In the Metagame thread, R&R is being discussed, and one poster hinted at the return of R&R being more virtual.
That got me thinking about how the political aspects of Clan Warefare could be influenced by economic means as well as by force (win/Loss).
So, the ideai s what if R&R (more robustly), Salvage, and over-all gains were measured in such a way as it also influenced the war amongst the clans in an economic manner.
What might come of it is that some people (teams/clans) might try and limit there virtual losses (not their acual c-bills, ammo, loss weapons, etc. in a real way) but measured none-the-less to influence an economic gain for that faction thereby effecting the war in a different way. So, they field a bunch of mediums, knowing that even if they lose, they may have netted an over-all gain at a crucial moment that won them a specific territory.
Another words, adding a metagame to the game; a means of influencing the war by other means than force.
Edited by Aphoticus, 26 February 2014 - 05:03 AM.