Winning Five Pug Matches Is Impossible
#21
Posted 25 February 2014 - 04:26 PM
Afair i had pretty much 25 Losses in a row (maybe 1 or 2 wins hidden in that bad streak).
Lucky me i needed only around 10 matches or so to achive my 5 wins.
Though today testing the new AMD Driver i had 4 or 5 Losses on 1 Win.
Sometimes its an endurance challenge!
#22
Posted 25 February 2014 - 05:22 PM
#23
Posted 26 February 2014 - 03:04 AM
#24
Posted 26 February 2014 - 08:14 AM
Dreamslave, on 25 February 2014 - 04:14 AM, said:
Elo Hell It took my Anton Alt 7 games to win 5, while dropping with a Lawman 4man took 3 1/2 hours to win 5 matches!
#25
Posted 26 February 2014 - 10:39 AM
Then went on an epic losing streak...
#26
Posted 26 February 2014 - 12:12 PM
5 drops, 5 wins and 30 min waiting for update.
Played all on Conquest in a light....soooo....
#27
Posted 26 February 2014 - 02:15 PM
For whatever reason my signature isn't working, but I've been a part of The Templars MercGroup since early closed beta. I learned a lot and got extremely good at this game very quickly. But I Also learned within my first week that it's a team work based game, something that PUGs lack in large amounts. Which leads me to believe that I was just horrifically unlucky in whatever matchups I received during my futile attempt to take part in this bonus event by PGI.
Maybe next time =/
#28
Posted 26 February 2014 - 02:31 PM
Dreamslave, on 26 February 2014 - 02:15 PM, said:
Your problem is your ELO was artificially inflated from being carried by a group. You are being matched against foes equal in skill to your whole premade working together, except now you are solo.
If you are used to playing with a force multiplier, then playing without one is going to seem like you are handicapped.
#29
Posted 26 February 2014 - 03:00 PM
But now you are dropping solo trying to win a mech bay and the game looks at your ELO and says, hey, this guy can carry three new players easy, even against veteran players, cause he is uber elite.
-shrugs- Welcome to PGI's interpretation of ELO.
#30
Posted 27 February 2014 - 05:52 AM
Your buddies accidentally left you in the shark tank.
#31
Posted 27 February 2014 - 09:31 AM
xhrit, on 26 February 2014 - 02:31 PM, said:
If you are used to playing with a force multiplier, then playing without one is going to seem like you are handicapped.
wanderer, on 27 February 2014 - 05:52 AM, said:
Your buddies accidentally left you in the shark tank.
I disagree entirely. Everyone here saying that I was somehow carried is a joke. I keep getting matched with pilots who seem to think that stepping on one another and charging into a fight shoulder to shoulder is a good idea. This happens almost every match. I am exceptionally good at this game and on top of that I associate myself with "min/maxing", a player who only use the most optimum of loadouts to eliminate dead weight. The fact that I keep getting paired with players who ask questions like "how to I move forward without holding the button down" is ridiculously annoying and frustrating.
Edited by Dreamslave, 27 February 2014 - 09:33 AM.
#32
Posted 27 February 2014 - 09:42 AM
Dreamslave, on 25 February 2014 - 04:14 AM, said:
Well, I figured I'd update this thread (not that most people would care anyway). I ended up being unable to get the required amount of victories in the few hours I had left to play.
Sorry to hear this, Man.
I'm sure it's fairly frustrating for you to have put in the effort only to come up a little short.
I feel for you.
Hopefully this doesn't put a bad taste in your mouth. Stick with the game, I'm sure that it'll turn out to be great eventually (it's already a pretty fun game in it's current state).
#33
Posted 27 February 2014 - 10:39 AM
Dreamslave, on 27 February 2014 - 09:31 AM, said:
Actually this proves that your "premade boosted ELO" haunts you Take it easy, this happens to everyone of us and you just need to live through it Should not take long, maybe 10-20 defeats is enough
#34
Posted 27 February 2014 - 12:12 PM
Dreamslave, on 27 February 2014 - 09:31 AM, said:
Go on...
Dreamslave, on 27 February 2014 - 09:31 AM, said:
So what you are saying is, without your premade, you are getting matched with pilots who can't carry you?
Yeah, that's what we said.
You used to play with a force multiplier, and now you don't. Go ahead, click the link. Teamwork is a straight up 2x boost in killpower. If you can take out 1 mech solo, you can take out 2 in a premade. If you can take 2 mechs solo, you can take 4 with a group.
It is no surprise you are only winning a fraction of a time of what you used to - without your premade your killpower is literally a fraction as effective.
Edited by xhrit, 27 February 2014 - 12:14 PM.
#35
Posted 27 February 2014 - 12:55 PM
That would normally be borderline acceptable, but why in the world am I being paired with people who are so very new to this game? Or who are so very awful? Isn't ELO supposed to pair me with people who are of equal skill level? I cannot fathom why I consistently get dropped with people, who like I said, ask incredibly noobish questions, have awful builds and extremely low KDR/self stats.
If it's to "balance out the team", then that isn't fair to me either. Where is my checkbox so I can opt out of getting teamed up with terrible/new players? I Shouldn't get penalized for playing at and wanting to play against a different/higher caliber of player.
Edited by Dreamslave, 27 February 2014 - 12:57 PM.
#36
Posted 27 February 2014 - 04:22 PM
Dreamslave, on 27 February 2014 - 12:55 PM, said:
You can try playing a weight class you don't normally play.
You can adapt to a lone wolf playstyle, and optimize for individual encounters.
Or, you can just wait, and soon enough your elo will normalize at a level where you can carry your whole team single handedly...
Edited by xhrit, 03 March 2014 - 08:27 AM.
#37
Posted 27 February 2014 - 05:28 PM
Dreamslave, on 27 February 2014 - 09:31 AM, said:
Welcome to the ELO being so wide now that vets get paired with newbies, and the better your W/L, the more often you get put on the side heavily weighted to lose.
#38
Posted 27 February 2014 - 09:49 PM
When you drop solo you THINK the MM will match you with players of equal Elo it does not! it AVERAGES out Elo.
Even worse is it seems to want to AVERAGE a matches Elo at a middle of the bell curve range, or in other words at PGI's new player starting Elo level.
This is compounded by the small player base compared to the 24 man drops. The more players in a drop, the larger the player base MUST BE for it to work well.
So, what it does is it buckets a lance, averages that lances Elo, than it takes the average of all 3 lances on a team for the teams Average Elo rating. It will try to place premades evenly on each team, BUT, it does not match premades by the premades Elo, but by the total average of the 3 lances.
So it is common for one teams premade to be low Elo, the other team's premade to be of a much higher Elo. the Higher Elo premade is much more of a force multiplier than the good solo Elo players and the so so premade put together.
What makes things even worse (all around for everyone that is) is when Players in your situation drop solo. It is not your fault, but it will skew things even worse, and in your individual view point, it is mostly going go real bad for your team.
#39
Posted 28 February 2014 - 09:21 AM
#40
Posted 28 February 2014 - 10:29 AM
The thing is, that it really quickly became obvious who knew what was going on, and who doesn't. I played the original Battletech clear back in 87, and then heavily up through the 90's. I was a fanatic for the original Mechwarrior PC games and lost untold hours of sleep through the 00's on them. Once I started to get comfortable with things in MWO, it was just applying the same, basic strategies to this game. It's the same thing drilled into us from day 1 in the Marines. Teamwork wins and combined arms carries the day.
Get to know your mech variants and you can generally start picking out which team-mates in a PUG are going to likely be experienced. Use that initial 60 seconds before the drop to work out who's likely to know what they're doing, then move to them and work in tandem with them. I make a point to stay the hell away from anybody in a trial mech after being TK'd twice by complete newb mouthbreathers in trial Stalkers. Even just 2 or 3 mechs working together in a PUG can make a HUGE difference in the outcome over 12 mechs wandering around doing their own thing.
You also REALLY need to get out on the training grounds and explore every yard of the maps. Find the choke points, find the open fire lanes, find the vantage points, find where you can sneak off from the furball for a few seconds to get your heat down.
Since I started adopting those strategies, my K/D ratio has risen from about .23 to .78 and my Win/Loss is now standing at .92. I got my free Cent in 6 matches (then immediately hocked it so I could get a Jager DD and master the chasis.)
This is NOT a twitch shooter type of game. There is a considerable amount of strategy below the surface to take advantage of. The faster people clue into that fact and start doing some researching, the better off they're going to be doing on the battlefield.
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