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Paul's Trouble With Lrms


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#301 Joseph Mallan

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Posted 06 March 2014 - 09:13 AM

View PostAbivard, on 06 March 2014 - 09:06 AM, said:


It is not instantly broken, we all know that there is a time decay on target lock, however, for ANY other weapon, breaking the los with any other weapon instantly negates that weapons ability to do damage.

In FACT the LRM player who fires, does NOT require LOS, they require a target lock.
they can fire INDIRECTLY, that means they DO NOT NEED LOS!

This is really not hard, but when people are quick and loose with words and facts it just distorts things even more.

In the above case, he meant just what he implied, that LRM's require a constant LOS from the firing mech. And indeed are the only weapons that are made UNUSABLE by a lack of LOS.
Fair enough. Now start acting like a grown up and quit feeling like you have to be insulted that we disagree with you. Your interpretation of LoS is valid, Your use of personal attacks is not.

#302 Abivard

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Posted 06 March 2014 - 09:15 AM

View PostJoseph Mallan, on 06 March 2014 - 09:13 AM, said:

Fair enough. Now start acting like a grown up and quit feeling like you have to be insulted that we disagree with you. Your interpretation of LoS is valid, Your use of personal attacks is not.


I see, when someone you agree with flings insults, that is all to the good, but let someone respond in Kind THEN YOU have a problem?

#303 Nicholas Carlyle

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Posted 06 March 2014 - 09:21 AM

View PostAbivard, on 06 March 2014 - 09:15 AM, said:

I see, when someone you agree with flings insults, that is all to the good, but let someone respond in Kind THEN YOU have a problem?


I don't think I've ever seen an LRM thread where you weren't ranting about how good they are, etc.

It doesn't lead much credibility, when highly regarded players say they don't fear LRM's, while you sit there whining about them.

You need to look in the mirror.

But you seem to prefer throwing insults around instead.

#304 Tiamat of the Sea

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Posted 06 March 2014 - 09:27 AM

Please stop being angry at each other. It's not helping this thread or the discussion in it at all.

In more relevant words:

I do think the AMS ammo bin size and capacity to affect flights not launched at the AMS carrier may need another looking at. I'm honestly not clear why PGI had the idea to make AMS like it is right now. I do agree that it's a neat idea, but that doesn't mean it can't be a broken (in terms of 'does not interact properly with the rest of the mechanics' fashion), similarly to ECM. If this comes from novels then that would explain why; my only exposures to Battletech and Mechwarrior have been my playing the tabletop since 1990 (with rules up to TR 3060-era) and the Mechwarrior/Battletech computer games (excepting Mech Commander, MW4, and MW:LL), so I'm missing a lot of the 'non-canon' history and later revisions (such as the Phoenix Project and other revised TROs).

As far as autocannon versus LRMs:

Yes, autocannon do have those limitations. Yes, LRMs have more flexible ammunition bins. But, there are some things that need to be taken into account here.

While autocannon shot are technically dodgeable, they cannot be dodged by turning and running the other direction. All that running directly away from an AC-toting 'mech gets you is shot in the back, but running directly away from someone launching LRM volleys at you can prevent most or even all of the damage if you're fast enough. This is not even at all.

Autocannon are not as limited in shots per ton of ammo, but they're not supposed to be anyway, except the AC/20 (in whose case you're paying for a 20-damage instant shot to one location with that ammo restriction, the tonnage, the space occupation, and the short range). Autocannon are paying more weight per weapon, which is what's supposed to be the case.

What's not supposed to be the case is LRMs wasting squillions of ammunition by having to wait four or more seconds for a shot to land, so there are often multiple salvos in the air still when a target gets to cover or dies- you really don't get that with autocannon. Even an AC/2 at extreme range will at most get one shot in the air before you can tell that your target is in cover and no longer valid for you.

LRMs do have to maintain a lock for the entire flight time, though, which places a heavy restriction on the movement of the 'mech in question. Now, I don't have the target retention module myself (I'm currently more interested in managing to obtain all the 'mechs I have in my sights- I only have about 40 so far and there are about that many more that I intend to get... mostly Heavies, which are kind of expensive) and I hear it alleviates things a bit (which it seems like it shouldn't, since my understanding of the described function is that it retains target lock, not weapon lock-on), but trying to keep LRMs locked without it means spending something like 85% of the missile flight time with the targeting reticle in the little red box- and that is ruinous for 'mechs heavy enough to carry multiple large missile racks, as it prevents large amounts of maneuvering and any form of torso twisting. LRMs should not be preventing maneuvering- and keep in mind I'm saying this from a game balance perspective, not from a player-who-got-shot perspective or an I-want-LRMs-to-be-the-strongest perspective- without some kind of capacity in LRMs to be more powerful than other weapon systems. As LRMs demonstrably don't have such an advantage, this added restriction makes no sense.

Finally, autocannon have no functional hard counters that prevent their use in the way that ECM and large quantities of AMS can hard counter LRMs. I emphasize this because there are some universal 'hard counters' in this game (being in cover, for instance, or behind whatever's shooting) that function for all weapons. Only Streak missiles and LRMs have equipment hard-counters, though- you can still fire non-missile weapons and standard SRMs at a target you cannot lock with the same chance of success because you can see the target moving yourself and are making precisely the same judgement (just without fine information such as where it's already damaged or what weapons it has). You can't fire the Streaks at all, and LRMs take so long to arrive that they need the weapons lock to stand a reasonable chance of hitting. If you're firing LRMs without a target lock, then even within 300 meters a typical Atlas can move out of the way- this is a pretty strong limitation that is applied to LRMs only, and is very close to the strength of the Streak missile system's 'cannot be fired at all without lock' limitation- but LRMs aren't similarly strong compared to similar tonnages of weaponry.

The fact that so many players will mount Streak 2s with a Beagle instead of even considering LRM-5s in a 'mech with only 3 missile hardpoints is a good demonstration of this. Yes, they save a little on tonnage from ammo (you need more ammo weight for the LRMs, partly since so many of them won't hit and the Streaks will always hit) and the damage is a notably higher on average (3xLRM-5 is max 15 damage per launch, 3xSSRM-2 is always 15 damage per launch), but you would expect the massively increased range to go some distance (what I did there) to giving the LRMs some consideration, to say nothing of the capacity for indirect fire.

Back to my first note:

I'm all for arguments, but I don't like shouting/insult matches and I'll be surprised if any of you tell me you do. If you do, though, please do tell me so I can stop hoping for this topic to stay a rational argument instead of an angry one. Don't let LRMs make you go 'grrrr', let them make you go 'hmmmm'.

-QKD-CR0

Edited by Elli Gujar, 06 March 2014 - 09:55 AM.


#305 Joseph Mallan

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Posted 06 March 2014 - 09:29 AM

View PostAbivard, on 06 March 2014 - 09:15 AM, said:


I see, when someone you agree with flings insults, that is all to the good, but let someone respond in Kind THEN YOU have a problem?

He has not crossed into lead chips. Second, I stand with the people I like... You haven't made that step yet.

#306 Abivard

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Posted 06 March 2014 - 09:33 AM

View PostNicholas Carlyle, on 06 March 2014 - 09:21 AM, said:


I don't think I've ever seen an LRM thread where you weren't ranting about how good they are, etc.

It doesn't lead much credibility, when highly regarded players say they don't fear LRM's, while you sit there whining about them.

You need to look in the mirror.

But you seem to prefer throwing insults around instead.



Oh My! You really are out there are you not?
I have never in my life said LRM's are op , I have said time and again they are junk. What I do not do is make up lies to support my position, nor do abide other's like you who seem to think you can say whatever you feel like whether it is true or not as long as it makes your argument sound better.

When you know the facts are against you you start attacking people, perhaps you think you can intimidate them into silence? I have no problem insulting someone back for insulting me, but I don't get intimidated by the likes of you.

#307 Abivard

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Posted 06 March 2014 - 09:37 AM

View PostJoseph Mallan, on 06 March 2014 - 09:29 AM, said:

He has not crossed into lead chips. Second, I stand with the people I like... You haven't made that step yet.



At least your honest about how well you like someone being the determining factor on how and when your moral and ethical stances come into play. I stand with the right, whether I like them or not.

#308 Nicholas Carlyle

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Posted 06 March 2014 - 09:38 AM

View PostAbivard, on 06 March 2014 - 09:33 AM, said:



Oh My! You really are out there are you not?
I have never in my life said LRM's are op , I have said time and again they are junk. What I do not do is make up lies to support my position, nor do abide other's like you who seem to think you can say whatever you feel like whether it is true or not as long as it makes your argument sound better.

When you know the facts are against you you start attacking people, perhaps you think you can intimidate them into silence? I have no problem insulting someone back for insulting me, but I don't get intimidated by the likes of you.


View PostAbivard, on 04 March 2014 - 08:51 AM, said:

Running out of ammo.

Overheating

Poor hit reg

Needs a direct line of sight.


Once again, all of those problems are worse for LRM's.

We've gone over this. You are choosing to ignore it and continue to rant about indirect fire.

Indirect fire sucks, people using LRMs indirectly only succeed when the OPPOSING player is a total derp.

The fact that you seem to think Indirect Fire is some sort of great thing for LRM's, makes me wonder about your prowess as a player.

I'm perfectly fine with removing indirect fire if it means buffing LRM's.

Edited by Nicholas Carlyle, 06 March 2014 - 09:40 AM.


#309 C E Dwyer

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Posted 06 March 2014 - 09:39 AM

Ahh its turning into one of those threads

#310 Joseph Mallan

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Posted 06 March 2014 - 09:39 AM

View PostAbivard, on 06 March 2014 - 09:33 AM, said:



Oh My! You really are out there are you not?
I have never in my life said LRM's are op , I have said time and again they are junk. What I do not do is make up lies to support my position, nor do abide other's like you who seem to think you can say whatever you feel like whether it is true or not as long as it makes your argument sound better.

When you know the facts are against you you start attacking people, perhaps you think you can intimidate them into silence? I have no problem insulting someone back for insulting me, but I don't get intimidated by the likes of you.

Actually if you feel the need to throw back insults you have been intimidated. You are reacting to a perceived attack an lashing out in defense. Now Take me for instance, I don't stoop to underhive, Lead chip eating, Glass licking comments, cause I am not intimidated by differing opinions than my own.

So you are mistaken, He does threaten you, or else you would not need to sling *** for tat.

Edited by Joseph Mallan, 06 March 2014 - 09:44 AM.


#311 Almond Brown

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Posted 06 March 2014 - 09:40 AM

View PostJoseph Mallan, on 05 March 2014 - 11:04 AM, said:

At 900M you better know what you are doing LRMs! And You sound like a PUGger with missiles. In a group you can count on longer locks with more consistency.


And if anyone is going to carry a lot of Missiles, carrying the proper support modules is also a fine idea.

When grouped, hitting "R" and taking over LRM flight controls is a great distraction when running around looking for work. Picking up a target, thus letting the launcher move on, and watching the LRM's get to there destination, do to your actions, in assistance to the shooter, is what Team work really is all about.

Sadly, in MWO "Team Work" is mostly considered a dirty word and many would whine about it being OP. :P

#312 Nicholas Carlyle

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Posted 06 March 2014 - 09:41 AM

View PostmiSs, on 06 March 2014 - 09:39 AM, said:

Seconded.

Please stop. Thanks in advance.


Took your sweet time! :P

#313 Joseph Mallan

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Posted 06 March 2014 - 09:41 AM

View PostAbivard, on 06 March 2014 - 09:37 AM, said:



At least your honest about how well you like someone being the determining factor on how and when your moral and ethical stances come into play. I stand with the right, whether I like them or not.

Thats what I am doing as well. If I disagreed with Nick, he knows I would say so.

#314 Nicholas Carlyle

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Posted 06 March 2014 - 09:42 AM

View PostJoseph Mallan, on 06 March 2014 - 09:41 AM, said:

Thats what I am doing as well. If I disagreed with Nick, he knows I would say so.


It's too funny someone saying you and I will agree no matter what.

#315 Abivard

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Posted 06 March 2014 - 10:00 AM

It was stated, AC has no drawbacks whatsoever, can anyone name anything, to which I replied:

Running out of ammo.

Overheating

Poor hit reg

Needs a direct line of sight.

View PostNicholas Carlyle, on 06 March 2014 - 09:38 AM, said:




Once again, all of those problems are worse for LRM's.

We've gone over this. You are choosing to ignore it and continue to rant about indirect fire.

Indirect fire sucks, people using LRMs indirectly only succeed when the OPPOSING player is a total derp.

The fact that you seem to think Indirect Fire is some sort of great thing for LRM's, makes me wonder about your prowess as a player.

I'm perfectly fine with removing indirect fire if it means buffing LRM's.


And we see your reply, that it doesnt count because you say so and besides, LRM's have it worse, than your buddy posts a lot of falsehoods, when I debunk them posting links to smurfy, you claim that I should just shut up?

What I understand you want is to have fire and forget LRM's , you want LRMS to never miss, you want AMS out of the game or at least to only work for the targeted mech, you want ECM gone, it sounds like you want LRM's to be the only weapon... why?

If you can not make your case without resorting to fabrications and lies then you have no case.

in case you have missed this which I have posted time and Again

INCREASE LRM SPEED!

Now tell me, does that sound as if I fear LRM's?
I would like to see weapons balanced, but it will not occur as long as falsehoods are presented as facts, when some people react not to what is written, but to what they think someone was saying. But that is because they could not take the trouble to actually read what was written in the context that it was written.

They are so full of their own conceit that facts and truth are so often found to be detrimental to their beliefs that they prefer to do away with them and run on Emotions and warm-fuzzy feelings.

#316 Tiamat of the Sea

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Posted 06 March 2014 - 10:02 AM

Abi, I'm aware that a lot of posts have happened here in rapid succession. I would like to request that you read mine, please, as it addresses the ACs vs. LRMs element that you seem to be looking for more discussion on. Thanks.

-QKD-CR0

#317 Almond Brown

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Posted 06 March 2014 - 10:08 AM

View PostWillard Phule, on 06 March 2014 - 05:08 AM, said:


Excellent post! +8!

stuff

So...although I absolutely agree with you that PGI seems to have admitted they have a piece of equipment that is broken and have "fixed" it by introducing more broken mechanics to the game.....is this, in fact, just a "house rule" that they've adopted? And, if so, is it a broken "house rule" that needs to be re-thought?



Good point. If ECM was modified so it just prolonged locking up LRM's, how long would be considered acceptable? An added 3-4 seconds, 7-8s? At some point the delay in locking would be so great as to make them play is if no lock was available anyways. And back around the bush we go. :P

What ECM does, directly, despite what many think to the contrary, is make a place for those other systems within the game. BAP, Beagle, TAG and NARC would all be pretty much useless otherwise.

Most players don't or won't take "anything" extra on their Machines, if it even thinks about hurting their almighty DPS or KDR. This in spite of how some of those "extras" may actually benefit the over-all goal of the game. Winning the Match.

As such, no amount of talk will ever change the minds of those who just don't like any particular "House Rule" that may deter their DPS and KDR numbers.

So instead we get "nerf this and nerf that" until the game play is so whitewashed it may as well be a Console Port ffs.

Edited by Almond Brown, 06 March 2014 - 10:12 AM.


#318 Fut

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Posted 06 March 2014 - 10:09 AM

View PostNicholas Carlyle, on 26 February 2014 - 01:19 PM, said:

How can an LRM 20 be balanced with no ECM and AMS in a match, and still be balanced when ECM and AMS are present?

It's literally not possible.


I think you're getting stuck on the word "Balance". You're really missing the point of the the variables for LRM.

Trying to think of a way to word things in a way that you may comprehend.

- ECM and AMS should un-balance LRMs for the worse. That is the whole point of those 2 pieces of equipment.
- TAG/ARTEMIS/NARC should un-blanace LRMs for the better. That is the whole point of those 3 pieces of equipment.
- LRMs with no other variables should be fairly comparable to their direct fire counter-parts (LRM5 and ML, LRM10 and AC10..etc).

- LRMs are in a fairly decent place at the moment. Some minor tweaking, like the speed increase, will put them in an even better place, considering that Uber-AMS and Chaff are on their way.

Hope that helps.

#319 Tiamat of the Sea

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Posted 06 March 2014 - 10:10 AM

View PostmiSs, on 06 March 2014 - 09:39 AM, said:

Seconded.

Please stop. Thanks in advance.



I would like to note that I appreciate this post mostly because it indicates someone at PGI is paying attention to the thread to some degree (and hopefully has read most of it, since a lot of interesting and worth-considering arguments have been made when people weren't name-calling).

Also, I'm kind of bemused that Willard liked my first post in this topic so much, considering he was -very- angry earlier. Not that I think less of him because of it in any way (if you want to be angry, Willard, you have the right to be angry), it's just an interesting thing.

Edited by Elli Gujar, 06 March 2014 - 10:12 AM.


#320 Tiamat of the Sea

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Posted 06 March 2014 - 10:24 AM

View PostAlmond Brown, on 06 March 2014 - 10:08 AM, said:


Good point. If ECM was modified so it just prolonged locking up LRM's, how long would be considered acceptable? An added 3-4 seconds, 7-8s? At some point the delay in locking would be so great as to make them play is if no lock was available anyways. And back around the bush we go. :rolleyes:

What ECM does, directly, despite what many think to the contrary, is make a place for those other systems within the game. BAP, Beagle, TAG and NARC would all be pretty much useless otherwise.

Most players don't or won't take "anything" extra on their Machines, if it even thinks about hurting their almighty DPS or KDR. This in spite of how some of those "extras" may actually benefit the over-all goal of the game. Winning the Match.

As such, no amount of talk will ever change the minds of those who just don't like any particular "House Rule" that may deter their DPS and KDR numbers.

So instead we get "nerf this and nerf that" until the game play is so whitewashed it may as well be a Console Port ffs.


I should mention that I'm not fond of the term 'nerf' as it's been used lately, because it implies that any degradation of the performance of a game element is a much too large difference in its performance. The 'nerf' term was born from the idea that taking something that works and making it completely ineffective would be like taking someone's .40 caliber pistol (do they even make those? I don't know, not a gun person) away and replacing it with a Nerf gun.

To be perfectly honest, I don't understand why ECM prevents target locks at all. Its tonnage, lack of heat generation, and critical hit slot occupation were all originally designed with the intent that it prevent advanced electronics from working. Basic sensors and targeting are not advanced electronics by the definition originally used.

Given that, I could understand if ECM had been designed for MWO to prevent target sharing (and prevent the effects of TAG/Artemis/C3), but that it prevents targeting at all is pretty much the reason why Beagle is such a high-value hard counter to it in its own current MWO incarnation. I'd like to think (but don't know for sure) that if ECM were reeled in to the point that it only prevented Artemis/TAG/C3 function and target sharing, it could then be allowed on any 'mech with no hard point requirement and would result in a much more interesting information warfare battlefield. I have no idea how I would go about convincing PGI to try doing it (even on the test server) though. Especially since (theoretically speaking) PGI could actually have made ECM how it is on purpose so that any 'mech they put in with an ECM mount would immediately become a sought-after 'mech and encourage more play in order to get it. Which is a cynical possibility, but nonetheless a possibility (and just as much a possibility as 'PGI didn't know what they were doing and is now unwilling to fix their mistake').

And that's really all the discussion I want to have right here about ECM.

-QKD-CR0

Edited by Elli Gujar, 06 March 2014 - 10:25 AM.






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