Artgathan, on 03 March 2014 - 07:55 PM, said:
I think the biggest problems with the Trebuchet are:
Needlessly tall actually.
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- Bad Hitboxes (makes it easy to kill Side Torsos)
Believe it or not, the hitboxes aren't bad and neither are the side torsos. It's actual weakness are the
arms considering where most of the firepower comes from them (the 7K being the lone exception). You don't want Centurion sized arms carrying the firepower...
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- Reliance on Missiles and Energy
That isn't really a big deal IMO, unless you're bad at heat management. Higher skill required though.
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Well, medium mech mobility is bad in general, particularly for the slower mechs that can't have the larger engines. The irony is that the Trebuchet has those options (325XL max) and it's still bad.
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While the Shadowhawk also has two of those problems (Large Size + Medium Mech Mobility), the fact that SHD's can easily carry an XL (freeing up space for a large engine, which then negates some of the mobility problem, or freeing up space for ballistics) and has high-mounted weapons makes up for these faults.
Buckets are actually very XL friendly. They simply get cored-CT very easily.
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While both mechs are tall (which is a problem) the Shadowhawk is skinny from shoulder to shoulder and wider from front to back where as the Trebuchet is a barn door from shoulder to shoulder and a pencil from front to back. This benefits the Shadowhawk because while in combat you must face your target at some point to fire (which exposes your shoulder to shoulder size). Skilled pilots won't fire at a target that is presenting arms / side torsos (unless they suspect there's an XL in the target), so being pencil-thin is pointless (and thus the Trebuchet's small side profile is useless).
I don't think that's the issue exactly. One of the things about the Shadowhawk that the Trebuchet DOES NOT have are high weapon firing points. The arms of the Shadowhawk are still low, but the ballistic hardpoint is pretty high up, allowing for an AC20 to the tri-dakka AC2 builds to shine (assuming, you can handle being semi-blinded by that). The Trebuchet has a vastly LOWER firing point (except for the 7K's ballistic hardpoints) which forces you to spend more time in the air to get the shot off. That is the actual problem.
An underwhelming mech (according to the masses) like the Quickdraw has the same problems, but it has high mounted firing weapon points in the torso. Same can be said for the Dragon variants... the torso hardpoints (outside of the missiles) are mounted rather high, which are an understated benefit of the chassis.
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EDIT: To build on a point Deathlike made - consider that Jumpjets are considered to be a force multiplier (IE: if a mech can carry JJs it's usually considered to be vastly superior to non-JJ mechs). The fact that the Trebuchet is the only 50-tonner to carry Jump Jets and is still the worst should set of some serious alarm bells!
Pretty much everything that can be bad about a mech, and not have JJs save it, goes to the Trebuchet (although the Spider-5V is at the very top of the list, despite having hitbox/hitreg issues).