Whats A Light Suppose To Do?
#21
Posted 01 March 2014 - 07:32 PM
#22
Posted 01 March 2014 - 07:47 PM
Do these things and you possibly will survive.
#23
Posted 01 March 2014 - 08:09 PM
cleghorn6, on 01 March 2014 - 07:32 PM, said:
Pretty much this. Every class has pros and cons.
Never forget about those silly lrm boats that think they are safe 500m behind the main force. Those are nice.
#24
Posted 01 March 2014 - 08:09 PM
Davers, on 01 March 2014 - 03:15 PM, said:
you make it sound so easy Davers!
Yes it can be done. but you have to ask yourself if its worth it to get into a fight which is going to damage the armor on every component of your mech, just so you can take out an enemy which is of basically no threat to anything on your team except lone lights like yourself...
#25
Posted 01 March 2014 - 08:29 PM
#26
Posted 01 March 2014 - 08:32 PM
#27
Posted 01 March 2014 - 08:38 PM
With ECM, Lights are amazing scouts and forward observers, and harassment.
When I'm in a light and my team is pinned by LRMS or poptarts, I will rush the enemy team like a madman using cover and terrain as well as can be done, and start pissing lasers and whatever I have at the LRM boats, If you're doing your job correctly, all attention will be on you and your team might have a good chance of moving up to engage.
That, and they're pretty damn good at eating up Lonewolf Assaults or heavies that wander away from the team.
They seem overpowered ATM, but if Hitreg ever gets fixed scouts will pretty much be useless as a single mech in combat and be forced into a recon role where distance and intelligence gathering is key.
BTW, as far as hitreg is concerned, this is likely what is happening thats throwing off any weapon that has to travel to a target like ballistics do, its probably throwing off Hitscan for lasers too on high ping players.
Its not the same, but best thing I could think of to compare to whats happening.
Edited by Mister D, 01 March 2014 - 08:42 PM.
#29
Posted 01 March 2014 - 08:59 PM
Szegedin, on 01 March 2014 - 08:09 PM, said:
you make it sound so easy Davers!
Yes it can be done. but you have to ask yourself if its worth it to get into a fight which is going to damage the armor on every component of your mech, just so you can take out an enemy which is of basically no threat to anything on your team except lone lights like yourself...
Ok, you need to stop making sense right now!
#30
Posted 01 March 2014 - 11:21 PM
Darian DelFord, on 01 March 2014 - 01:37 PM, said:
You can not be an effective scout without ECM yet only a handful of them have ECM. You get a streak medium on your arse and your toast unless you really have terrain on your side. It used to be your speed could get you out of most situations but not completely true anymore. They can keep up.
You try to be sneaky and get in the backfield and from 999 meters away another mech spots you and the red triangle goes up and you show on everyone's radar and they turn to nail you. I mean is it me or has the role of the light drastically been reduced and is continued to be reduced with the development of this game?
They need passive and active sensors in this game and to rework ECM, the lack of stealth available to anyone without ECM is rediculous
#31
Posted 02 March 2014 - 11:40 AM
they pretty much reduce their overall dps by a fair bit just to "not miss" which can end up as being counter productive against a mech that they arent exactly going to miss in the first place, that is the disadvantage of streak srm
#33
Posted 06 March 2014 - 05:21 AM
#34
Posted 06 March 2014 - 05:31 AM
Streak boats you can just avoid and let an assault on your team have a laugh as the streaKs spread their damage.
Be thankful lights are in a place where a decent pilot can take on an assault and win, previous games made light obsolete the second you strapped into anything bigger.
#35
Posted 06 March 2014 - 05:36 AM
It's about picking your battles, and knowing what to shoot. I play lights almost exclusively, and don't think this is an issue.
#36
Posted 06 March 2014 - 09:20 AM
Work the fringes of the enemy force, not the middle. Pick off stragglers and the beat up ones.
Whenever possible, hunt as a pack.
Lights are all about the stick-and-move, not stand and blast (even against other lights).
Lights are not the tip of the spear...they really aren't any part of the spear. They are for harassing, finding flanks, spotting and dealing with other lights.
GET LOCKS! If your team has LRMs and you get a lock on the enemy it acts as a force multiplier for you. They not only have to deal with you scurrying around them, but the huge wallop that keeps raining on them.
Don't skyline or move run down the center of a lane. learn to peek and learn to hug walls while moving without getting stuck.
If you can't shake a medium and both you and he are all by yourselves, then don't. Turn and fight...at least to the point were your line of retreat and his back are pointing the same direction.
If you're more that three seconds from cover, your doing it wrong.
Make sure that mech you see all by itself is really all by itself BEFORE you commit. Nothing leads to certain death quicker that saddling up on an solo enemy mech, rounding the corner and finding his three team mates waiting for you.
And never miss an opportunity to so infuriate an enemy medium, heavy or assault to the point they leave the protection of their group and come out for a one on one. Get the lock on them and lead them to your team. If the wise up and try to turn back to their team (exposing their back to you), take ever shot you can at their back armor.
#37
Posted 06 March 2014 - 04:30 PM
#38
Posted 06 March 2014 - 09:34 PM
#40
Posted 07 March 2014 - 05:27 AM
stjobe, on 01 March 2014 - 04:04 PM, said:
It's the only way to bring in the CB/XP.
So here's a tip from someone who's been running Commandos for the last 20 months or so: Fire on everyone. Make sure you get assists on as many kills as you can. Don't try to kill stuff if you instead can fire at someone you haven't fired on yet, but do try to steal a kill here and there; if nothing else you might get a Savior assist, and those things are gold.
Also, if you can, TAG, Narc, or UAV anything that looks even remotely like it has incoming indirect fire; the purpose isn't to help the LRM boat but to get a spotting assist, so do it even if you're shooting into the furball. Every bit helps.
This is the only real way to earn XP in the majority of light mechs that are less than 35 tons.
There's a few caveats... the Spider K is a clean up machine.. you mostly hang back until both teams are down to 50% and the remaining have some open armor... until then peck and run with your one laser. Once the armor's open you go on the offensive and become the tiny buzz saw of death that 4mg's make's a small highly mobile attacker. Too bad the Locust V can't manage this as it just can't take enough damage to sustain close quarters combat against larger mechs, you'll only survive against highly distracted foes who don't have team support.
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