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Where Is My Mad Cat Mkii ?


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#41 Imperius

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Posted 26 February 2014 - 04:29 PM

All of you seem to not understand that I'm cool with the mechs being released in order just not at stupid slow 1:1 ratio educate yourselves and read my question to Bryan...

#42 Imperius

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Posted 26 February 2014 - 04:40 PM

View PostLukoi, on 26 February 2014 - 07:59 AM, said:

Lol@Imp....pwned once more. Thanks for quoting his proof request. I might have missed the laugh otherwise.


As for his link that stuff on the page is out of date and null/void clans would already be on in the 1:1. I'm glad you got a laugh out of your own ignorance.

The key to this game none of you seem to grasp "interpretation of Mechwarrior"

Quit telling me to play some old ass game already I want those mech in this game. Spare me the "oh it breaks balance crap too" this game has been pretty balanced though its life cycle. Not perfect but better than the majority of games I've played in the past. I think they could balance all the tech just fine.

I understand a timeline but most video games, movies, and books skip the boring parts and jump event to even in chronological order. Will I get my Mad Cat Mk II by Christmas this year? No! And I disinterested expect to. By at least 2 yrs from now I do expect it. Honestly you guys just seen to act like you don't want others too be happy and that makes you happy that they aren't.

#43 Fang01

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Posted 26 February 2014 - 04:59 PM

View Postpbiggz, on 25 February 2014 - 12:28 PM, said:

Weapon convergence should be broader in general, but front loaded damage is the root of our problems, not cone of fire.

http://youtu.be/a9nF0-LgUk4?t=3m31s

Watch.

The first thing you will see is me firing an AC10, and, GASP! it fires ten slugs, not one fat slow one!


Oh cool, is it old video day? I've got this great one from MW1 where, GASP! It fires one fat slow one! SRMs only fire one missile as well! I demand that this be immediately changed in MWO to reflect the cannonicity of the original title

#44 GalaxyBluestar

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Posted 26 February 2014 - 05:07 PM

View PostImperius, on 26 February 2014 - 04:40 PM, said:

As for his link that stuff on the page is out of date and null/void clans would already be on in the 1:1. I'm glad you got a laugh out of your own ignorance.

The key to this game none of you seem to grasp "interpretation of Mechwarrior"

Quit telling me to play some old ass game already I want those mech in this game. Spare me the "oh it breaks balance crap too" this game has been pretty balanced though its life cycle. Not perfect but better than the majority of games I've played in the past. I think they could balance all the tech just fine.

I understand a timeline but most video games, movies, and books skip the boring parts and jump event to even in chronological order. Will I get my Mad Cat Mk II by Christmas this year? No! And I disinterested expect to. By at least 2 yrs from now I do expect it.


lol of course you didn't read my link

Quote

MWO has advertised for years that this is the 3050 timeline, look up the tute vid on the launch screen and here. PGI can't afford to falsely advertise {again if you count the changes to 3pv} about the game. we're doing operation revival clan invasion 3050 and that's final.


and a forumer dropped you in it cause you carried on in YOUR ignorance. money talks for sure but there's also a thing called false advertising and this community would totally leave if yet again PGI changed their game advertising {like they did with the first person cockpit combat lines}

ever heard of false advertising? there's interpretation and then there's advertising one thing, taking peoples money and then changing the entire premise of the product. that's why they changed their description once to avoid being sued {3rdperson included} but if it happens again then we've been conned. you're moaning about the 1:1 timeline? that we're sticking to the clan invasion period? one of the main selling points for the game since forever. why the hell did you buy into founders knowing the game's profile and now 2 years later you're trying to co hearse the dev's to commit fraud cause now for some reason you don't like it?

View PostImperius, on 26 February 2014 - 04:40 PM, said:

Honestly you guys just seen to act like you don't want others too be happy and that makes you happy that they aren't.


and you want people to feel defrauded and risk a company's legitamacy through your selfishness for mechs.

View PostImperius, on 26 February 2014 - 04:29 PM, said:

All of you seem to not understand that I'm cool with the mechs being released in order just not at stupid slow 1:1 ratio educate yourselves and read my question to Bryan...


oh and here's bryan's words.

@H4RDC0R3_G4M3R @russ_bullock we're going to fudge some aspects. I think it's safe to say some mechs will come out early in Proto phase ;)

he said NOTHING about accepting 16 years ahead mechs and the tech for them. you damn well know light baps and stuff would cause an uproar, the current clan equipement has already been burned at the stake so if you want to carry on and troll with your ignorance that gamebalance is the number 1 priority and madcat mk2's and the like would totally break the game and make so much equipment redundant {paul's anti arms race policy says hi!} then you're just as dellusional as heffy.

welcome to the ignore list.

#45 pbiggz

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Posted 26 February 2014 - 05:23 PM

View PostKhajja nar Jatargk, on 26 February 2014 - 04:59 PM, said:


Oh cool, is it old video day? I've got this great one from MW1 where, GASP! It fires one fat slow one! SRMs only fire one missile as well! I demand that this be immediately changed in MWO to reflect the cannonicity of the original title


I don't know why that was called for... I'm making a suggestion that I think could help. Reducing front loaded damage is step one in balancing the game, otherwise no matter what they do, sniping in some form will always be the best thing to do.

#46 Carnifex125

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Posted 26 February 2014 - 05:37 PM

I'll just say; yes, its harsh that the timeline will stop us from geting some of our favorite mechs for a while, but I say that nothing is set in stone and PGI may or may not make drastic changes.

Some of my favorite mechs are ages away (Nova Cat, Archangel, Mantis, Preta) some we wont see for awhile because of lore (Kraken, Supernova) and others are a possibility.
The thing is there are a lot of mechs and a lot of possibilities in the meantime; so it be best to try out some new stuff and find yourself some new mechs you might enjoy.

and if need be, get your mech fixes from older games. When I ABSOLUTLEY MUST PLAY A NOVA CAT I play some MW4 Mercs. I even named one of my (mektek MW4) Warthogs "PRETEND IM A KGC"



also... the thing to do is you find mech you love that would work with the time and lore, then raise enough voices throughout the forums untill PGI hears *cough cough* King Crabs*cough*

*cough* signthepetition http://mwomercs.com/...-crab-petition/ *cough* go to the "bearded revival" http://mwomercs.com/...earded-revival/ *cough*


dang... gotta get that checked out... might be comign down with something *coughKingCrabsareAmazing*

#47 Sparks Murphey

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Posted 26 February 2014 - 07:05 PM

Imperius seems to be arguing like this is THE LAST MECHWARRIOR GAME EVAH, so it absolutely has to have his personal favourite 'Mechs in it or he'll never see them again. Which, admittedly, given the gap between this and the last one isn't entirely unfounded, but still somewhat dubious.

There are two options:


Option 1: If, for whatever reason, MWO does indeed last 16 more years (plus some to give you some playing time in your dinky MCMkII), it will have outlasted the length of time major successful MMOs like WoW and EVE have to date by almost half again.

In the ten years WoW has been around, it has seen 4 expansion packs added.

In the eleven years EVE has been around, it has seen 19 expansion packs added.

Chances of seeing MechWarrior Online: Operation Bulldog, MechWarrior Online: A House Divided, MechWarrior Online: Blake's Tantrum, MechWarrior Online: Party Like It's 2779, and MechWarrior Online: Devlin Stone Saves the Day? I'd say decently high of at least a few of those before the 3050 timeline catches up to your precious Mad Cat Mk II.


Option 2: If MWO doesn't last that long, the license will be freed up for another game. PGI have proven that there's a viable, passionate audience out here for BattleTech content. BT is not the only ex-FASA IP coming back from the dead: Shadowrun Online is also making a comeback. Someone out there in this world of crowdfunded indie games is going to want to develop a BattleTech/Mechwarrior game. And who knows what setting it will be in.

#48 Carnifex125

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Posted 26 February 2014 - 07:12 PM

View PostSparks Murphey, on 26 February 2014 - 07:05 PM, said:

Imperius seems to be arguing like this is THE LAST MECHWARRIOR GAME EVAH, so it absolutely has to have his personal favourite 'Mechs in it or he'll never see them again. Which, admittedly, given the gap between this and the last one isn't entirely unfounded, but still somewhat dubious.

There are two options:


Option 1: If, for whatever reason, MWO does indeed last 16 more years (plus some to give you some playing time in your dinky MCMkII), it will have outlasted the length of time major successful MMOs like WoW and EVE have to date by almost half again.

In the ten years WoW has been around, it has seen 4 expansion packs added.

In the eleven years EVE has been around, it has seen 19 expansion packs added.

Chances of seeing MechWarrior Online: Operation Bulldog, MechWarrior Online: A House Divided, MechWarrior Online: Blake's Tantrum, MechWarrior Online: Party Like It's 2779, and MechWarrior Online: Devlin Stone Saves the Day? I'd say decently high of at least a few of those before the 3050 timeline catches up to your precious Mad Cat Mk II.


Option 2: If MWO doesn't last that long, the license will be freed up for another game. PGI have proven that there's a viable, passionate audience out here for BattleTech content. BT is not the only ex-FASA IP coming back from the dead: Shadowrun Online is also making a comeback. Someone out there in this world of crowdfunded indie games is going to want to develop a BattleTech/Mechwarrior game. And who knows what setting it will be in.



yup.

also; might I say, your expansion names were brilliant

#49 pbiggz

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Posted 26 February 2014 - 07:19 PM

I think you're all missing the point of what imperius is saying. When he says fudge the timeline he means fudge this ***** for 1 to 1 timeline. From 3052 to 3057, not a whole lot happens. That's 5 years with a handful of new mechs and no major battles. A time jump would not only be warranted, but necessary to keep the game evolving and moving forward.

Edited by pbiggz, 26 February 2014 - 07:20 PM.


#50 pbiggz

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Posted 26 February 2014 - 08:02 PM

You want me to tackle this as a case by case?


between 3052 and 3057, nothing happens, the early years of the civil war are similar. Additionally, the years following the jihad (3081 to 3132) are totally inconsequential.

The point isnt to do a case by case, its to show how the timeline can be flexed and certain otherwise rigid dates can be dissolved.

Recall the mauler, if we get the mauler, it will be daboku + the one mauler variant we actually have the tech for, we already are pushing the timeline. That is what Imperius is trying to explain, he isn't demanding time machines, so I don't see why you are all screaming to burn him like a witch (which he is not, you dressed him up like that, and he does not weigh the same as a duck).

#51 Pariah Devalis

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Posted 26 February 2014 - 08:10 PM

I agree there is room for acceleration in the time line. There are periods of nothing. Right now, we are in an active period in the Battletech timeline, but afterwards there is a bit of a protracted lull. It certainly would not hurt to speed time up a bit during the slow bits and resume the 1:1 in the good bits.

#52 Lukoi Banacek

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Posted 26 February 2014 - 08:13 PM

View Postpbiggz, on 26 February 2014 - 07:19 PM, said:

I think you're all missing the point of what imperius is saying. When he says fudge the timeline he means fudge this ***** for 1 to 1 timeline. From 3052 to 3057, not a whole lot happens. That's 5 years with a handful of new mechs and no major battles. A time jump would not only be warranted, but necessary to keep the game evolving and moving forward.


I think quite a few of us got what he was saying. That's not all he said however, nor how he said it.

Thus the backlash for the poor lad.

#53 Imperius

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Posted 26 February 2014 - 08:24 PM

View Postpbiggz, on 26 February 2014 - 07:19 PM, said:

I think you're all missing the point of what imperius is saying. When he says fudge the timeline he means fudge this ***** for 1 to 1 timeline. From 3052 to 3057, not a whole lot happens. That's 5 years with a handful of new mechs and no major battles. A time jump would not only be warranted, but necessary to keep the game evolving and moving forward.


Thanks pBiggz ;)

It didn't really matter how I said it because you wanted to flame someone. I'm cool with it. Got 2 people to ignore me today for speaking simple logic. That's two Peefsmashes I do t have to deal with in the future! This has been a good week getting stuff done!

#54 Imperius

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Posted 26 February 2014 - 09:11 PM

Do what you will I don't care key words were "condense in chronological order" guess that's too hard to understand these days.

Besides read this http://mwomercs.com/terms they can change things when they want!

Edited by Imperius, 26 February 2014 - 09:43 PM.


#55 MayGay

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Posted 26 February 2014 - 09:31 PM

View PostRodo, on 25 February 2014 - 12:18 AM, said:

How do you guys start an invasion without my favorite Mech!?!??! ¬¬


3050-'60 is the best time period
actually anythig before the jihad is

But really If I had half a mind, and any skills at game develpoment, I'd have a game series start in the mid to late 2400's and take it to the jihad, and then retcon the entire thing, as I don't like anything that wizkids tried to do, espacially dark age, both the era and the crappy game, though they did make for decant infantry and vehicle minis in a pinch if you pulled them off the base. I'd basically compile as much as the fluff as possable and make a game off every major event and try to give a full picture of times usually only lightly touched upon. I'd also love to see some sort of strategy/mech sim game where you basically get to run a sucessor state or other faction starting in 01/01/2500 to make a nice round and easy date.

But alas I have no such skills ;)

#56 Monsoon

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Posted 26 February 2014 - 10:35 PM

View PostKhajja nar Jatargk, on 25 February 2014 - 12:36 AM, said:

Well theres that whole doesnt exist until fourteen years after the war thing. You know, details.


For the sarcasm impaired:
It aint gonna be in MWO (for at least a decade)


That's would only be true if they were still doing a 1-for-1 timeline. But that's now off, so expect them before a Decade's time...of course I'd still say don't expect to see them anytime in the forseeable future. My guess more then 3+ years for sure...depending how often they fast forward the timeline to important conflict periods after CW is released. But so long as we're dealing with the initial Clan Invasion, not a chance.


@ Rodo's OP: You can keep your Mad Cat MkII, I'll be happy to turn it into a pile of scrap with my Sunder and/or Devastator.

Edited by Monsoon, 26 February 2014 - 10:43 PM.


#57 Monsoon

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Posted 26 February 2014 - 11:02 PM

View PostImperius, on 25 February 2014 - 10:08 PM, said:

Dude it gets old to hear lore warriors constantly complain about getting content. Getting all the mechs in the game doesn't break lore to me. We are going to have the invasion. The map timeline won't change. We will just have all the cool mechs in the best period of BT. I see nothing wrong with that. Please remember it has been stated since day one that this game is an interpretation of BT and will use the TT rules as best as it can, while keeping the game fun and full of "new content" that people like me and the OP want.

Quit using lore as an excuse... It won't hurt the game or the time period to add "prototype" mechs.


There is no shortage of mechs, Just grab the TRO for 3025, 3039 and 3050 and we've still barely scratched the surface.

BUT

The "Prototype" comment was probably more aimed at mechs like the Bushwacker that are just around the corner, than one that isn't around for 16 years. At BEST we MIGHT get something from the TRO 3055 book, though I wouldn't put too much hope for that anytime soon still.

Edited by Monsoon, 26 February 2014 - 11:04 PM.


#58 GalaxyBluestar

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Posted 26 February 2014 - 11:19 PM

some later era mechs from 3053-5 maybe but you can't change the timeline as all the stiener and davion and FRR avatars will have been for naught. infact the timeline will have to be reset to 3050 once CW is ready to go because by this time next year the map should look like this...

Posted Image

where's my St ives compact banner if the FRR can have one? seriously do not carry on into this mess. for years the game has been designed to cater for the start of the clan invasion the tech ballance the faction play the lot. any deviation is just nonsense, you're asking for the devs to throw all their work out the window and rebuild half the game. the only reason the timeline's at 3051 is because they screwed up figuring how to build CW and couldn't so they spent a year building ui2. we're a year so delayed, we'll have to have a timeline reset.

this is you're closet bet on skipping forward without losing too much of what's already set up
Posted Image
still the comstar would be more an important faction than the FRR by this time so where are they?

Edited by GalaxyBluestar, 26 February 2014 - 11:25 PM.


#59 Fang01

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Posted 26 February 2014 - 11:24 PM

no mkII before Mackie!

#60 Monsoon

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Posted 26 February 2014 - 11:31 PM

View PostJames Griffin, on 26 February 2014 - 09:31 PM, said:


3050-'60 is the best time period
actually anythig before the jihad is

But really If I had half a mind, and any skills at game develpoment, I'd have a game series start in the mid to late 2400's and take it to the jihad, and then retcon the entire thing, as I don't like anything that wizkids tried to do, espacially dark age, both the era and the crappy game, though they did make for decant infantry and vehicle minis in a pinch if you pulled them off the base. I'd basically compile as much as the fluff as possable and make a game off every major event and try to give a full picture of times usually only lightly touched upon. I'd also love to see some sort of strategy/mech sim game where you basically get to run a sucessor state or other faction starting in 01/01/2500 to make a nice round and easy date.

But alas I have no such skills :(


Too me the Jihad and Dark Ages never happened, both were ridiculous in my opinion. Heck if they want to do a 'Word of Blake' tantrum let them, but let's not fool ourselves into believing that tantrum wouldn't be squashed within a half-year with the Blakists annihilated.

View PostGalaxyBluestar, on 26 February 2014 - 11:19 PM, said:

where's my St ives compact banner if the FRR can have one?


I asked this question once in the Ask the Dev's 33. Here's my question and answer.

Quote

Monsoon: Out of curiosity, why wasn't the St. Ives Compact an available faction?

A: Wait for CW.


So, I've been waiting for CW for them to add our allies-in-arms against the Confederacy.

Edited by Monsoon, 26 February 2014 - 11:34 PM.






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