

Solo Players In A Group Queue
#21
Posted 02 March 2014 - 01:28 PM
That said, I would always drop in the group queue. Chances are that at least some of my team are communicating. This really makes the game more enjoyable. What if more or bigger groups are on the other team? Tough luck. Still better than the solo queue with no comms at all.
#22
Posted 10 March 2014 - 02:21 PM
#23
Posted 10 March 2014 - 03:45 PM
#24
Posted 11 March 2014 - 11:18 AM
This should be a team game - and therefore played as such.
#27
Posted 12 March 2014 - 05:37 AM
Ryoken, on 12 March 2014 - 05:26 AM, said:

Lvl I is a single Mechs/Tank or
ComGuard
Edited by Joseph Mallan, 12 March 2014 - 05:40 AM.
#28
Posted 12 March 2014 - 06:29 AM
#29
Posted 12 March 2014 - 10:47 AM
Screech, on 12 March 2014 - 06:29 AM, said:
Sure because interpreting the instinct movements of a chaoticly reacting herd is easier than to understand an organized team... wait...

#30
Posted 12 March 2014 - 02:56 PM
Ryoken, on 12 March 2014 - 10:47 AM, said:

Yes. It is easier to determine what a PuG is going to do then an organized team. Unless your organized team is limited to only doing deathballs.
Sorry I didn't give you the answer you wanted.
#31
Posted 12 March 2014 - 04:37 PM
Screech, on 12 March 2014 - 02:56 PM, said:
Yes. It is easier to determine what a PuG is going to do then an organized team. Unless your organized team is limited to only doing deathballs.
Sorry I didn't give you the answer you wanted.
So you actually know which light will run near the level boundarys wandering and watching flowers alone and eventually shut down there instead of forming a wolfpack with the other lights and do flanking and harrassment manouvers?
And you also know which champion stalker will rush into first line and then unload its lrm onto the enemy at 100 metres instead of supporting the team in second line?
And you know which guy will start shooting the team in the back for "weapons testing"? Or stand still until nearly everybody is dead before he starts moving?
And you know when and which team members starts to go trough a bottleneck of the map one by one so the gathered enemy at the other side can gun them down with neat little cooldown times?
If you see an organized team stick to the guys with a similar mech as you pilot and shoot what they shoot. Works as a charm and you do not have those unpredictable shenanigans/incapabilities as mentioned above.
Sorry I didn't believe the blatant illogicality you wanted.
#32
Posted 12 March 2014 - 04:50 PM

But for your Question, just simply allow Pugs to do the Fillerrole, as it is now. Give em the choice. Or do it that way that a Groupleader can say, Search first for an even group and if you dont find one, fill up with pugs, till you find a bigger sized Enemy Team. Maybe as an premium Option or so.
#33
Posted 12 March 2014 - 04:54 PM
I can guarantee you that I would MUCH rather be dropped on to a team with a group than take my chances that the other 11 guys I'm dropping with aren't Joe Derp, Joe Derp Jr., mixed in with a couple of rambos and leeroy jenkins types.
#34
Posted 12 March 2014 - 05:32 PM
Ryoken, on 12 March 2014 - 04:37 PM, said:
And you also know which champion stalker will rush into first line and then unload its lrm onto the enemy at 100 metres instead of supporting the team in second line?
And you know which guy will start shooting the team in the back for "weapons testing"? Or stand still until nearly everybody is dead before he starts moving?
And you know when and which team members starts to go trough a bottleneck of the map one by one so the gathered enemy at the other side can gun them down with neat little cooldown times?
If you see an organized team stick to the guys with a similar mech as you pilot and shoot what they shoot. Works as a charm and you do not have those unpredictable shenanigans/incapabilities as mentioned above.
Sorry I didn't believe the blatant illogicality you wanted.
Logic gets hard for bigots. I am sorry I don't have such hatred for folks I don't know. I just find it easier to follow PuGs as they tend to go right most of the time. I have no idea what a bunch of folks who are all on coms are going to do considering that I can't hear them.
But go on more about how everyone who is not playing the game the same way as you are playing as imbeciles and *******. It really is compelling and is close to making me change my point of view.
#35
Posted 12 March 2014 - 08:46 PM
Screech, on 12 March 2014 - 05:32 PM, said:
Logic gets hard for bigots. I am sorry I don't have such hatred for folks I don't know. I just find it easier to follow PuGs as they tend to go right most of the time. I have no idea what a bunch of folks who are all on coms are going to do considering that I can't hear them.
But go on more about how everyone who is not playing the game the same way as you are playing as imbeciles and *******. It really is compelling and is close to making me change my point of view.
Sorry man it is just hard to hear you talk about organisation and logic. Your statement that it is more easy to predict all the rambos, leeroys and other random stuff of a PuG just makes no sense at all. But keep on pretending that chaotic systems seem more structured to you. Must be a special state of mind...
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