After thinking a bit better about the idea and what is currently on offer to new players "recruits/cadets" in the game, and browsing a bit sarna.net for some info, I formed an idea that could help new pilots perform better and give them option to learn trick of piloting mech. Not only that, if new players can quickly get how/when/what with mech piloting then they are likely to be around for much longer, benefiting both PGI and the established MW:O Units
So the idea is that when the person makes a new account, the account will get instead of trial mechs couple of mech chassis designed for training purpose
- Lights - Stinger
- Medium (technically Medium to Light) - Chameleon,
- Assault - Crockett;
And those chassis will be available to play for the first 25 (or you can even increase cadet boost to 50 and lower the c-bill gain to make it even) matches. They would pair up with other players who are just starting and learning together. My idea was to keep groups smaller since I don't know what is the number of new players joining, maybe between 4/8 (preferably 4, as a lance, since for new player it is probably overwhelming to see a 12 blob blasting him to smitherins)? If we take that, and put them to would drop on smaller maps and have lance vs lance combat (we could get one/two smaller maps for that purpose alone). As for the mechs, well they would have open hands on customization of their mechs with no c-bills needed (again this can be organized so that you give certain types of weapons to certain mechs; having a smaller pool of weapons to choose, possibly a weight restriction on hardpoints to stop exploits (this is still an idea we could make them non customizable but with couple of variants of the same mech people will have some diversity and without need to worry about armor value tweaks, possible heat issues and so on).
After finishing their cadet piloting, these mechs are getting locked, and the player can now invest his earned c-bills into some new chassis. This is a step further than the concept of Trial Mechs that we have now and this could help the pilots to learn and develop while being able to figure out which Mech Chassis they want to begin spending their hard earnt cash on first.
The point of having these mechs is to help people learn how to pilot them, learn to manage heat, avoid lrms, spread dmg and all basic things needed for good pilot. Having one pool of mechs used just for purpose of training gives a fair chance to pilots in both teams to get a win, instead of dropping in their first match with seasoned mech pilots with fully customized mechs and developed skill set I talked about earlier. This could soften the learning curve in mechwarrior and possibly get more people involved.
For this idea to work it would need 3 new chassis, prob 3 variants of each, one or two smaller maps. So I know its not a small thing to propose but the "tutorial" value of it would be immense, and I would love to have had that kind of start back in the day.
Also I'm assuming that this will all be possible (easier) to implement with new UI.
Overall, what I would really like to see is the option to see new pilots not discouraged by the potentially steep learning curve and as I have mentioned, see this learning curve softened somewhat meaning that there is an increase in retained new pilots and potentially a greater pool of recruits for Units as we move towards community warfare.