

Ams On Assault Mechs, Crucial?
#1
Posted 27 February 2014 - 10:56 PM
the current meta is at a weird state, (not talkin about ppc or anything of the sort) we see a lot of light mechs running around with very messed up hitboxes, but also there's a TON of LRM since pgi buffed NARC and gave BAP ecm-piercing properties.
in your mind, is AMS really needed right now? or are you guys rockin assault mechs without AMS? i'd like to get some assault pilot opinions on this, at the end of the day AMS just slows down the missiles, but when some of the matches are missiles for 10 minutes or more... at least 1 ton of ams ammo is welcome,
so far i haven't had too much trouble by removing my AMS, but... i haven't been in a huge lurm fight since-either. honestly though, more often than not i use the AMS to stand next to my allies and try to shoot down some of the missiles that come their way. also, it tends to run out halfway through the match.
opinions?
#2
Posted 28 February 2014 - 08:45 AM
#3
Posted 28 February 2014 - 08:56 AM

but it generates heat be aware of that
#4
Posted 28 February 2014 - 09:01 AM
Oh look, I just fired 1000 AMS rounds at LRM's that were hitting the building in front of me anyways... weeeee.
Nice if you happen to have 2.5 extra tons and crit spaces with nothing better to use...
#5
Posted 28 February 2014 - 09:05 AM
The slower your assault moves the greater your returns on AMS will be.
Edited by Voivode, 28 February 2014 - 09:07 AM.
#6
Posted 28 February 2014 - 09:11 AM
If you have ECM (DDC) - it's not as necessary.
And why does everyone keep saying 2.5 tons? - It's 1.5 tons.
#7
Posted 28 February 2014 - 09:14 AM
Charons Little Helper, on 28 February 2014 - 09:11 AM, said:
Tossing an AMS on a light mech can be hugely beneficial against streak equipped mechs.
#8
Posted 28 February 2014 - 09:27 AM
#9
Posted 28 February 2014 - 09:31 AM
Corison, on 28 February 2014 - 09:27 AM, said:
I've only run out of AMS ammo once or twice ever (and that was back in LRMpocolypse). The only time I could see taking a second ton of ammo is when I had a second AMS.
#10
Posted 28 February 2014 - 10:04 AM
#11
Posted 28 February 2014 - 10:09 AM
#12
Posted 28 February 2014 - 10:11 AM
#13
Posted 28 February 2014 - 10:38 AM
Edited by NamesAreStupid, 28 February 2014 - 10:39 AM.
#15
Posted 03 March 2014 - 04:48 AM
Charons Little Helper, on 28 February 2014 - 09:11 AM, said:
I take ams or bap for a mech over 50 tons (1.5 tons (around 3%) of team&self utility)
and both for a mech over 80 tons (3 tons (around 4%) of team&self utility).
For smaller mechs, i take it sometimes too, depends on build, role and mood.
A single bap does sometimes something, 3 or more in your team changes sometimes a lot,
a single ams does a little, 5+ ams in your team changes a lot.
Thats why everyone should take some teamutility in a mech over 50 tons and sometimes in a smaller too.
#16
Posted 03 March 2014 - 04:58 AM
(That being said, however, AMS will be my first priority among the "nice-to-haves" every time. A slow(ish) 'Mech can be absolutely decimated by LRMs if caught out of cover, so thinning the ranks of the missile swarms is always a good thing.)
#17
Posted 04 March 2014 - 04:21 AM
Most assaults and heavies are just to slow to have a good chance to avoid missiles very successfull.
Its just 1,5 - 2,5 tons.
So if we say, that maybe every 5th(maybe a few more or less??) missile gets shot by ams (a few explode cause of max range, buildings/hills/cover, and sometimes they are just to many missiles in once, it means that an AMS can prevent around 200 damage (with 1 ton of ammo) which would be done to your team.
For 1,5 tons? That is incredible! Find a weapon which is just 1,5 tons and makes an average of around 200 damage in 1 match!
Also an AMS can almost outrun a LRM10 or 2 LRM5, which is often found in light or medium mechs.
I just wouldnt recommend it for light or faster medium mechs, in case for scouting, flanking...
#18
Posted 04 March 2014 - 05:16 AM
Mazzyplz, on 27 February 2014 - 10:56 PM, said:
They didn't buff NARC and BAP piercing ECM isn't recent.
Flying Judgement, on 28 February 2014 - 08:56 AM, said:

but it generates heat be aware of that
It doesn't generate heat you must be thinking of LAMS that generates heat,but has no ammo.(LAMS isn't in this game)
Edited by Xanilos, 04 March 2014 - 05:16 AM.
#19
Posted 04 March 2014 - 05:46 AM
#20
Posted 04 March 2014 - 09:31 AM
Cybertek, on 04 March 2014 - 05:46 AM, said:
This is my approach as well. For the most part, the weight+crit space cost of AMS is better applies to: firepower, speed&agility, or heat efficiency. LRMs are such a situational weapon that AMS just doesn't feel necessary. Double AMS is fun, though - whether doing missile interdiction in a Locust or aggro in a AS7-K or STK-5S.
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