Kjudoon, on 27 February 2014 - 01:41 PM, said:
Horse Hockey. At my Elo level 5-8 enemy mechs packs AMS. How do I know? I count AMS streams when I scout by LRM. Fire a partial salvo low over where you think the enemy is and watch the AMS go berzerk. If AMS was balanced, only the mech fired upon would have it's AMS active instead of acting like a ship's phalax system (which BTW usually is out of ammo after 1-2 missiles and takes 15 minutes to reload in the real world... but we're not talking real world) on steroids. BTW, it also then wouldn't give away the position of the enemy main body helping with stealth.
The only place I don't see AMS much is in 12mans where those meta mechs are so tightly tuned and balanced they have no room for AMS "babyfat" since LRMs are almost unheard of, ECM covers them better and they know how to pilot and use cover in most cases.
Speed and smart positioning does far more to LRMs than AMS could ever do. AMS also gives away it's location and doesn't provide a perfect defense as a staggered salvo will only have the first missile volley chewed up at all.
AMS is actually rather ineffective protection as it takes 0.5 seconds for it to acquire a missile so 1 AMS can knock out 2 missiles during the time missiles are within the bubble. And even then they will always target the closest volley. So two AMS is rather effective against a single mech boating LRM5s and chain firing them, 8 single AMS mechs will only barely take out more than half of a 30 missile swarm.
So why is AMS used then? It appears to be effective. That is it fires whenever missiles come within 90 meters. Nearly at any point when LRMs are fired at you the AMS will knock a few out of the air and if you don't get hit you assume that it was the AMS of you and your teammates that saved you.
Reality is, to completely avoid LRM damage you just need to break the lock and strafe to the side of the firing mech or just put a meager piece of cover between you and the mech firing them. You have close to 4 seconds in most cases to do so and unless you are out in the open on a slow mech you'll be able to break the lock and dodge the missiles OR put a piece of blocking cover for protection.
The vast majority of Med/Heavy builds do push themselves to atleast go 70 to 80 kph. This is more than fast enough. The mechs that -could- have a lot of trouble with LRMs as they are are large, slow Assault Mechs that are exposed.
The trick behind that last statement is that if your are out in the open without options for cover then direct fire weapons would actually drop you -faster- than LRMs. LRMs currently only punish really bad positions and there are far more effective means of completely shutting down the ability for LRMs to deal damage than AMS.
Dirus Nigh, on 27 February 2014 - 04:38 PM, said:
Actually LRM range has changed for MWO.
It's been a while since I've cracked open a BT book but you're right. They did increase the amount from both the Hex Map and the start of the CB but not to the point of other weapons. So I was wrong on some of those values but the situation is still the same.