

Launch Module: We Need More Mediums Representation
#1
Posted 28 February 2014 - 07:23 AM
In the launch module post you mentionned enforcing a 3/3/3/3 setup for lights, mediums, heavies, assaults, but by canon this is just wrong. Mediums are supposed to be the most common threat on the battlefield and assaults are supposed to be pretty rare, so please, let some matches be closer to 2/5/3/2 or 3/4/3/2 so the few immersion enthusiasts left get some real fun MW matches.
I'm not asking to entirely get rid of the 3/3/3/3, but at least give some flexibility so if there can be more mediums, let there be more mediums?
#2
Posted 28 February 2014 - 07:39 AM
1 Light
1 Medium
2 Heavy 'mechs
Which is kind of weird, since the distribution of 'mech chassis in the IS in general is also said to be about 30% Light, 40% Medium, 20% Heavy, and 10% Assault.
I guess there are more speciality lances (Recon, Assault, Support, etc) than there are standard lances.
Either way, a 1/1/1/1 lance would be an oddity.
#3
Posted 28 February 2014 - 07:40 AM
Sybreed, on 28 February 2014 - 07:23 AM, said:
In the launch module post you mentionned enforcing a 3/3/3/3 setup for lights, mediums, heavies, assaults, but by canon this is just wrong. Mediums are supposed to be the most common threat on the battlefield and assaults are supposed to be pretty rare, so please, let some matches be closer to 2/5/3/2 or 3/4/3/2 so the few immersion enthusiasts left get some real fun MW matches.
I'm not asking to entirely get rid of the 3/3/3/3, but at least give some flexibility so if there can be more mediums, let there be more mediums?
Agreed, I would go even further, thinking it should be 1 or 2 assaults per team at most, with 4-6 mediums per team.
#4
Posted 28 February 2014 - 08:22 AM
#5
Posted 28 February 2014 - 09:18 AM
Mediums are already the least played weight class. If you forced it to find more mediums the queue times would increase drastically.
#6
Posted 28 February 2014 - 09:58 AM
3/3/3/3 keeps an even represantation for each weightclass which is great for the public games. Aslong as people can bring different mechs in their dropship and pick something appropriate for each map then its not going to cause any real problems.
Weight limitations are better for private matches and are ultimately artificial rules that can be enforced outside the game for competitive play etc.
#9
Posted 28 February 2014 - 10:17 AM
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Well the obvious solution is to buff mediums so theyre played more often. The closer we get to all weight classes being played 25% of the time, the better 3/3/3/3 will work, and the faster the queue times will be.
Edited by Khobai, 28 February 2014 - 10:17 AM.
#10
Posted 28 February 2014 - 10:19 AM
Khobai, on 28 February 2014 - 10:17 AM, said:
Well the obvious solution is to buff mediums so theyre played more often. The closer we get to all weight classes being played 25% of the time, the better 3/3/3/3 will work, and the faster the queue times will be.
What buff do they need? The only reason they don't do well atm is because everyone is playing assault warrior online. If more people used mediums, they woudln't feel inadequate.
Edited by Sybreed, 28 February 2014 - 02:22 PM.
#11
Posted 28 February 2014 - 10:21 AM
Khobai, on 28 February 2014 - 09:18 AM, said:
Mediums are already the least played weight class. If you forced it to find more mediums the queue times would increase drastically.
They are least played because the current meta is still a majority of assaults in each match, combined with an outdated stigma against them from before they were buffed half a year ago.
I think if we can expect a guaranteed matched drop with only 3 assaults to face, mediums can only become more viable. So saying they aren't played now isn't a fair assessment of what the meta will be post launch module.
That said, I agree about queue times. Only letting one or two assaults in per match would increase queue times, even in cases of perfectly evenly distributed usages between the weight classes.
#12
Posted 28 February 2014 - 10:24 AM
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Simply put:
1) mediums need stronger SRMs to give them a decent weapon with low tonnage requirements.
2) mediums need to be penalized less by engine weight. A 300 engine is only 25% of an assaults weight but its 50% of a mediums weight. mediums are penalized too heavily by the engine weight curve.
Quote
And the majority of players will continue playing heavies/assaults. This will result in longer queue times while waiting for mediums to join the game. The only way to get players to play mediums more is to make them better. Its quite simple really.
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Which is most people. Medium pilots are the minority.
Edited by Khobai, 28 February 2014 - 10:28 AM.
#14
Posted 28 February 2014 - 10:34 AM
Khobai, on 28 February 2014 - 10:24 AM, said:
Simply put:
1) mediums need stronger SRMs to give them a decent weapon with low tonnage requirements.
2) mediums need to be penalized less by engine weight. A 300 engine is only 25% of an assaults weight but its 50% of a mediums weight. mediums are penalized too heavily by the engine weight curve.
And the majority of players will continue playing heavies/assaults. This will result in longer queue times while waiting for mediums to join the game. The only way to get players to play mediums more is to make them better. Its quite simple really.
Which is most people. Medium pilots are the minority.
1) So that's an SRM buff, not a direct medium buff
2) This one makes me curious, how would that be achievable? It's all based on TT and should be "balanced" per se. I'm not saying your wrong, but I don't think that's a way to fix things. Besides, you don't always need to fit the biggest possible engine
And yes, medium pilots are the minority, but that shouldn't be.
#15
Posted 28 February 2014 - 10:59 AM
If you play mediums, you see more mediums. If you play assaults, you see more assaults. I generally play mediums, and I see lots of other medium mechs in use.
<shrug>
#16
Posted 28 February 2014 - 11:04 AM
3/4/3/2 seems to be the best for me, although I also agree that they need a buff.
Cheers.
#17
Posted 28 February 2014 - 01:46 PM
Quote
2) This one makes me curious, how would that be achievable? It's all based on TT and should be "balanced" per se. I'm not saying your wrong, but I don't think that's a way to fix things. Besides, you don't always need to fit the biggest possible engine
An SRM buff IS a medium buff since mediums rely heavily on SRMs.
And the way I would do it is to give each weight class its own unique skill tree and simply give mediums a bigger speed boost than the other weight classes. That allows them to run smaller engines to go the same speed, which saves them tonnage.
#18
Posted 28 February 2014 - 02:24 PM
Khobai, on 28 February 2014 - 01:46 PM, said:
An SRM buff IS a medium buff since mediums rely heavily on SRMs.
And the way I would do it is to give each weight class its own unique skill tree and simply give mediums a bigger speed boost than the other weight classes. That allows them to run smaller engines to go the same speed, which saves them tonnage.
oh stop, an SRM buff is an SRM buff, all mech classes would benefit from it. And, what you're suggesting only allows to circumvent the issue that nothing prevents someone from playing Assaults. This is Tribes: Ascend, all over again, where heavy classes ruled the battlefield and since there was no restriction to how many there could be on a team, everyone would end up using a heavy class. Guess how that game is doing right now. (hint: it died)
#19
Posted 28 February 2014 - 04:10 PM
#20
Posted 28 February 2014 - 04:23 PM
Edited by Hellcat420, 28 February 2014 - 04:24 PM.
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