IceSerpent, on 03 March 2014 - 08:35 AM, said:
Changing numbers is easier than coding a UI, it's easier than creating a new mech or new map, it's easier than designing and coding CW, it's easier than creating lobbies. If you look at the big picture of software development, it's practically the easiest task possible. Naturally, it's more difficult than scratching one's behind, but at some point developers have to actually develop the product.
Easier, but very time consuming. Actually changing the numbers is easy. Collecting data, analyzing results,
making good changes, and repeating - the whole iterative process - is very time consuming. It would require a lot of designer time (note - that is, game designer in particular, not software engineer, etc). There are few designers, and those are pretty much all working on the Community Warfare design, with off-hand peeks at weapon balance.
We frequently call in electrical engineers at my work to fix maintenance issues our own maintenance staff can't handle for whatever reason. They typically get paid roughly $500/hr, with a minimum callin time. Sometimes, they'll come in, wiggle a wire, and that'll fix the problem. The company didn't pay them $500/hr to wiggle the wire, they paid them $500/hr to know which wire to wiggle.
Determining these numbers is like that. It's easy to randomly pick numbers, it's easy to change numbers. It's a lot harder to make the right changes, because it's a very complex interlocking machine. Small changes in one place can have significant impact elsewhere.
Game design looks easy, but it's really not.
Quote
It's up to PGI to decide. I would be willing to take a shot at it if I had a reasonable expectation of PGI being interested in me doing so. I know how to use a spreadsheet, so it's not an enormously complicated task for me. I am also fairly certain that quite a few other folks on these forums can do it too. That being said, why bother when we both know that it would be just an intellectual exercise?
It would just be an intellectual excersize. But see, that's my whole point.
You may as well ask for fully integrated combined arms in the game. It simply can't happen - not because it's a bad idea, but because it's one with a high cost to complete
well. And it's one with a high cost to implement and only a moderate gain: You'd have matches with (assuming the BV numbers were very good) slightly better balance. Of course, weapon balance would be worse (time taking away from weapon balance to implement it) and community warfare would be further delayed. Worthwhile? I think not.
Battle Value is a great idea that can't happen here.