups any longer? Or at the least to delay again based on "metrics".

This would be the nail in my coffin. I came fr community warfare, and changing battle fronts. I did not come to to be ranked #1 on Solaris 7. :D

#182 Nicholas Carlyle

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Posted 25 February 2014 - 06:28 AM

View PostPrezimonto, on 25 February 2014 - 06:19 AM, said:

Has anyone considered that they're gearing up to say that CW isn't profitable for them as most of their players aren't interested in groups any longer? Or at the least to delay again based on "metrics".


I do worry about this.

I still harken back to the fact that PGI could've created Community Warfare "Tools" Instituted a lobby system, and had people pay to use their in game tools to create their own CW.

They would've made SO much money.

#183 Fuggles

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Posted 25 February 2014 - 06:49 AM

View PostEnzlaved, on 24 February 2014 - 05:50 AM, said:

just had a match at caustic valley... firestarter attacked me far behind my teammates, fought him back behind the hills/rocks and got my ass burned from LRMs.. exactly the situation i explained.

he only has to keep me locked, i was always moving behind cover and still got both arms and one leg melted away by the LRMs until he finished my CT....


In this scenario, your tactical mistake was to get separated from your team. A light spotter will have to keep you locked for a very long time for this to happen. If you were with your team, he coukdnt stick around long enough to hold the lock long enough for the missles to reach you.

Edited by Fuggles, 25 February 2014 - 06:51 AM.


#184 Prezimonto

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Posted 25 February 2014 - 06:52 AM

View PostJoseph Mallan, on 25 February 2014 - 06:26 AM, said:

This is how. I play MWO maybe 3 hours a week now. I use to do double that a night. But I still frequent the forums trying to keep it known not everyone wants Vanilla. Not everyone want DpS or fast, or hard to crack, or Long TTKs. I am that counter voice the DEVs need to have to make a balanced decision that will hopefully will make everyone Comfortable playing the game. For best results PGI cannot make one group more happy than another. And someone has to support a different approach to the game. I like it that StJobe can jump in a Jenner or a Commando and have some fun. I tried it. I do off and on for my last 32 years of gaming. I always come back to being a hammer of the gods player. Its what I am. So we have to have weapons and armor that make me happy, and weapons and armor that makes StJobe happy.

OR at least not piss us both off. :D


This would be the nail in my coffin. I came fr community warfare, and changing battle fronts. I did not come to to be ranked #1 on Solaris 7. :D

I agree on all counts. I came, and invested in the game, because they talked about role warfare, information warfare, and large scale semi-mmo style control of the setting.

So far we really have none of that, I don't begrudge them my founders investment as I've played more than long enough to justify it, but I do regret my phoenix package at this point. I want to want an ala-carte clan mech even... but at $5 short of the founder's package and total lack of content I came to play, I've also gone from and hour or two a day to a few hours of play a week at best.

#185 DaZur

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Posted 25 February 2014 - 07:10 AM

View PostJoseph Mallan, on 25 February 2014 - 03:38 AM, said:

That was a few months ago IIRC Nick. Times change, teams get tired of fighting the same fight day after day. At least that's my theory.

In fairness... There probably "were" a lot more "team" earlier on...

It's completely plausible a percentage of the "teams" that were formed essentially disbanded or fell into complacency. And more yet, simply became disinterested and moved on.

While I am without a doubt a MW:O advocate, I am also not so biased to not admit that MW:O has been less than a friendly environment for teams thus far and the snail-pace development following such a vaunted build up are strong contributors to the statistical swing and the odd percentages.

To that end, when hosted controls for private games comes on board, I assure you the statistics will most definitely swing the other way again... :D

Edited by DaZur, 25 February 2014 - 07:50 AM.


#186 Joseph Mallan

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Posted 25 February 2014 - 07:13 AM

Funny point. On my pre drop screen, Sunday I repeatedly saw, 'Join up with a few friends=Victory."

That is an Invitation from DEVs to Pre made... right before you land on Planet. But players want it to be Single player in mobs??? :D :D

#187 DaZur

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Posted 25 February 2014 - 08:05 AM

View PostJoseph Mallan, on 25 February 2014 - 07:13 AM, said:

Funny point. On my pre drop screen, Sunday I repeatedly saw, 'Join up with a few friends=Victory."

That is an Invitation from DEVs to Pre made... right before you land on Planet. But players want it to be Single player in mobs??? :( :(

It's simple really... The vetted fans want a robust MW game with a meaningful context. A good percentage of the causal player base (not all mind you) want something shallower that they can get into and out of with little fuss...

Sad reality is it's tough to pitch a community-based MMO without a community. PGI's slow development may have soured the milk for a lot of teams / clans and now we're saddled with a fractured solo'centric player base.

I'm seriously hoping that a large percentage of that single-player statistic is comprised of unmotivated team players simply "playing" solo to kill time and stay sharp.

There is where I'm pinning hope that hosted drops will re-invigorate the team aspect. :D

#188 Joseph Mallan

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Posted 25 February 2014 - 08:25 AM

View PostDaZur, on 25 February 2014 - 08:05 AM, said:

I'm seriously hoping that a large percentage of that single-player statistic is comprised of unmotivated team players simply "playing" solo to kill time and stay sharp.
Fits me right now...

#189 Sandpit

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Posted 25 February 2014 - 11:28 AM

It also doesn't take into account the solo players that drop alongside a 4man because they can't join the group

#190 Daekar

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Posted 25 February 2014 - 12:15 PM

OK, we get it... you're disappointed that the time it's taken to go from "minimally viable" to complex features, new UI, and Community Warfare is longer than you want.

We've heard it. Over and over. Dear God we've heard it.

Stop whining and wait a few more months. It's coming. Don't worry, soon you'll all have a good motivational reason to get back on teamspeak and blow each other up! You'll be able to wave your epeens about and you'll have the added bonus of having to look for something else to talk about.

We are the 84%, and we are tired of hearing the 16% complain.

Edited by Daekar, 25 February 2014 - 12:16 PM.


#191 Nicholas Carlyle

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Posted 25 February 2014 - 12:28 PM

View PostDaekar, on 25 February 2014 - 12:15 PM, said:

OK, we get it... you're disappointed that the time it's taken to go from "minimally viable" to complex features, new UI, and Community Warfare is longer than you want.

We've heard it. Over and over. Dear God we've heard it.

Stop whining and wait a few more months. It's coming. Don't worry, soon you'll all have a good motivational reason to get back on teamspeak and blow each other up! You'll be able to wave your epeens about and you'll have the added bonus of having to look for something else to talk about.

We are the 84%, and we are tired of hearing the 16% complain.


Actually, I'm in the 84%.

We need the 16%. And actually it should be more like 70% Groups, 30% Solo if we want this game to survive.

And seriously, wait a few more months? I think we're well beyond the "Wait, it'll get better" stance.

#192 Daekar

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Posted 25 February 2014 - 01:16 PM

View PostNicholas Carlyle, on 25 February 2014 - 12:28 PM, said:


Actually, I'm in the 84%.

We need the 16%. And actually it should be more like 70% Groups, 30% Solo if we want this game to survive.

And seriously, wait a few more months? I think we're well beyond the "Wait, it'll get better" stance.


Of course we need the 16%, I never said we didn't. They will pay a higher than average amount into the game because they are socially involved and they're more emotionally invested in their time spent stomping about and blowing things up. Guess what, though? 91.2% of percentages quoted on forums are made up. If your 70/30 ratio were true, there would be precisely zero games which were designed with solo dropping in mind. Happily, those numbers are inverted, and so we see many.

If we're so frustrated that "wait a few months it will get better" is no longer an option (don't understand why, I have and it did) then why are you here? Just because you harp on about it doesn't mean they can code any faster. You will either spend your waiting months complaining instead of enjoying yourself, or you won't wait anymore and you'll leave.

Or you could, you know, enjoy the progress they've made and the new content they've been pushing out while other parts of the team work on the metagame structure... just a thought...

#193 Nicholas Carlyle

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Posted 25 February 2014 - 01:21 PM

View PostDaekar, on 25 February 2014 - 01:16 PM, said:

Of course we need the 16%, I never said we didn't. They will pay a higher than average amount into the game because they are socially involved and they're more emotionally invested in their time spent stomping about and blowing things up. Guess what, though? 91.2% of percentages quoted on forums are made up. If your 70/30 ratio were true, there would be precisely zero games which were designed with solo dropping in mind. Happily, those numbers are inverted, and so we see many.

If we're so frustrated that "wait a few months it will get better" is no longer an option (don't understand why, I have and it did) then why are you here? Just because you harp on about it doesn't mean they can code any faster. You will either spend your waiting months complaining instead of enjoying yourself, or you won't wait anymore and you'll leave.

Or you could, you know, enjoy the progress they've made and the new content they've been pushing out while other parts of the team work on the metagame structure... just a thought...


I talk with my wallet.

It's why I don't have a Phoenix badge.

And I hang around because I've grown up on Mechwarrior/Battletech, and read every novel/watched the crappy cartoon/played table top.

So I just sit here, praying that PGI will mess up enough, that they will either do a reorg and get rid of at a minimum Paul.

Or another company will take it over.

#194 Daekar

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Posted 25 February 2014 - 01:46 PM

View PostNicholas Carlyle, on 25 February 2014 - 01:21 PM, said:


I talk with my wallet.

It's why I don't have a Phoenix badge.

And I hang around because I've grown up on Mechwarrior/Battletech, and read every novel/watched the crappy cartoon/played table top.

So I just sit here, praying that PGI will mess up enough, that they will either do a reorg and get rid of at a minimum Paul.

Or another company will take it over.


So you're doing as I said then... either way you're still here, waiting, because you would rather be here than not. Sounds like it's not that bad to me, if somebody who wishes financial ruin on the devs is still around to play their game.

Man up and admit it: the game is fun. The mechanics are good. The art assets are lovely. They patch something every two weeks and have been introducing mechs faster than a college girl at a bar can drink margaritas. Look at the mech library! It's awesome, and they're releasing two mechs a month starting in June! It's satisfying to watch your lasers chew through someone's left torso and fry their XL. It's soul-crushing when you realize you're out of position and will be shredded by LRMs before you can get to cover. It's positively scary to zip around a corner and find yourself facing a lance of heavies that are all looking at you steadily. It's incredibly satisfying to watch the sparks fly as the leg of a Spider disappears under the blow of an AC/20. It's delicious when you manage to snap off a last shot that cores your opponent right before you die. It's a religious experience to dance madly around an Atlas in a Commando with half your armor gone and still succeed in coring his rear torso.

Maybe you guys just aren't playing the same game I am.

Edited by Daekar, 25 February 2014 - 01:47 PM.


#195 Johnny Reb

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Posted 25 February 2014 - 09:09 PM

I just really started arty and air strikes, can use both the same round and they are lrms(or maybe srms on steroids, naw they are both can send them 1000+ meters away) regardless, a proper lrm boat cant do that( if said boat wants the required modules) but my mastered Cent-D, Firestater, Jenner, ect can bring down 2 of those per match with a coolant shot. Seismic sensor is now for chumps bring both a arty and air strike!

Edited by Johnny Reb, 25 February 2014 - 09:10 PM.






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