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Launch Module And What It Means To The Community


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#101 NextGame

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Posted 12 March 2014 - 12:43 AM

View Postwwiiogre, on 10 March 2014 - 01:09 PM, said:

Back on topic,

So the new launch module changes a lot of things. It does not change the fact you cannot drop with more than 3 friends in pug matches and roll the pugs. It does however allow you to have less than 12 players and play against each other in premium private matches.

So I have no sympathy for those crying about not getting to play with more than 4 players in a group and roll pugs or to have two groups and sync drop and then roll pugs. Which I saw repeatedly this last weekend.

What this does is, change matchmaker, bringing matches closer to real balance for mechs. It only puts one premade, upto 4 players on each team. It will eventually attempt to balance exact tonnage.

Private free matches let 12 man groups play against each other with a lot of choices. Allowing league and ladder matches for free.

Private premium matches let even 1v1 matches or any variation of team players to play in a match with near complete control of the environment (outside of a map editor). This will allow literally everything any player wants for setting, up leagues, ladders, solaris, timeline matches (3025 anyone?), clan trials of position, clan trials of refusal, batchall bidding before clan battles if the clan is big enough, allowing roleplaying for the first time ever in a battle tech game for clan players. This will separate the meta cheese playing clans from the real clans. I would love to see PGI incorporate clan run roleplaying and bidding for matches in CW with the Khan of each clan being a PGI representative (this could be for MC) or to have PGI appoint a community member to GM or run these types of things for those players interested.

Some of you are so narrow minded and are completely missing some of the grand oppurtunities that this provides us as players. Will it cost money? Yep, do I care if the money cost is low enough? No. Will I personally take advantage of premium private matches even if I have to buy premium time or pay at a one time cost each time. Yep.

The glass is half full and at this point it appears to be getting fuller. I look for many more good things to come. The sad part is I stated in other topics that I would not buy Clan mechs until PGI started to get its act together on some very basic things. Guess next month at payday I will be buying the high end clan pack. $250 bucks worth, and I do not want to play clan in CW, but I do want to have them for the private premium matches and if possible to join someone elses clan campaigns or to use them against my own players in an IS campaign. So either way, PGI wins more money from me and a bigger chunk of my time. Because I plan on enjoying this immensely.

Now for those that say grinding cbills is hard, I have bought three Cataphracts including the 3D in the last two weeks just from grinding cbills everyday. Yep 20 million cbills, then another 5 million cbills to upgrade them. And I wasn't even trying that hard. Just putting in a couple of hours each day. I cheated a bit, by using my founders mechs more than usual, but I like playing my Jenner and Hunchback.

Sorry for the negative nancies, who see nothing but darkness and no hope. Eventually one day, your own attitude may change and you can have fun in giant stompy robots without the need to make yourself feel better by rolling pugs with your friends. Otherwise, perhaps Titanfall or Hawken are the games for you or even B4.

I enjoy the BT lore and universe and hope to soon see melee and collisions and falls back in the game. But, I know they are in the future. I do know that PGI made a turn for the better towards real role warfare when they announced this upcoming change. I just hope they keep this trend going and the change lives upto the hype and makes more games challenging and closer than the continual roflstomps I saw this weekend.

Chris


Repeatedly stating the same foundationless opinion isn't going to make it stick nor somehow make it correct.

#102 wwiiogre

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Posted 12 March 2014 - 08:56 AM

Oh,

did I misstate:

http://mwomercs.com/...28#entry3185728

I thought, I merely pointed out what it means. And what the possibilities are with what is said will be delivered.

Others here are spouting foundationless opinion. Crying about not being able to drop with 5 of their friends and roll pugs. Sorry, do not feel any empathy for you whatsoever.

The current elo matchmaker is broken, by their own words PGI agrees its broken and are making some changes to it. Including three tiers of elo to hopefully help balance elo matching. I feel this is a broken attempt at start since all elo in its current version is attempt to force everyone to a 50/50 bell curve win/loss. Which means it is not a valid way to measure skill, like elo would be used to measure skill in a chess ladder. The difference is, chess is one vs. one, with no variation of equipment or teammates or even which game or style is played. So elo works to measure skill, while in MWO elo as a tool to measure skill for a single player in a multiplayer game is already broken.

These changes to me are a beginning, but havn't gone far enough, some form of BV measuring the value of equipment, mechs and modules needs to be added to handicap the elo. Otherwise as stated, it is broken out of the gate. That being said, this appears to be an improvement to what is currently being used. I will wait until I see it in action before I judge it.

So everything I stated in this entire thread is going over what PGI says will be in the launch module, then extrapolating what that really means to players like me, who have always wanted the chance to play a 3025 era game, or a 3039 game, or setup historical scenarios or campaigns for friends and others who also think like I do. Plus for those that are true role players, it allows real roleplaying that can then carry into the battlefield. Which is nice. Not free, but nice.

What it doesn't do, is allow players to stack groups with heavy/assault meta cheese mechs and then roll pugs by sync dropping multiple 4mans. I am sorry if your days of easy cheese rolling pugs are over when this launches. I am not sorry that I will no longer see drops of nothing but Hvy/Assault mechs on one side with no new players and three four mans, vs a team with no assaults, two heavies, and four new players with not a single premade group on their team and then watch the game end 12-0 in 5 minutes as the hvy/assault meta cheese team, spams arty/air and jump snipes and destroys the other team that is not on voip together, not working well together and totally out tonned, out classed and according to current elo, the game was balanced.

So take your sour grapes and your ball and go home. If you do not have something nice to say, or anyway to make the drivel you spew sound reasonable, you probably should not be in an intellectual debate. You clearly do not qualify.

You is the proverbial you and is not targeted to a single individual, but to those intentionally trolling these forums in an attempt to degrade the gaming experience of MWO to those who are here to enjoy a game, and also enjoy attempting to help PGI make it better.

I personally invested in this game, because Mech Warrior was a long time ago. MW4 was horrible and MWO is a step in the right direction. Even in its current state, MWO is the best mech warrior game that has ever come out. Period. My opinion, but also MWO has the best chance to be even greater still.

When starting a business or a game, getting to the two year point is critical. What do you need to make it past the make or break point. You need, $, you need client retention and you need good planning and investing in the future. Did PGI bite off more than they could chew and over promise, yes they did and in spades. Have they slowly delivered on every single promise and been working hard to make this game balanced and fun. Yes, they have. Have they routinely done things to generate revenue? Yes, they have, because without revenue, this free game dies stillborn. So, as long as PGI continues to improve, and they keep improving, I will continue to support them. My support however is not blind, and I will quite verbally, stand on the mountain and scream to the universe when I think they have something broken or wrong.

What I will not do is blindly attempt to damage the game, because I did not get my way. I will continue to look at problems and try to give constructive criticism on ways to make them better. When PGI makes attempts to better MWO even when I do not totally agree with them (elo is broken and will never work as an example), I will try to make suggestions to improve the choices they made. Then keep playing and gathering data and keep offering other ideas to them here on the forum and in private messages to the powers that be as long as this game is still going.

So, keep the placards of the end is near up, keep talking doom and gloom, I will enjoy the good changes when they come and keep trying to make the game better. Instead of trying to drive players away.

Chris





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