I think it'd be easier to make the other modes different.
Example: Assault mode:
Vary locations of bases on assault so that it's not always the same two locations. Have turrets limitedly randomize both location and weapon systems. Make capturing the enemy base a required objective. Supplement with optional objectives (turrets were supposed to have a power plant, control station, etc, that if captured or destroyed would greatly affect turrets and how they play). Gates where logical.
Example: Conquest mode:
Two choices here.
1) Modify objective. Capture all facilities (and holding those previously captured until accomplished) being a requirement for victory or collecting a set number of resource points first -- increase resource goal by 1.5 times. Remove kill all players as a victory condition.
OR
2) Modify the capture nodes themselves. Set to capture from neutral in 5 seconds, capture from completely enemy-owned in 10 seconds. Double required resource points for large maps only. This makes capturing nodes very fast.
- On small maps fast node capture + fast resource points means protecting nodes matters more than total annihilation. Though total annihilation could still occur.
- On large maps, the doubled resource point goal means more time to worry about capturing drilling platforms but at the same time capturing them is so quick if you're walking in a hobbling ball you will always lose; meaning the death train cannot occur and win.
- Assaults are now charged with guard duty instead of killing everyone. Slower Heavies, too, may support Assaults in protecting capture nodes.
- This means that Mediums will have to back up Lights in taking nodes.
- After all a node can be captured from enemy status to ally status in 10 seconds or less and it takes a long time to get from node to node as an assault or heavy.
- This can also lead to more interesting fights, such as 4 lights ganging up on a single assault or a medium and light pack ganging up on a pair of assaults or an assault and one or two heavies.
There. Now Skirmish is more unique by making the other two game modes more unique.
Edited by Koniving, 28 February 2014 - 10:03 AM.