Artgathan, on 27 February 2014 - 11:05 AM, said:
It was implemented like this to stop people from trolling. There's no good reason to chain-fire AC/2s in quick succession - it reduces your effective damage output while simultaneously turning your target's game into Earthquakewarrior: Online. There used to be a thread from (Niko Snow?) about it on the forums.
So instead of
reducing the shakes from AC2s, like
any sensible person would do, PGI opted to take the stupid way out?
Ghost heat, as bad as it's implementation was, was trying to answer the big alpha problem, not macro chain fires.
Edited by El Bandito, 27 February 2014 - 06:04 PM.