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Mwo Concept Ui


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#21 BFett

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Posted 25 February 2014 - 08:10 PM

View PostSandpit, on 25 February 2014 - 06:54 PM, said:

Again I ask, isn't this just the GUI from the Heavy metal program?

I thought you were kidding. Download it and check it out. The answer to your question is no.

#22 BFett

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Posted 26 February 2014 - 05:28 PM

View PostMirkk Defwode, on 24 February 2014 - 12:31 PM, said:

This is a more functional UI than whats currently there. But along these same lines I'd suggest going to look at Mechwarrior 3's UI, or Mechwarrior 2's UI. That'd be inline with what we're looking for overall as the editing system was akin to what we have now versus the Mechwarrior 4 color limitation slots.

What are the particular screens in Mechwarrior 3 and 2's UI that you would like us to look at?

#23 Zorack

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Posted 26 February 2014 - 05:47 PM

View PostSandpit, on 25 February 2014 - 06:54 PM, said:

Again I ask, isn't this just the GUI from the Heavy metal program?


It can't be the same as I have never seen the Heavy Metal Program.

This is just a clean and easy to use Interface.

#24 BFett

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Posted 27 February 2014 - 09:21 PM

I wonder if the Launch Module Update had anything to do with this screen?
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