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#21 Goose

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Posted 05 March 2014 - 05:23 AM

View PostMercJ, on 04 March 2014 - 12:48 PM, said:

Apparently I'm still confused on the different AA modes …

http://www.tomshardw...mance,3065.html

… And I like that you are trying to verify your assertions … :P

#22 That Dawg

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Posted 05 March 2014 - 08:07 AM

View PostxWiredx, on 04 March 2014 - 01:45 PM, said:


That's how the API works, so your doubt is unfounded. The problem is really the inefficient use of the engine and obvious lack of optimization that's been done so far. Using the same engine as Crysis 3, PGI has managed to get far less visually from their game yet have it run like it's absolutely gorgeous like Crysis 3 is. That makes the limiting factor here the developers. There are probably a decent number of bottom-up rewrites that need to be done, and some serious evaluation of what they're actually doing vs what needs to be done. We won't see that happen probably for a long time, and when it is done it will happen slowly, as they've made it very clear what their priorities are.



doubtful any of those on high read this painful slap in their face, but it was well done, so well done almost doesn't seem like a btchslap till you process it. thumbs up





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