wwiiogre, on 10 March 2014 - 01:09 PM, said:
Back on topic,
So the new launch module changes a lot of things. It does not change the fact you cannot drop with more than 3 friends in pug matches and roll the pugs. It does however allow you to have less than 12 players and play against each other in premium private matches.
So I have no sympathy for those crying about not getting to play with more than 4 players in a group and roll pugs or to have two groups and sync drop and then roll pugs. Which I saw repeatedly this last weekend.
What this does is, change matchmaker, bringing matches closer to real balance for mechs. It only puts one premade, upto 4 players on each team. It will eventually attempt to balance exact tonnage.
Private free matches let 12 man groups play against each other with a lot of choices. Allowing league and ladder matches for free.
Private premium matches let even 1v1 matches or any variation of team players to play in a match with near complete control of the environment (outside of a map editor). This will allow literally everything any player wants for setting, up leagues, ladders, solaris, timeline matches (3025 anyone?), clan trials of position, clan trials of refusal, batchall bidding before clan battles if the clan is big enough, allowing roleplaying for the first time ever in a battle tech game for clan players. This will separate the meta cheese playing clans from the real clans. I would love to see PGI incorporate clan run roleplaying and bidding for matches in CW with the Khan of each clan being a PGI representative (this could be for MC) or to have PGI appoint a community member to GM or run these types of things for those players interested.
Some of you are so narrow minded and are completely missing some of the grand oppurtunities that this provides us as players. Will it cost money? Yep, do I care if the money cost is low enough? No. Will I personally take advantage of premium private matches even if I have to buy premium time or pay at a one time cost each time. Yep.
The glass is half full and at this point it appears to be getting fuller. I look for many more good things to come. The sad part is I stated in other topics that I would not buy Clan mechs until PGI started to get its act together on some very basic things. Guess next month at payday I will be buying the high end clan pack. $250 bucks worth, and I do not want to play clan in CW, but I do want to have them for the private premium matches and if possible to join someone elses clan campaigns or to use them against my own players in an IS campaign. So either way, PGI wins more money from me and a bigger chunk of my time. Because I plan on enjoying this immensely.
Now for those that say grinding cbills is hard, I have bought three Cataphracts including the 3D in the last two weeks just from grinding cbills everyday. Yep 20 million cbills, then another 5 million cbills to upgrade them. And I wasn't even trying that hard. Just putting in a couple of hours each day. I cheated a bit, by using my founders mechs more than usual, but I like playing my Jenner and Hunchback.
Sorry for the negative nancies, who see nothing but darkness and no hope. Eventually one day, your own attitude may change and you can have fun in giant stompy robots without the need to make yourself feel better by rolling pugs with your friends. Otherwise, perhaps Titanfall or Hawken are the games for you or even B4.
I enjoy the BT lore and universe and hope to soon see melee and collisions and falls back in the game. But, I know they are in the future. I do know that PGI made a turn for the better towards real role warfare when they announced this upcoming change. I just hope they keep this trend going and the change lives upto the hype and makes more games challenging and closer than the continual roflstomps I saw this weekend.
Chris
So the new launch module changes a lot of things. It does not change the fact you cannot drop with more than 3 friends in pug matches and roll the pugs. It does however allow you to have less than 12 players and play against each other in premium private matches.
So I have no sympathy for those crying about not getting to play with more than 4 players in a group and roll pugs or to have two groups and sync drop and then roll pugs. Which I saw repeatedly this last weekend.
What this does is, change matchmaker, bringing matches closer to real balance for mechs. It only puts one premade, upto 4 players on each team. It will eventually attempt to balance exact tonnage.
Private free matches let 12 man groups play against each other with a lot of choices. Allowing league and ladder matches for free.
Private premium matches let even 1v1 matches or any variation of team players to play in a match with near complete control of the environment (outside of a map editor). This will allow literally everything any player wants for setting, up leagues, ladders, solaris, timeline matches (3025 anyone?), clan trials of position, clan trials of refusal, batchall bidding before clan battles if the clan is big enough, allowing roleplaying for the first time ever in a battle tech game for clan players. This will separate the meta cheese playing clans from the real clans. I would love to see PGI incorporate clan run roleplaying and bidding for matches in CW with the Khan of each clan being a PGI representative (this could be for MC) or to have PGI appoint a community member to GM or run these types of things for those players interested.
Some of you are so narrow minded and are completely missing some of the grand oppurtunities that this provides us as players. Will it cost money? Yep, do I care if the money cost is low enough? No. Will I personally take advantage of premium private matches even if I have to buy premium time or pay at a one time cost each time. Yep.
The glass is half full and at this point it appears to be getting fuller. I look for many more good things to come. The sad part is I stated in other topics that I would not buy Clan mechs until PGI started to get its act together on some very basic things. Guess next month at payday I will be buying the high end clan pack. $250 bucks worth, and I do not want to play clan in CW, but I do want to have them for the private premium matches and if possible to join someone elses clan campaigns or to use them against my own players in an IS campaign. So either way, PGI wins more money from me and a bigger chunk of my time. Because I plan on enjoying this immensely.
Now for those that say grinding cbills is hard, I have bought three Cataphracts including the 3D in the last two weeks just from grinding cbills everyday. Yep 20 million cbills, then another 5 million cbills to upgrade them. And I wasn't even trying that hard. Just putting in a couple of hours each day. I cheated a bit, by using my founders mechs more than usual, but I like playing my Jenner and Hunchback.
Sorry for the negative nancies, who see nothing but darkness and no hope. Eventually one day, your own attitude may change and you can have fun in giant stompy robots without the need to make yourself feel better by rolling pugs with your friends. Otherwise, perhaps Titanfall or Hawken are the games for you or even B4.
I enjoy the BT lore and universe and hope to soon see melee and collisions and falls back in the game. But, I know they are in the future. I do know that PGI made a turn for the better towards real role warfare when they announced this upcoming change. I just hope they keep this trend going and the change lives upto the hype and makes more games challenging and closer than the continual roflstomps I saw this weekend.
Chris
Repeatedly stating the same foundationless opinion isn't going to make it stick nor somehow make it correct.