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Solo Players In A Group Queue


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#21 Shismar

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Posted 02 March 2014 - 01:28 PM

I always drop solo nowadays since quick pickup groups are pretty much dead. I tried a couple times on the known TS servers, no dice. Best outcome was a couple matches with a team that was missing a 4th. Of course they dumped me when one more of their buddies showed up. Can't blame them, that is the group game PGI made.


That said, I would always drop in the group queue. Chances are that at least some of my team are communicating. This really makes the game more enjoyable. What if more or bigger groups are on the other team? Tough luck. Still better than the solo queue with no comms at all.

#22 Dirus Nigh

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Posted 10 March 2014 - 02:21 PM

I would drop in a group queue. However it would be fare better if I could actually speak to the rest of the team. That way even if I'm not a part of the group, I'm not isolated as odd man out either.

#23 Malleus011

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Posted 10 March 2014 - 03:45 PM

I'd never play in the all-solo que, only in the group que, even when soloing.

#24 Ryoken

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Posted 11 March 2014 - 11:18 AM

I'd also never play in the all-solo queue. I would always play in the group queue, even when droping solo!
This should be a team game - and therefore played as such.

#25 Joseph Mallan

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Posted 12 March 2014 - 05:02 AM

View PostMech The Dane, on 28 February 2014 - 07:07 PM, said:


isn't it three or less?

I've never been in a four man with four of my friends.

Clan Stars are groups of 5

#26 Ryoken

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Posted 12 March 2014 - 05:26 AM

View PostJoseph Mallan, on 12 March 2014 - 05:02 AM, said:

Clan Stars are groups of 5

iirc Comstars Level I are 6 man. So yeah we need to fill the 5-11 player gap. But I think The Dane wanted to point out the game does not even allow to play with 4 friends. ;)

#27 Joseph Mallan

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Posted 12 March 2014 - 05:37 AM

View PostRyoken, on 12 March 2014 - 05:26 AM, said:

iirc Comstars Level I are 6 man. So yeah we need to fill the 5-11 player gap. But I think The Dane wanted to point out the game does not even allow to play with 4 friends. ;)

Lvl I is a single Mechs/Tank or 6 28man infantry squad. Lvl II is a 6 Mech Unit IIRC.

ComGuard

Edited by Joseph Mallan, 12 March 2014 - 05:40 AM.


#28 Screech

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Posted 12 March 2014 - 06:29 AM

Most likely just play the solo drop. Easier to figure out a random pug then guessing at the secret communications of a group I can't hear.

#29 Ryoken

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Posted 12 March 2014 - 10:47 AM

View PostScreech, on 12 March 2014 - 06:29 AM, said:

Most likely just play the solo drop. Easier to figure out a random pug then guessing at the secret communications of a group I can't hear.

Sure because interpreting the instinct movements of a chaoticly reacting herd is easier than to understand an organized team... wait... ;)

#30 Screech

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Posted 12 March 2014 - 02:56 PM

View PostRyoken, on 12 March 2014 - 10:47 AM, said:

Sure because interpreting the instinct movements of a chaoticly reacting herd is easier than to understand an organized team... wait... ;)


Yes. It is easier to determine what a PuG is going to do then an organized team. Unless your organized team is limited to only doing deathballs.

Sorry I didn't give you the answer you wanted.

#31 Ryoken

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Posted 12 March 2014 - 04:37 PM

View PostScreech, on 12 March 2014 - 02:56 PM, said:


Yes. It is easier to determine what a PuG is going to do then an organized team. Unless your organized team is limited to only doing deathballs.

Sorry I didn't give you the answer you wanted.

So you actually know which light will run near the level boundarys wandering and watching flowers alone and eventually shut down there instead of forming a wolfpack with the other lights and do flanking and harrassment manouvers?

And you also know which champion stalker will rush into first line and then unload its lrm onto the enemy at 100 metres instead of supporting the team in second line?

And you know which guy will start shooting the team in the back for "weapons testing"? Or stand still until nearly everybody is dead before he starts moving?

And you know when and which team members starts to go trough a bottleneck of the map one by one so the gathered enemy at the other side can gun them down with neat little cooldown times?


If you see an organized team stick to the guys with a similar mech as you pilot and shoot what they shoot. Works as a charm and you do not have those unpredictable shenanigans/incapabilities as mentioned above.

Sorry I didn't believe the blatant illogicality you wanted.

#32 Revorn

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Posted 12 March 2014 - 04:50 PM

I'd definitely play in the solo queue. Pug only vs Pug only Mode ;) is my Favorite Wish,

But for your Question, just simply allow Pugs to do the Fillerrole, as it is now. Give em the choice. Or do it that way that a Groupleader can say, Search first for an even group and if you dont find one, fill up with pugs, till you find a bigger sized Enemy Team. Maybe as an premium Option or so.

#33 Sandpit

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Posted 12 March 2014 - 04:54 PM

I play in groups almost exclusively at this point bug I have spent LOTS of matches as a pug/solo player.

I can guarantee you that I would MUCH rather be dropped on to a team with a group than take my chances that the other 11 guys I'm dropping with aren't Joe Derp, Joe Derp Jr., mixed in with a couple of rambos and leeroy jenkins types.

#34 Screech

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Posted 12 March 2014 - 05:32 PM

View PostRyoken, on 12 March 2014 - 04:37 PM, said:

So you actually know which light will run near the level boundarys wandering and watching flowers alone and eventually shut down there instead of forming a wolfpack with the other lights and do flanking and harrassment manouvers?

And you also know which champion stalker will rush into first line and then unload its lrm onto the enemy at 100 metres instead of supporting the team in second line?

And you know which guy will start shooting the team in the back for "weapons testing"? Or stand still until nearly everybody is dead before he starts moving?

And you know when and which team members starts to go trough a bottleneck of the map one by one so the gathered enemy at the other side can gun them down with neat little cooldown times?


If you see an organized team stick to the guys with a similar mech as you pilot and shoot what they shoot. Works as a charm and you do not have those unpredictable shenanigans/incapabilities as mentioned above.

Sorry I didn't believe the blatant illogicality you wanted.


Logic gets hard for bigots. I am sorry I don't have such hatred for folks I don't know. I just find it easier to follow PuGs as they tend to go right most of the time. I have no idea what a bunch of folks who are all on coms are going to do considering that I can't hear them.

But go on more about how everyone who is not playing the game the same way as you are playing as imbeciles and *******. It really is compelling and is close to making me change my point of view.

#35 Ryoken

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Posted 12 March 2014 - 08:46 PM

View PostScreech, on 12 March 2014 - 05:32 PM, said:


Logic gets hard for bigots. I am sorry I don't have such hatred for folks I don't know. I just find it easier to follow PuGs as they tend to go right most of the time. I have no idea what a bunch of folks who are all on coms are going to do considering that I can't hear them.

But go on more about how everyone who is not playing the game the same way as you are playing as imbeciles and *******. It really is compelling and is close to making me change my point of view.

Sorry man it is just hard to hear you talk about organisation and logic. Your statement that it is more easy to predict all the rambos, leeroys and other random stuff of a PuG just makes no sense at all. But keep on pretending that chaotic systems seem more structured to you. Must be a special state of mind...





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