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Matchmaker Shenanigans


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#1 BOWMANGR

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Posted 04 March 2014 - 02:38 PM

I've played many many matches all day all week long since last Tuesday and I noticed something which became apparent because it was consistent.

Around Saturday night, something strange happened. Nearly 90% of the matches that I played from that point on were stomps either by my team or the other. The same things kept happening, regardless of game mode {I always select "ANY" game mode, even though I despise Skirmish}. The matches were 12-0, 12-1, 12-2 affairs. Almost all of them.

I mentioned it a few times via chat to double check with other players and some of them mentioned the Medium vs the World contest going on which as they said may were the reason why this was happening. I found it satisfactory enough as a possible explanation and continue playing.

Sunday I played for about 4 hours straight. The same exact thing. Rofstomps left and right, I was getting frustrated with bad matches with no challenge and no fun. I quit the game and played something else.

Monday, I waited until the Medium contest was over and started playing with renewed interest. Unfortunately, nothing changed. To avoid a wall of text I'll just say that right now its Wednesday 00:35 hours and I just quit the game again full with frustration. It is STILL happening. It has nothing to do with the contest. All matches that I've played are stomps or near stomps. I've played around 40+ matches and about 2 or 3 of them were any good with both teams providing enough challenge to make it fun. I'm not asking every match to be a 12-11 nailbiting affair but having 97% of your matches be roflstomps is definitely NOT fun even if I'm on the winning side.

Trying to understand whach happening I remembered Paul Inouye mentioning a few weeks ago that he tinkered with the matchmaker values as a test and he told us AFTER the fact so that we can give him feedback. I'm wondering if they tried to do the same thing these three days. Maybe they changed some matchmaker values to check if it works better.

Well if this is true then let me tell you this, the previous matchmaker change produced some of the best matches I've ever played in MWO, but if you DID change something to the matchmaker these last 3 days, take it back, it's horrible!!!

Additional info: I played only PUG matches and I didn't use new mechs, only my various Elite ones.

tl;dr: Matchmaking seems broken the last three days and I'm trying to evaluate if its just me or maybe PGI did another matchmaker configuration behind the scenes without telling us just like last time.

#2 Nick Makiaveli

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Posted 04 March 2014 - 03:04 PM

Some happen because people split up and get cut down one at a time. That's not the MM's fault.

Many happen because one team gets an early kill lead, and then superior numbers win out. Especially because damaged mechs can fall back and let other take the brunt of the damage while still sniping from the rear.

#3 Warblood

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Posted 04 March 2014 - 03:20 PM

IMHO 90% of games that end in 12-0 are cause ppl walking off and getting picked off 1by1

#4 Willard Phule

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Posted 04 March 2014 - 04:52 PM

Look.

There are 100 posts in this forum string and others complaining about the matchmaker...giving intelligent, reasonable solutions to the mm...explaining why it's not working.....and....are you new here?

PGI is coming out with the new launch module here in 8-10 months, maybe, if you're lucky. That means even matches and game enjoyment are on the "back burner."

Accept it. Bend over, smile and take it. Figure out how to beat the cheese builds on your own....or ask others. Get in a group. Drop in 4 D-DCs and smoke them. Do whatever it takes. Because, there's no light at the end of this tunnel. It's crappy, it's been crappy, it's going to BE crappy.....accept it as fact.

Me, I've found the BEST way to make money...and it costs 80k per round to do it, too. Load both an artillery strike and an air strike on a fast SSRM2 boat. Hunt squirrels. Drop strikes on poptarts and other assorted stationary turret, zoomed in like moron types. Lord knows there's a bunch of them out there.

#5 Thimble

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Posted 04 March 2014 - 05:47 PM

Matchmaking goes to crap every single time they patch. I mean... even more crap... yeah.

Edited by Thimble, 04 March 2014 - 05:55 PM.


#6 BOWMANGR

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Posted 04 March 2014 - 11:33 PM

Please understand that I'm not asking advice about the matchmaking in general. I'm saying that during the last 3 days matchmaking went from mediocre/bad to absolutely horrendous.

Stomps happened before but it was like 1 every 3 or 4 matches. Right now I'm talking about 90% of my matches of these last 3 days.

I know that the matchmaking doesn't work but I'm saying that they broke it even more. I'm just curious if this is another experiment from PGI which is taking place in the background like the last time they messed with the matchmaker. That last time was good though I got WAY better matches after that change. Now if they did change something the managed to broke the matchmaking. I don't see any fun having 6 12-0 matches in a row.

#7 SgtKinCaiD

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Posted 05 March 2014 - 12:07 AM

Maybe the new MM in april will do something about it. Maybe ...

#8 David Sumner

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Posted 07 March 2014 - 01:01 AM

Actually, I think it's screwed by time of day.
I'm in New Zealand, so this is NZST.
Pre 9pm, W/L ratio about 1:1
Post 9pm W/L ratio about 1:8
Try at 7am, back to about 1:1
Which clearly indicates there are COMMON conditions the matchmaker can't cope with.

And to the "12:0 happens because people walk off alone"
If the match maker was working properly, they would usually be facing people who did the same and it would even out
Same with PUG vs team

I STILL say the match maker should take into account your W/L ratio against each member of the opposing team,
and the average W/L ratio across your team for the same.
e.g
Team 1
A
B
C

Team 2
W
X
Y
Z

You are potentially D

A vs W 10 matches, 5 wins = 0.5
A vs X only 2 matches, assume your average W/L of 0.45 vs their average W/L of 0.45 = 0.5
A vs Y 3 matches, 0 wins = 0.0
A vs Z 12 matches, 8 wins = 0.67
W/L = 1.26 / 3 = 0.42
Assume B & C work out the same for a current team average of 0.42

D vs W 8 matches, 4 wins = 0.5
D vs X 8 matches, 5 wins = 0.7
D vs Y 10 matches, 2 wins = 0.2

Now, choose between:
D vs Z 10 matches, 9 wins = 0.9
and
D vs Z 10 matches, 2 wins = 0.2
In the first case you get
W/L = 0.56
Team W/L = 1.86 / 4 = 0.455
In the second case you get
W/L = 0.36
Team W/L = 1.66 / 4 = 0.415
In case 1, you improve the team odds, but it's under 0.5, so you'd try looking for another team by preference
In case 2, you make the odds worse, so you wouldn't join this team at all.

In another case, assume the first 3 work out for a team W/L of 0.48 instead
Team W / L = 1.44 / 3 = 0.48
Then you'd get
In case 1, you improve the team odds to 0.5, so you'd join this team by preference
In case 2, you make the odds worse, so you wouldn't join this team at all.

In the last case, assume the first 3 work out for a team W/L of 0.49 instead
Team W / L = 1.47 / 3 = 0.49
Then you'd get
In case 1, you improve the team odds to 0.508, the overage is smaller than the current underage, so you might join
In case 2, you make the odds worse, so you wouldn't join this team at all.

#9 Joseph Mallan

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Posted 07 March 2014 - 03:08 AM

View PostWillard Phule, on 04 March 2014 - 04:52 PM, said:

Look.

There are 100 posts in this forum string and others complaining about the matchmaker...giving intelligent, reasonable solutions to the mm...explaining why it's not working.....and....are you new here?

PGI is coming out with the new launch module here in 8-10 months, maybe, if you're lucky. That means even matches and game enjoyment are on the "back burner."

Accept it. Bend over, smile and take it. Figure out how to beat the cheese builds on your own....or ask others. Get in a group. Drop in 4 D-DCs and smoke them. Do whatever it takes. Because, there's no light at the end of this tunnel. It's crappy, it's been crappy, it's going to BE crappy.....accept it as fact.

Me, I've found the BEST way to make money...and it costs 80k per round to do it, too. Load both an artillery strike and an air strike on a fast SSRM2 boat. Hunt squirrels. Drop strikes on poptarts and other assorted stationary turret, zoomed in like moron types. Lord knows there's a bunch of them out there.

I would think about it Phule, but Starting out earning between 70-120C a match (my average range) what would be the C-Bill increase for an Average game using Arty? Is the results worth the cost of doing business? ;)

#10 Willard Phule

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Posted 07 March 2014 - 08:32 AM

View PostJoseph Mallan, on 07 March 2014 - 03:08 AM, said:

I would think about it Phule, but Starting out earning between 70-120C a match (my average range) what would be the C-Bill increase for an Average game using Arty? Is the results worth the cost of doing business? :lol:


Sometimes. It's a crap shoot.

To be honest, I tend to average 200-225k for a win and about 140k for a loss, if things work out. My biggest problem with Arty strikes is "premature ***********"...I tend to use it way too early in the game. I'll put it into a group of 3-4 mechs only to find that later in the match, I could have nailed 8 or so.

But, yeah, as long as you pull 100+ damage with it, it pays for itself.





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