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Community Warfare: Fronts


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#21 A Man In A Can

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Posted 26 February 2014 - 02:35 PM

View PostBlue Shadow, on 25 February 2014 - 01:13 AM, said:

I'd rather see each faction with a set of core worlds that can't be taken (thus no faction can be totally obliterated) leaving 90% of every factions territory fair game to be taken by another (if they are able).

This is exactly what the devs are planning if you go read the fine print. Though it probably won't be 90% fair game, more like 15-20%.

#22 Belorion

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Posted 26 February 2014 - 04:11 PM

View PostPolignac, on 24 February 2014 - 10:16 PM, said:

As is, however, I'm worried that bigger factions will permanently control their fronts. Say, for example, that the Federated Suns (being the IS's golden boy) has a massive player base...will they just constantly control their fronts by sheer numbers? Do smaller factions with fewer players have a chance at controlling their fronts?

What are your thoughts? What do you like/dislike about the front system?


Its more likely to go the other way. On many of the WoW servers the Horde dominated despite being the smaller player base. I have a feeling this will be much the same. The more average player will flock to the favored faction, thereby pulling down the average ELO. The smaller player base units will become more battle elite as it were.

#23 Novakaine

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Posted 26 February 2014 - 04:54 PM

With the far too early introduction of the Clankers PGI has effectivly killed off community warfare.
When i'm willingly to bet 80% of the player base at any given time will be sporting thier shiny new clanker mechs.
Whose gonna be defending the IS?
Practically no one.
So basically what we will have is more of the same except with new shiny clanker mechs.
Just more grind and maybe a new map or two given PGI's rate of map production.
And another year of "game balance" as they nerf clanker technology down to IS level.
By doing this PGI has vaporized the need for community warfare for at least 2 years.
Oh I'm sure they'll throw up a leader board with a map of the inner sphere claiming cw in progress.
But epic canon battles forget em.
And the pitiful remnants of those inner sphere players will be brushed away by the superior clan tech.
At least until PGI balances it down to nothing it should be.
Much like this game.
PGI Style.

#24 Craig Steele

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Posted 26 February 2014 - 05:02 PM

View PostNovakaine, on 26 February 2014 - 04:54 PM, said:

With the far too early introduction of the Clankers PGI has effectivly killed off community warfare.
When i'm willingly to bet 80% of the player base at any given time will be sporting thier shiny new clanker mechs.
Whose gonna be defending the IS?
Practically no one.
So basically what we will have is more of the same except with new shiny clanker mechs.
Just more grind and maybe a new map or two given PGI's rate of map production.
And another year of "game balance" as they nerf clanker technology down to IS level.
By doing this PGI has vaporized the need for community warfare for at least 2 years.
Oh I'm sure they'll throw up a leader board with a map of the inner sphere claiming cw in progress.
But epic canon battles forget em.
And the pitiful remnants of those inner sphere players will be brushed away by the superior clan tech.
At least until PGI balances it down to nothing it should be.
Much like this game.
PGI Style.


An awful lot of those Clan mechs will be fighting under IS factions.

#25 Johnny Z

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Posted 26 February 2014 - 05:41 PM

Faction fighting over maps is relatively new to online gaming. There have been literally 100's of strategy offline games over maps for a long time ;) . Anyway players have wanted something more than repeated none strategic games over and over, not just in Mechwarrior.

The obvious other player in online faction fighting shooters is Planetside. Although there are others. Planetside has made it very stale exactly because there is no winner ever. The lines shift but no winner at all in any way ........ That game could go a long way to improve thats for sure. If the succession wars go along the lines of traditional offline games maps I think this will be a huge improvement.

Not to mention if anyone is watching the map for entertainment to see who is winning and so on, a static line that doesnt move is no fun at all B)

I am sure they have their reasons to make it like they described in their game launch video but it does seem very uninspiring way to go about it so far.

#26 Novakaine

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Posted 26 February 2014 - 08:04 PM

View PostCraig Steele, on 26 February 2014 - 05:02 PM, said:


An awful lot of those Clan mechs will be fighting under IS factions.


And that my friend is the point.
This will cause this game to have all the flavor of stale bread.
Minimal PGI effort will yield a minimal product.
I suppose if you could'nt give flip about Battletech rich history then it's perfectly ok.
Well at least it has the name.
Sad.

#27 Craig Steele

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Posted 26 February 2014 - 08:49 PM

View PostNovakaine, on 26 February 2014 - 08:04 PM, said:


And that my friend is the point.
This will cause this game to have all the flavor of stale bread.
Minimal PGI effort will yield a minimal product.
I suppose if you could'nt give flip about Battletech rich history then it's perfectly ok.
Well at least it has the name.
Sad.


Oh, well I read your post as "no one" will be defending IS factions so oh well.

But yes, PGI are already on record as saying Clan tech will be balanced but have its own feel, thats the goal they are working towards. It's not going to be canon

So I guess it comes do to this

If you can accept

A single pilot having a battalion / regiments worth of Battlemeechs sitting around for his personal pleasure
Customisation of factory mech settings without any negative consequences
Changing Factions whenever it suits you without consequence
Seeing mechs of a certain faction predominant in another (Jenner, Catapult, Jagermech)
A preponderance of rare assault mechs for virtually every company sized raid / patrol
PPC's that don't stream
LB-X with no solid shot
Assault mechs cored and destroyed in one / two shots

Then Clan mechs being balanced with IS tech should be easy to accept right?

I mean, why would we expect it to suddenly be a pure canon experience?

#28 Sug

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Posted 26 February 2014 - 09:11 PM

I'm more concerned with what parts Elo and matchmaking are going to play in CW.

Want to defend your planet? Whoops, your Elo is too high. Wouldn't be fair to the other players. Sorry.

#29 GreyGriffin

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Posted 26 February 2014 - 11:12 PM

Sorry Clan Wolf, you don't get to fight anybody.





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