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#1 Zordicron

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Posted 29 January 2014 - 08:42 PM

So then, people at PGI have come out and said in no uncertain words:

It is obvious that VOIP provides a massive advantage, that no ELO or other match making can overcome.


If they know this, and if they know they wont be able to adjust Elo to do anything about it, and presumably they also no they can not segregate premade/pug (likely do to player counts for MM) then:


WTF no voice com built into this game yet?


Isnt this the most glaring obvious counter to the "obvious major advantage VOIP groups have" available to the developers? Like that villain in " The incredibles" says " When everyone is super, no one will be." because, obviously, if everyone had a built in VOIP available for pugs and groups alike, it could not be considered an advantage anymore.


Has something already been said on this? Or is this one of those topics that goes mysteriously unanswered and ignored? I ask because as a 100% pug player, it becomes seriously obvious when the player counts get low enough the MM starts putting premade groups with VOIP into the mix as matches go from fairly decent during prime time to horrid curb stomps later at night.Are we blaming this on UI 2.0 also? What of the C3 VOIP in the options? Abandoned?

Edited by Eldagore, 29 January 2014 - 08:43 PM.


#2 Asmudius Heng

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Posted 29 January 2014 - 08:44 PM

View PostEldagore, on 29 January 2014 - 08:42 PM, said:

What of the C3 VOIP in the options? Abandoned?



I hope so it was a terrible system ...

#3 xMEPHISTOx

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Posted 29 January 2014 - 08:47 PM

Why rely on the game to provide voip for you.>? Take your fate into your own hands and jump on one of the various public MWo themed TS servers, not to mention that the TS/Vent/Mumble servers are better quality than most in game voice anyhow.

#4 Asmudius Heng

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Posted 29 January 2014 - 08:54 PM

View PostxMEPHISTOx, on 29 January 2014 - 08:47 PM, said:

Why rely on the game to provide voip for you.>? Take your fate into your own hands and jump on one of the various public MWo themed TS servers, not to mention that the TS/Vent/Mumble servers are better quality than most in game voice anyhow.


In game VOIP would still be a better tool for newbies not in groups - they would eventually graduate to 3rd party voice coms with other people but even when i am pugging alone it would be easier to just talk to the randoms i get grouped with

#5 Zordicron

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Posted 29 January 2014 - 09:31 PM

View PostxMEPHISTOx, on 29 January 2014 - 08:47 PM, said:

Why rely on the game to provide voip for you.>? Take your fate into your own hands and jump on one of the various public MWo themed TS servers, not to mention that the TS/Vent/Mumble servers are better quality than most in game voice anyhow.


Is there a way to group with 23 completely random other players for every match for this? i was under the impression you pretty well had to join a premade group when on a teamspeak for what i thought was an obvious reason of not dropping together otherwise.

#6 xMEPHISTOx

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Posted 29 January 2014 - 09:56 PM

View PostAsmudius Heng, on 29 January 2014 - 08:54 PM, said:


In game VOIP would still be a better tool for newbies not in groups - they would eventually graduate to 3rd party voice coms with other people but even when i am pugging alone it would be easier to just talk to the randoms i get grouped with


Indeed.

View PostEldagore, on 29 January 2014 - 09:31 PM, said:



Is there a way to group with 23 completely random other players for every match for this? i was under the impression you pretty well had to join a premade group when on a teamspeak for what i thought was an obvious reason of not dropping together otherwise.


Yar, no way to coordinate pugs on a voip via 3rd party voip, unfortunately.
Problem w/in game voip is it often becomes a noisy troll infested cesspool that I in other games just simply muted, to avoid the annoyances it presented.
Ideally you get all on a 3rd party and group with others, not going to help communicate w/the others but at least gives you a personal advantage and increases the odds of victory for the most part.

Edited by xMEPHISTOx, 29 January 2014 - 10:01 PM.


#7 and zero

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Posted 29 January 2014 - 10:23 PM

WHAT??? You think a competitive, heavily team based multiplayer game should have readily available in game voice communication systems for the teams to utilize???

MADNESS.

#8 Corvus Antaka

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Posted 29 January 2014 - 10:25 PM

View Postand zero, on 29 January 2014 - 10:23 PM, said:

WHAT??? You think a competitive, heavily team based multiplayer game should have readily available in game voice communication systems for the teams to utilize???

MADNESS.


absolutely.

This isn't the 22nd century you know.

#9 Xtrekker

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Posted 29 January 2014 - 10:36 PM

Just throwing it out there...we have a basically unused server running at http://88th.org/ts3 for any groups that care to use it.

I'm pretty hesitant to support in-game VOIP. I almost think having to deal with some of the {Surat} I come across on a personal level like that might force me to take leave due to mental health issues.

Wouldn't it be cool if there was a speech-to-text program that could just chat based on your voice? Something that could toggle for those that actually want to listen to it. Plenty of similar apps out there...wish it could make its way to gaming.

#10 Vox Scorpus

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Posted 29 January 2014 - 11:03 PM

Usually if there is more than 1/2 dz people than everyone is just talking over everyone. Unless you're using quick military-like
comms. Also who wants to listen to the {Dezgra} who just chats away about nothing in-game either. Better to try and hook up with a group, even if it's just 2 of ya. The "wingman" mode works pretty good watching out for each other.

What would be interesting is a talk to text mode. You talk and the text shows up on the window. Only the commander and the lance leaders would be heard by the whole team to minimize confusion.

#11 Craig Steele

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Posted 29 January 2014 - 11:25 PM

The difference to me between me and my freinds using a system of choice and having one in built into the game is obvious, we can talk to other players. We can join groups more easily and co ordinate.

An in game system should contain an element of privacy for those who want it, and an element of switch off (mute) for those abusing it but it would be consistent, letting all players of the team have an element of command control.

It would be far preferable if 'one ring to rule them all' was in game and available with the players choosing to use it or not, then trying to co ordinate 12 random PUG onto one system for a 3 minute combat.

#12 Deathlike

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Posted 29 January 2014 - 11:39 PM

C3? http://mwo.downloadc3.com/

More like PGI blew up that concept with C4.

NGNG and Comstar are usually the best places to goto with TS3, and that is the best solution if you really want it.

#13 and zero

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Posted 29 January 2014 - 11:55 PM

Just incase anyone was not aware, all of the half decent multiplayer games I play that have built in voice comms also allow you to mute any/all players and restrict the chat channels. So really there is absolutley no reason for it not to be in this game already. (other than pgis incompetence that is)

#14 Craig Steele

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Posted 30 January 2014 - 12:32 AM

View Postand zero, on 29 January 2014 - 11:55 PM, said:

Just incase anyone was not aware, all of the half decent multiplayer games I play that have built in voice comms also allow you to mute any/all players and restrict the chat channels. So really there is absolutley no reason for it not to be in this game already. (other than pgis incompetence that is)


PGI made a big deal about doing it better than anyone has ever done before, that was mid last year?

Draw your own conclusions

#15 Deathlike

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Posted 30 January 2014 - 12:37 AM

View PostCraig Steele, on 30 January 2014 - 12:32 AM, said:


PGI made a big deal about doing it better than anyone has ever done before, that was mid last year?

Draw your own conclusions


http://mwomercs.com/...ce-integration/

Sept 2012. This is almost 17 months ago (Feb 4 patch day would make it more or less accurate).

#16 Craig Steele

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Posted 30 January 2014 - 12:41 AM

View PostDeathlike, on 30 January 2014 - 12:37 AM, said:


http://mwomercs.com/...ce-integration/

Sept 2012. This is almost 17 months ago (Feb 4 patch day would make it more or less accurate).


LOL, mid the year before, oh dear. Doesn't time fly when your waiting for a game feature. ha ha ha ha hahaha

#17 Kyynele

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Posted 30 January 2014 - 01:11 AM

If that feature ever made to the game, it would be set to off at the first instance, and would remain off forever. In PUGs it would be full of trolling, raging to your team, 12 year olds, russians and germans and whatever refusing to speak english. It would be more of an extra burden than something that would bring a PUG closer to organized premades with their own comms. In practice, these premades would still be using their own comms, and when the more organized half of the 12 in the team isn't on the ingame comms, the results would still be bad.

The obvious advantages that voice comms at the moment have could be easily fixed by improving the ingame UI. Let people designate focus targets, or even show on the enemy triangle who/how many of your own team are targeting that enemy. Add quick keys for often used relevant team info, like "I'm in trouble", which could also highlight you briefly on the map etc.

#18 Craig Steele

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Posted 30 January 2014 - 01:16 AM

View PostKyynele, on 30 January 2014 - 01:11 AM, said:

If that feature ever made to the game, it would be set to off at the first instance, and would remain off forever. In PUGs it would be full of trolling, raging to your team, 12 year olds, russians and germans and whatever refusing to speak english. It would be more of an extra burden than something that would bring a PUG closer to organized premades with their own comms. In practice, these premades would still be using their own comms, and when the more organized half of the 12 in the team isn't on the ingame comms, the results would still be bad.

The obvious advantages that voice comms at the moment have could be easily fixed by improving the ingame UI. Let people designate focus targets, or even show on the enemy triangle who/how many of your own team are targeting that enemy. Add quick keys for often used relevant team info, like "I'm in trouble", which could also highlight you briefly on the map etc.


Stereotype much?

I suspect MOST people play for fun, not to make your life difficult. Thats doesn't mean they need to learn another language and it doesn't mean there won't be morons. Hell I can even say that after a few drinks I might let slip a poorly worded exclamation about a team mates action that doesn't come across well.

But I think if you hit the mute button for everyone before a game loads, you're probably missing out on the opportunity.

Chances are good there will be a lot more good than anything, and hey, you might even appreciate someones sense of humour and have more fun in the game yourself.

#19 Kyynele

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Posted 30 January 2014 - 01:31 AM

View PostCraig Steele, on 30 January 2014 - 01:16 AM, said:

Stereotype much?


The word "full" may have been exaggeration, but the point still stands.

For example, I'm Finnish, and I often play with my friends. We use our own comms and speak in Finnish. Whenever I would be in a premade, that premade would not be on the ingame comms, because we communicate much faster in our native tongue. That already leaves the rest 8, possible PUGgers in an information blackout without the improved UI features for more effective communication I suggested in that earlier post. And if those features do get implemented, the remaining advantages of voice comms are more social than tactical, making them a pretty low priority feature to have, unless you just don't have anyone to talk to. And for that, there are the TS servers for getting new friends already.

Edit: Also, voice comms greatly lower the threshold of saying some really offensive stuff, and even now the text chat already has an abundance of that. I honestly believe it would just lead to increased negativity. You're of course entitled to think otherwise.

Edited by Kyynele, 30 January 2014 - 01:34 AM.


#20 Craig Steele

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Posted 30 January 2014 - 01:40 AM

View PostKyynele, on 30 January 2014 - 01:31 AM, said:


The word "full" may have been exaggeration, but the point still stands.

For example, I'm Finnish, and I often play with my friends. We use our own comms and speak in Finnish. Whenever I would be in a premade, that premade would not be on the ingame comms, because we communicate much faster in our native tongue. That already leaves the rest 8, possible PUGgers in an information blackout without the improved UI features for more effective communication I suggested in that earlier post. And if those features do get implemented, the remaining advantages of voice comms are more social than tactical, making them a pretty low priority feature to have, unless you just don't have anyone to talk to. And for that, there are the TS servers for getting new friends already.

Edit: Also, voice comms greatly lower the threshold of saying some really offensive stuff, and even now the text chat already has an abundance of that. I honestly believe it would just lead to increased negativity. You're of course entitled to think otherwise.


Sure, but those 8 guys have a complete blackout now and maybe, just maybe, for each of them 7 other sources of battlefield information improves their game.

Also seem to have a good grasp of English again, assuming that english is a language used by some of the other players, your sources of battlefield data are also improved.

If they mute you because they don't understand or whatever, thats there choice, but its certainly no reflection on you.

Will there be {Surat}, absolutely. But I still think your missing an opportunity to improve your game and to expand your game.





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