I know a fair bit about mechwarrior lore from novels and previous games.
Double Heat sinks usually offer no disadvantage and their is no reason not to have them.
So how does the game balance having double the cooling in the same space as other players have single heat sinks.
Also how are clan mechs going to be balanced? Will this be done at a time period where all inner sphere mechs get upgraded to clan tech?
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Double Heat Sink And Clan Mech Balance
Started by AUSSIETROOPER4, Feb 25 2014 01:29 PM
4 replies to this topic
#1
Posted 25 February 2014 - 01:29 PM
#2
Posted 25 February 2014 - 01:36 PM
Heatsinks: They take 3 critical slots instead of 1. Engine double heatsinks work as normal, extra ones give 1.4 cooling instead of 1.0 from single heat sinks. So you're basically paying a premium in critical slots which you might use for endosteel or ferro fibrous.
Clantech: There's other threads elsewhere, but the executive summary is that nothing is official yet. It looks, to me, as if the clantech is going to be hampered by reduced mech-proper flexibility (ie: fixed armour, fixed engine) and increased burn times for clan lasers, but the payoff is in swappable omnipods. But again, nothing's definitive yet.
Clantech: There's other threads elsewhere, but the executive summary is that nothing is official yet. It looks, to me, as if the clantech is going to be hampered by reduced mech-proper flexibility (ie: fixed armour, fixed engine) and increased burn times for clan lasers, but the payoff is in swappable omnipods. But again, nothing's definitive yet.
#3
Posted 25 February 2014 - 01:41 PM
Okay.
Question one...
The heat system in MWO is pretty wonky.
Single heatsinks are actually superior to DHS in numbers larger than 30.
DHS only gives true "0.2 per second per heatsink" cooling for the heatsinks that come with the engine. That's it. 250 means 10 true double heatsinks.
Any DHS you manually add to the mech is 0.14 per second per manually added heatsink.
Say you have a 200 rated engine and 2 added DHS. 200 rated engine comes with 8 True DHS.
8*2 + 2 * 1.4 = 18.4 per ten seconds / 10 seconds = 1.84/second cooling.
They also raise your threshold to make up for this. This is why MWO can allow so many alpha strikes.
That's a more complicated formula.
The long and short of it, look here and play with the options.
Ultimately as a result of the system, no one uses single heatsinks.
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The second one... here. <--Dev's statement on some of the plans to balance the tech.
There's this too.
Question one...
The heat system in MWO is pretty wonky.
Single heatsinks are actually superior to DHS in numbers larger than 30.
DHS only gives true "0.2 per second per heatsink" cooling for the heatsinks that come with the engine. That's it. 250 means 10 true double heatsinks.
Any DHS you manually add to the mech is 0.14 per second per manually added heatsink.
Say you have a 200 rated engine and 2 added DHS. 200 rated engine comes with 8 True DHS.
8*2 + 2 * 1.4 = 18.4 per ten seconds / 10 seconds = 1.84/second cooling.
They also raise your threshold to make up for this. This is why MWO can allow so many alpha strikes.
That's a more complicated formula.
The long and short of it, look here and play with the options.
116th NorskaFresh, on 25 February 2014 - 01:29 PM, said:
So how does the game balance having double the cooling in the same space as other players have single heat sinks.
Ultimately as a result of the system, no one uses single heatsinks.
------------------
The second one... here. <--Dev's statement on some of the plans to balance the tech.
There's this too.
Edited by Koniving, 25 February 2014 - 01:42 PM.
#4
Posted 25 February 2014 - 01:51 PM
Keep in mind, lore wise, DHS weren't addopted by every mech immediately because of cost/resource limitation/manpower limitation reasons. It's much like CDs replaced tapes, and DVDs replaced VHS. The tech was immensely superior, but it took years to get adopted by a majority of the general public.
So, we have mechs who's cannon designs had SHS, so that's what they start with.The fact that it added a grindable extra non-withstanding. Given MWO's implementation, SHS have a small window (once you have lots of them) where they're more effective than DHS, but that's a lot of tonnage.
Meanwhlie, the Clan Tech progressed past the IS DHS (3 spaces for 1) and into superior DHS (2 spaces for 1), which are superior in every way (Other than coming in forced pairs effectively). My guess is that the clan mechs will be similar in functionality to the IS mechs, just superior in size (So you can fit more in smaller mechs or have more room for other stuff). The clans, having acccess to the tech for a long time, and ramping up for a war, had no issues fitting all mechs with DHS, and have stopped using SHS all together (Much like Tapes/VHS today) because there's no point for them, particularly for mechs with a 250 or larger engine.
So, we have mechs who's cannon designs had SHS, so that's what they start with.The fact that it added a grindable extra non-withstanding. Given MWO's implementation, SHS have a small window (once you have lots of them) where they're more effective than DHS, but that's a lot of tonnage.
Meanwhlie, the Clan Tech progressed past the IS DHS (3 spaces for 1) and into superior DHS (2 spaces for 1), which are superior in every way (Other than coming in forced pairs effectively). My guess is that the clan mechs will be similar in functionality to the IS mechs, just superior in size (So you can fit more in smaller mechs or have more room for other stuff). The clans, having acccess to the tech for a long time, and ramping up for a war, had no issues fitting all mechs with DHS, and have stopped using SHS all together (Much like Tapes/VHS today) because there's no point for them, particularly for mechs with a 250 or larger engine.
#5
Posted 25 February 2014 - 03:34 PM
To summarize the above respondants: Yes, the Clans are coming. No, they are not going to be grossly OP.
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