Cent Cn9-A
#1
Posted 28 February 2014 - 06:33 AM
(side question, the Jager comes with FF armor, and Not endo, This seems odd, wouldn't it be wise to swap it?)
anyways, this is the cent i was thinking.. the idea is a Light mech hunter, with a bit of fire power for close range hit and run on damage targets.. It also Packs a good amount of AMS, as i had extra weight to use up, instead of going with the LBX10.
http://mwo.smurfy-ne...decfc770502f46e
#2
Posted 28 February 2014 - 06:41 AM
#3
Posted 28 February 2014 - 06:43 AM
JC Daxion, on 28 February 2014 - 06:33 AM, said:
Yes, very wise, you get more savings with Endo first. The stock variants are all pretty bad and not really meant to be good in MWO, they were meant for the board game.
As for your variant, the loadout could be fun, but some issues I find with ammo, for instance 1 ton of ammo for 3 streaks is not enough, and 2 tons ammo for 1 AMS might be too much. Additionally always keep full (or nearly full) leg armor on Cents, enemies go for those legs a lot. And have some rear armor too. Try this instead perhaps:
http://mwo.smurfy-ne...eab1324ec93a570
Just be sure to use up that arm ammo before the enemies shoot it off. That gun arm is so easy to hit.
Edited by CapperDeluxe, 28 February 2014 - 06:49 AM.
#4
Posted 28 February 2014 - 07:00 AM
Cybermech, on 28 February 2014 - 06:41 AM, said:
I just maxed the armor to make it easy.. Ill adjust some to the rear, but the armor is at full wieght outside of a couple trims
*edit, i never had more than 2 streaks, so perhaps i will swap that.. now just making a little money to finish it off..
Edited by JC Daxion, 28 February 2014 - 07:11 AM.
#5
Posted 28 February 2014 - 07:01 AM
And move that ammo out of your STs. Legs / head or in the UAC arm maybe ... but I wouldn't pack it in a side torso.
#6
Posted 28 February 2014 - 07:18 AM
Macksheen, on 28 February 2014 - 07:01 AM, said:
And move that ammo out of your STs. Legs / head or in the UAC arm maybe ... but I wouldn't pack it in a side torso.
I completely agree with your first sentence.
But putting ammo in the legs of a Centurion is a really bad idea. The standard protocol for taking out Cents is legging it first since they are so resilient. While it seems counter-intuitive to put it in the side torsos due to XL engine, its really the only option on a Cent.
#7
Posted 28 February 2014 - 07:36 AM
Keep all the upgrades it comes with (which is literally all of the upgrades available)
Swap the engine for a standard 260
1xAC2 w/ 2tons ammo
2xSRM6+A w/2 tons ammo
2x ML
You'll have to strip a bunch of armor from the head and left (empty) arm to build it. Otherwise, a slightly smaller engine would allow the same build with less stripped armor
#8
Posted 28 February 2014 - 07:40 AM
http://mwo.smurfy-ne...8554b9c5fd79ad3
with the MG crit bonus it comes in handy. once you hit a light with a couple of flights of ssrms they become very acceptable to crits. also by using the MG as a spotter for the mpl i hit more with them. ie once the mg is hitting use the mpl. not the best against anything big but for hanging around the big guys and chasing off the lights it works great. has enough speed to chase down a light but keep an eye out for there bogies. also typical cn9 that zombies all day long.
#9
Posted 28 February 2014 - 07:53 AM
Edited by Redshift2k5, 28 February 2014 - 07:53 AM.
#10
Posted 28 February 2014 - 08:46 AM
*edit, and i swapped it back out for an LBx-10, I just deal with the UAC5 and it's jamming.. I swear i have used this thing on 4 different mechs, and never have thought it was the best option.. perhaps a light that can run while it is jammed.. I dunno
Edited by JC Daxion, 28 February 2014 - 08:55 AM.
#11
Posted 28 February 2014 - 10:34 AM
JC Daxion, on 28 February 2014 - 08:46 AM, said:
Depends, if all that ammo blows up on you it could take your arm and your torso off with it! But if you try to use up as much of that ammo as possible before it goes that can reduce that risk.
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