Deathlike, on 09 March 2014 - 01:43 PM, said:
I experience roflstomps on many levels (for and against), so I'm well versed in this.
I'm actually unsure how it will create bigger problems for lone wolves and new players... outside of the hairbrained Elo adjustment done after collecting the Cadet bonus. If you're suggesting that new players will not get "edumacated properly" at the lower Elo tiers (because, they will all be playing together), I guess you could have a point there. There are still very few tools at your immediate disposal (outside of downloading TS3 and join the "hordes" on Comstar or NGNG) that facilitate this easily. Although, if you check up on "theplan", PGI "appears" to agree with that assessment, but I sincerely don't know how they'll actually accomplish this (I mean, tutorials finally became srs business now?)
I'll just leave this thread with a deep sigh.
No No,
What I'm saying is that due to a smaller population the MM will have no choice but to expand its parameters and pull from further out on the Elo spectrum. If you only have 10 players to choose from your options are much more limited as opposed to ahving 100 players to choose from.
We know new players will drop in the solo queue at first because that's simply the easiest way to jump into a game. Hit launch, shoot, rinse, repeat. That means you'll have new players playing alongside a smaller population. They'll ahve no choice but to play against what I mentioned above. As more players gravitate to the group queue, less players will be available in the solo queue.
The only way I can see that not happening is give solo players an option to choose both queues when hitting launch. So solo players would be able to click "all" and drop in with the first match they find regardless of queues. That presents a completely different list of problems though.
That's why I think a separate queue would hurt the new player experience though