Getting Put Down For Capturing Objective.
#21
Posted 27 February 2014 - 08:21 AM
#22
Posted 27 February 2014 - 09:54 AM
When Capture happens, I remind the player that Skirmish is available if they want to avoid this.
Note that if you see insults or not so desired comments, you can take a screenshot and send to support. A warning from support about the fact Skirmish exist may weight more than a player telling him.
#23
Posted 27 February 2014 - 10:23 AM
knightsljx, on 27 February 2014 - 01:28 AM, said:
i experienced this once or twice well, thats really annoying.
But normally i take it like it is. If we loose with a 7-3 kill counter due to cap...our mistake! I dont understand people that flood the chat with "lame", "noobs" or worse insults if that happens.
The "hatred" against capping in assault is imho a relic from old skirmishless days, where people wanted to fight it out, but well, couldnt^^
#24
Posted 27 February 2014 - 10:35 AM
#25
Posted 27 February 2014 - 10:46 AM
PhoenixFire55, on 27 February 2014 - 10:35 AM, said:
There is a clear point in capping the base from the very start of a match... To win!! Just because it is not your primary objective doesn't mean there is "no point" to it.
#26
Posted 27 February 2014 - 10:49 AM
SniperCon, on 27 February 2014 - 10:46 AM, said:
So you would rather wait 10 mins, then just run to base and cap it only to get your win with 0 damage, 0 spotting. Then repeat until day runs out?
I have no problem with people capping when half their team is dead etc. and if they have been actually fighting, but capping for the sake of capping is just being an a$$.
#27
Posted 27 February 2014 - 11:36 AM
PhoenixFire55, on 27 February 2014 - 10:49 AM, said:
Sure, I'll take an easy win over a well fought loss all day long. I don't expect you to feel the same.
Guess what? There are situations when going for cap reduces the likelihood of a win. I'll leave it to you to figure those out and stop losing unnecessarily.
#28
Posted 27 February 2014 - 01:31 PM
Set up shop just a bit past your base. Wait for the inevitable must-fight types. Blast to bits with concentrated fire, then roll over the rest.
If they actually move in full force to cap instead, you get your fight too (and if they move slightly out of alignment, you have the 'Mechs to spare to counter-cap.)
If they defend base in depth, you're no worse off than when you started, and move in together.
Speed caps happen when people forget their base and the obvious lure it provides to bait yourself a scout trap.
#29
Posted 27 February 2014 - 02:22 PM
*Note to mods...filter isn't working again!
Edited by Werewolf486, 27 February 2014 - 02:22 PM.
#30
Posted 28 February 2014 - 03:52 AM
SniperCon, on 27 February 2014 - 10:46 AM, said:
This is why capping is spoiling the game
- I'm in a outnumbered group. Yet people still try to cap.
- In do not get bonusses for defending a cap point. Why bother?
- I do not get Xp or points for helping or assisting someone at a cap point.
- When a cap is engaged, light mechs should go back to base and report. Most people don't bother.
- Sum it up..
#31
Posted 28 February 2014 - 04:23 AM
Sarlic, on 28 February 2014 - 03:52 AM, said:
- I'm in a outnumbered group. Yet people still try to cap.
- In do not get bonusses for defending a cap point. Why bother?
- I do not get Xp or points for helping or assisting someone at a cap point.
- When a cap is engaged, light mechs should go back to base and report. Most people don't bother.
- Sum it up..
Actually you do get bonuses for "defensive kills" when defending your base cap.
#32
Posted 28 February 2014 - 07:33 AM
Sarlic, on 28 February 2014 - 03:52 AM, said:
- I'm in a outnumbered group. Yet people still try to cap.
- In do not get bonusses for defending a cap point. Why bother?
- I do not get Xp or points for helping or assisting someone at a cap point.
- When a cap is engaged, light mechs should go back to base and report. Most people don't bother.
- Sum it up..
Actually light mechs should scout and report enemy movement before capping occurs. Then the team knows how much to send back and can get a head start. Also if the main force encounters nothing, it's a good sign something is afoot. True that most people don't bother, and that's primarily what makes capping effective.
R Razor, on 28 February 2014 - 04:23 AM, said:
^ This
#35
Posted 01 March 2014 - 11:20 PM
I just led a lance through Terra Therma, while the other two lances got torn to shreds.
Unfortunately, the enemy was so bloodthirsty that we capped before they got done killing them, which led to much laughter from our team. I mean, there was four of us there. They could have come shot at us. Nobody did, and I know there were some less than 1300m away when we started capping.
Sure, I didn't get a huge pile of money/exp for it, but boy did the team laugh, considering it was 0-5 in the enemy's favor at that point. They obviously had us...if they'd just stopped chasing what was in front of their noses and come fought us instead. Oh well!
#36
Posted 02 March 2014 - 06:44 AM
I bet you're still counting all the C-bills and XP you got from that awesome victory!
Congrats, man.
#37
Posted 02 March 2014 - 01:32 PM
What followed was a messy game with action loosely clustered around the very center of the map in the pit next to the stargate. Shots were fired with much malice, strikes were used and abused, legs were aimed at, dirty tricks were used, and generally no quarter was given until the very end, when all that was left standing was 3 very badly beaten up assault mechs on our team and a single remaining member of the Firestarter lance.
Then we saw and heard the message: Base is under attack.
Yep, we knew where he was and exactly what we needed to do: we ran. The three of us made a bee line for his base and stayed there.
Messages came in from a deceased member of the Firestarter lance:
"You guys are capping instead of fighting one ember? =/"
"man"
"Having to resort to caps versus a light mech with 144 rounds of mg ammo"
Oh YES, yes, we did!
Edited by JigglyMoobs, 02 March 2014 - 01:34 PM.
#38
Posted 02 March 2014 - 02:17 PM
Mole126, on 24 February 2014 - 05:24 PM, said:
I agree playing the objective should earn some points and if the reward for capturing was worth a lot more, no one would complain.
However if you cap the base within the first minute or two on assault, no one has had a chance to earn any money and so everyone will likely complain. It isn't any fun to get stuck in a cap war before the first enemy has even been killed.
Since PGI is starting to gear assault mode more and more towards Battlefield's "Rush" and one sided assault, obviously it will need a higher reward for capturing.
#39
Posted 03 March 2014 - 11:58 AM
OldOrgandonor, on 02 March 2014 - 06:44 AM, said:
I bet you're still counting all the C-bills and XP you got from that awesome victory!
Congrats, man.
Yep. Happened to be the one where I got Master on my Cataphract done.
+1 module slot, woot!
Oh, wait...that was supposed to be sarcastic.
Yeah, I was happy. Normally, going straight for the cap gets some of the enemy pelting straight for the base defense, but they got bloodthirsty and just tried to kill out every one of our 'Mechs they could find- and we were already down plenty without any kills back.
Was on the other end of it yesterday. I'm pinned down trading shots on the far side of Terra Therma with some mediums when I hear the base cap warning.
We kill some 'Mechs. I get legged but kill the two 'Mechs I'm fighting with some help from a friendly light (who gets legged as well).
Team > It's 50% cap, I'm legged, go get the cappers.
>75% I'm legged, someone defend base
>90% GG, team fails at square dancing
Team loses with 3 down vs. their 9 because not a single person went (or in my gimpy case could get) back to base- and most of the team was busy chasing a (mostly) gunless Cicada in circles. I know, I watched it go by for 2 laps around the crater with them chasing it.
wanderer > Guess you forgot this wasn't Skirmish, huh?
People don't have the attention span to disengage and attack an easy-to-find group? How easy can it be to find a fight?
There's a big flashing sign that says "ENEMY MECH HERE, COME KILL ME". Mediums and lights can easily reach a cap before it happens, and heavy caps only happen when someone is dumb enough to not actually scout. Speed caps only happen when the opponent's been suckered out of position or is too stupid not to react.
C-bills and exp? Nice. Knowing you made the other side lose without firing a shot not because you didn't, but because they were too dumb to come fight you while you stood there and waited? Priceless.
Edited by wanderer, 03 March 2014 - 11:59 AM.
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