I rarely Crash but when I do, I check the Omicron file. (Why do I sound like the Dos Equis guy?)
At the end I saw all of this, a FONT caused my Crash?????
[Error] <Flash> Missing font "Digital Sans EF" in "_level0.mcMain.mcCurrentLayout.mcLayout.mcPlayerFeedback.translate". Search log: Searching for font: "Digital Sans EF" [Device] Movie resource: "Digital Sans EF" [Device] not found. Imports : "Digital Sans EF" [Device] not found. : "..\..\Common\gfxfontlib.swf", "../../Common/gfxfontlib.swf". Exported : "Digital Sans EF" [Device] not found. Searching GFxFontLib: "Digital Sans EF" [Device] not found. Searching GFxFontLib without [Device] flag: "Digital Sans EF" not found. Searching again without [Device] flag: Movie resource: "Digital Sans EF" not found. Imports : "Digital Sans EF" not found. : "..\..\Common\gfxfontlib.swf", "../../Common/gfxfontlib.swf". Exported : "Digital Sans EF" not found. Font not fo [Libs/UI/HUD\Common\HUDMain.gfx] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds] [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName [Error] <Flash> Missing font "Digital Sans EF" in "_level0.mcMain.mcCurrentLayout.mcLayout.mcPlayerFeedback.translate". Search log: Searching for font: "Digital Sans EF" [Device] Movie resource: "Digital Sans EF" [Device] not found. Imports : "Digital Sans EF" [Device] not found. : "..\..\Common\gfxfontlib.swf", "../../Common/gfxfontlib.swf". Exported : "Digital Sans EF" [Device] not found. Searching GFxFontLib: "Digital Sans EF" [Device] not found. Searching GFxFontLib without [Device] flag: "Digital Sans EF" not found. Searching again without [Device] flag: Movie resource: "Digital Sans EF" not found. Imports : "Digital Sans EF" not found. : "..\..\Common\gfxfontlib.swf", "../../Common/gfxfontlib.swf". Exported : "Digital Sans EF" not found. Font not fo [Libs/UI/HUD\Common\HUDMain.gfx] [Error] <Flash> Missing font "Digital Sans EF" in "_level0.mcMain.mcCurrentLayout.mcLayout.mcPlayerFeedback.translate". Search log: Searching for font: "Digital Sans EF" [Device] Movie resource: "Digital Sans EF" [Device] not found. Imports : "Digital Sans EF" [Device] not found. : "..\..\Common\gfxfontlib.swf", "../../Common/gfxfontlib.swf". Exported : "Digital Sans EF" [Device] not found. Searching GFxFontLib: "Digital Sans EF" [Device] not found. Searching GFxFontLib without [Device] flag: "Digital Sans EF" not found. Searching again without [Device] flag: Movie resource: "Digital Sans EF" not found. Imports : "Digital Sans EF" not found. : "..\..\Common\gfxfontlib.swf", "../../Common/gfxfontlib.swf". Exported : "Digital Sans EF" not found. Font not fo [Libs/UI/HUD\Common\HUDMain.gfx]