Nicholas Carlyle, on 06 March 2014 - 01:08 PM, said:
There a lot of people in this game who will say "Hey, I'm cool with giving LRM's a 30m/s speed boost" knowing full well it won't fix the underlying problems with LRM's. They say it because they don't like the concept behind LRM's and want them to continue sucking.
I'm afraid I can't believe this because I can't believe that you are capable of reading peoples' minds. You're slipping into hyperbole, and in the process this topic is starting to degenerate towards shouting at each other again. Please don't.
That said, you
do have a good point. LRMs and Streak SRMs are the only weapons out there with hard counters that are not counters to
every weapon. I went over that in my giant post when I first got to this topic.
I want to be clear here, since apparently clarity is a bit lacking:
I quoted Fut because he explained one of the reasons why I do a thing. He described things as they are, not necessarily as I think they should be.
Unfortunately, the current state of the game is that anyone with LRMs can expect that any given target is currently or is about to be under either an ECM shield, a mass AMS umbrella, or both.
I don't think this is right, but I don't think yelling at Fut (which is functionally what you are doing, Nic) that he would think differently in a different situation is going to help anybody.
Frankly, Fut, I don't think the current state of LRMs (being useful or not entirely dependent on factors that can't even remotely be predicted by the player choosing to bring them) is good. But I do acknowledge that it is the way that it is, and without significant overhauls to ECM and AMSes, it is unlikely that this will change.
This is precisely why I declared I don't want to discuss changing ECM anymore. I'm not going to gain any traction, I've already heard all the arguments on both sides and decided my point of view based on that information, and nobody seems to be bringing anything new to the table on that count. Besides, as was pointed out, PGI has declared that they aren't going to look at changing ECM.
I will tell you that I think ECM should be changed, but I don't expect it to happen. So, other than reiterating that I think it should be changed (not nerfed), I'm not ready to discuss it anymore in a topic that's not primarily about ECM. I'm also going to go as far as to say that I don't think anyone should be discussing making changes to ECM in this topic anymore, because every time it gets brought up, someone degenerates to hyperbole and the internet equivalent of yelling at someone else and we make no progress at all, nor rational discourse.
So forget the ECM.
What (other) current problems are we looking at with LRMs?
First off, they're not fast enough at their longer firing ranges to actually reach the target in a reasonable amount of time.
Next, their travel arc is sometimes fine and sometimes abysmally stupid, as is their pathing (see 'rooster tail lights').
C.) Dumb-firing LRMs is essentially meaningless unless your target is shut down or disconnected. By contrast, firing them after lock on and wanting them to hit means restricting your own movements
even for direct fire, which is a restriction no other weapon has.
4: Missile clusters are so large for the bigger racks that many or even most of the missiles get wasted against smaller targets.
Finally- Because of these factors, they don't operate at the range window they're supposed to be filling (niches, not numbers) compared to other long-range weapons, they're anywhere from bad to meaningless against a target moving over about 100kph (not a deliberately picked number, I'm sure someone could math out the cutoff), and using them against light 'mechs is an excercise in futility unless they're assisted by extra gear and the tube count is five or less.
So far we all agree that the speed-up is a good idea (for the sake of hitting long range targets, since it won't really change their functionality against high-speed light 'mechs all that much). Something may need to be done about missile convergence (LRMs vs. light 'mechs, both moving and not). Most people (who have posted since I proposed the idea) seem to like the concept of having two different flight paths (to make direct fire and fire under ceilings more viable- not necessarily more
powerful, but more
viable). I would
very much like to see a change to LRM direct fire so that the lock-on doesn't need to be held there, but needs to be held for indirect fire- that makes the cost of 'maintaining lock' entirely an onus on indirect fire, which is where it belongs if indeed it belongs anywhere. Particularly since, after some exercise in my Streak SRM Stalker, I can say with confidence that Streak missiles
don't require you to maintain the lock-on after you fire them.
-QKD-CR0
Edited by Elli Gujar, 06 March 2014 - 01:35 PM.