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No Line Of Sight Of Base From H10 Hill (Alpine Assault)


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#1 ImperialKnight

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Posted 04 March 2014 - 07:18 AM

It makes no sense that one team can sit on a hill and not lose. By now, every Tom, **** and Harry players knows how to play Alpine, which is to sit on H10 hill.

The most simple fix is for them to not have line of sight of their base from the H10 hill, making flanking at least a viable option for the opponents.

Currently, all the team that starts on the right side is to set up a firing line on H10, where that can defend comfortably

I'm sure PGI can easily pull some stats on the winning team on Alpine Assault mode. I'm pretty sure the stats will be skewed towards the side nearer H10 hill.

Go ahead. Prove me wrong

#2 Roland

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Posted 04 March 2014 - 07:22 AM

Have you tried... NOT going to the hill at H10?

Crazy suggestion, I know.

#3 Joseph Mallan

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Posted 04 March 2014 - 07:23 AM

View PostRoland, on 04 March 2014 - 07:22 AM, said:

Have you tried... NOT going to the hill at H10?

Crazy suggestion, I know.

;)
So simple its complicated!

#4 Lupin

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Posted 04 March 2014 - 07:37 AM

Play this map a lot and in both Assault & Conquest and have a good success rate.
In Assault if team starts on left side I ask team to re-group at K6, as F8 also normally death trap if you do not start on right side.

Edited by Lupin, 04 March 2014 - 08:52 AM.


#5 RF Greywolf

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Posted 04 March 2014 - 07:37 AM

View PostJoseph Mallan, on 04 March 2014 - 07:23 AM, said:

;)
So simple its complicated!


Shh, we don't want to confuse anyone... :)

#6 wanderer

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Posted 04 March 2014 - 08:26 AM

What's hilarious is when someone simply doesn't take the "duh" route and winds their way around the back side instead.

It's not that hard.

#7 Abivard

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Posted 04 March 2014 - 09:09 AM

I think the point OP is making is that as long as H10 hill overlooks the base, the side starting there has an overwhelming advantage, unless they choose to throw it away for some reason. Which I have seen done a few times lol.

As an example, say both teams do a cap race in a clock wise manner, the western spawn moves north then west, the east goes south and east.

The East spawn's direct RTB would lead them right up the gentle slope to H10, which is in easy range of their cap and little cover for anyone there, or up the road with good sight lines to base as well.

West spawn's RTB path leads to sheer cliffs as well as obstructing terrain until within a couple hundred meters of their cap from any direction.

Move the Eastern cap point back even further past where it was in open beta.

#8 Trauglodyte

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Posted 04 March 2014 - 09:18 AM

View Postknightsljx, on 04 March 2014 - 07:18 AM, said:

It makes no sense that one team can sit on a hill and not lose. By now, every Tom, **** and Harry players knows how to play Alpine, which is to sit on H10 hill.

The most simple fix is for them to not have line of sight of their base from the H10 hill, making flanking at least a viable option for the opponents.

Currently, all the team that starts on the right side is to set up a firing line on H10, where that can defend comfortably

I'm sure PGI can easily pull some stats on the winning team on Alpine Assault mode. I'm pretty sure the stats will be skewed towards the side nearer H10 hill.

Go ahead. Prove me wrong


You could do the simple thing of taking the southern road and looping up and around their base. You could sit on the hump just north of H10 which overlooks their base. OR, you could sit just south of the western base and force them to do the same thing to you that they're doing in h10. There is a massive amount of area on that map to be used.





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